Emory_Ahlberg (11/1/2019)
Hmmm! Well, yes, they're available in my Daz content.
So you think I'd be able to apply the materials in iClone?
I'm surprised this isn't standard since both Daz and iClone now have iRay capability.What you have to remember is that Iray is the mechanical Render Engine with a material format, MDL. That's it.
The underlying material formulation version (parameters, channels) for the MDL are different per application version:
It's not like you can take the whole 'material setup' with all of its settings and parts (ie the FACE material) and export from Daz and import to iClone.
What you are doing is merely exporting the texture maps and then transferring the texture maps to somewhat-corresponding material slots in iClone.
The basic channels in iClone are there (Metallic, Roughness, Diffuse, Normal/Bump, Displacement, etc). But all the things that make Daz Iray so fancy (Dual lobe spec, Transmission, Metallic Flakes) are not found in iClone innately, so you have to recreate them in the iClone Iray material-area best you can. It will be work. You have to not use iClone material-tab as the material control, you have to use the Iray material-tab as the material control.