|
Author
|
Message
|
|
alemar
|
alemar
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 712,
Visits: 10.1K
|
|
|
|
|
|
Waterlane Studios
|
Waterlane Studios
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 66,
Visits: 309
|
Miranda (RL) (8/6/2019)
Hi Waterlane Studios, Many thanks for sharing your observation and providing suggestions! I will make another post for the general questions regarding to Digital Human Shader, Wrinkle System, HD Skin Generator, Headshot, JCM. Thank you! Waterlane Studios (8/4/2019)
Three more things I’m keen to see: 1. A ‘One Click Unity HDRP export…’ (when Unity take hdrpout of preview that is) Can you specify what it is? Scenario? 2. I posted before about making the skin around the eye move when looking around(I really feel this will help reduce the feeling of ‘looking lifeless’.
There will be wrinkle occurred, but no effectiveness on skin texture. 3. Smooth blending for joints, but when/with clothed 4. (I can’t count) – Improved lip/face syncing (performance capture)
3 & 4 are not planned yet. Hi Miranda - thanks for replying. 1. Unity HDRP (High Definition Render Pipeline) - which has been in preview for around a year, is due to be 'production ready' towards the end of this year. HDRP using its own shader (different to standard unity shaders). I'm hoping that exporting from CC to Unity HDRP would automatically convert shaders suitable for HDRP. IN particular - if taking High Quality CC characters to Unity, it would make sense to use them in Unity HDRP. 2. This is an example of the eye animation I mean. When the eye changes direction it pulls/distorts the skin next to it - i.e. I'm thinking head morphs based upon eye direction, rather than texture control Looking forwards to all the updates. :-) PS - I really liked the recent SIGGRAPH videos PPS when is CC4 coming (LOL - just teasing).
|
|
|
|
|
Miranda (RL)
|
Miranda (RL)
Posted 7 Years Ago
|
|
Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
Waterlane Studios (8/17/2019)
Hi Miranda - thanks for replying. 1. Unity HDRP (High Definition Render Pipeline) - which has been in preview for around a year, is due to be 'production ready' towards the end of this year. HDRP using its own shader (different to standard unity shaders). I'm hoping that exporting from CC to Unity HDRP would automatically convert shaders suitable for HDRP. IN particular - if taking High Quality CC characters to Unity, it would make sense to use them in Unity HDRP.Hello! Thanks for your explanation. There are three template scripts to initiate Unity project, and HDRP is one of them. https://forum.reallusion.com/407799/Special-Notice-CC-Unity-AutoSetup-Script-Beta-20When choosing HDRP, the auto-setup tool will automatically deploy the Lit Shader of Unity HDRP for CC characters. I'm afraid that we aren't talking about the same thing. Can you try to make it clear about what you need? 2. This is an example of the eye animation I mean. When the eye changes direction it pulls/distorts the skin next to it - i.e. I'm thinking head morphs based upon eye direction, rather than texture control About eye animation, we mainly focus on the wrinkle in this update. Using morph to create the detailed and sophisticated skin movement might not be a solution at this moment, because it requires higher mesh. It's a good topic, we will think about it. :) Looking forwards to all the updates. :-) PS - I really liked the recent SIGGRAPH videos PPS when is CC4 coming (LOL - just teasing).
Are you sure? I'd rather not seeing CC4 coming soon, it will be another cost after all. :P
|
|
|
|
|
TonyDPrime
|
TonyDPrime
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
|
I want CC4!
Okay, but for CC3 - PLEEEEEASE Give us option to load in a selected group of custom motions from a folder when exporting FBX. Currently UI only allows for 1 to be clicked and added at a time.
THX
|
|
|
|
|
Miranda (RL)
|
Miranda (RL)
Posted 7 Years Ago
|
|
Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
TonyDPrime (8/19/2019) I want CC4!
Okay, but for CC3 - PLEEEEEASE Give us option to load in a selected group of custom motions from a folder when exporting FBX. Currently UI only allows for 1 to be clicked and added at a time.
THXIt will be supported in CC3.1. This is too basic, so I didn't write it on the forum. :P
|
|
|
|
|
TonyDPrime
|
TonyDPrime
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
|
Miranda (RL) (8/19/2019)
TonyDPrime (8/19/2019) I want CC4!
Okay, but for CC3 - PLEEEEEASE Give us option to load in a selected group of custom motions from a folder when exporting FBX. Currently UI only allows for 1 to be clicked and added at a time.
THXIt will be supported in CC3.1. This is too basic, so I didn't write it on the forum. :P No way! This is the greatest thing ever! You are a Superstar, Miranda!
|
|
|
|
|
Nevril
|
Nevril
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 158
|
Everything I'm seeing here is very interesting and could help greatly improve my CC3 > UE4 workflow.
One question comes to mind: Headshot + HD Skin Generator As far as I can see from the examples, Headshots also creates a skin based on the picture (seems better result w.r.t. CrazyTalk, great!). Will this "Head skin" be compatible with the HD Skin Generator? In particular, can it be adapted and used as a starting point to for the whole body, of course to be tweaked in various steps? The main issue I was having importing heads from Crazy Talk to CC3 (and that's why I didn't end up buying CT after the demo expiry date) was that the imported head skin looked somewhat "detached" from the rest of the body and no amount of tweaks in CC3 could make it seamless, so I ended up importing just the facial features without using the generated skin. If the combo Headshot Plug-In + HD Skin Generator solves this issue, I might gladly wait for the releases, it would greatly benefit the project I'm working on in the long term.
Thank you
|
|
|
|
|
animagic
|
animagic
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 15.8K,
Visits: 31.4K
|
Before even talking about CC4, I want everything in CC3 that is supposed to be in there...:P
|
|
|
|
|
TonyDPrime
|
TonyDPrime
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
|
animagic (8/21/2019) Before even talking about CC4, I want everything in CC3 that is supposed to be in there...:PLOL- a virtual CC4....me too, yes please!
|
|
|
|
|
justaviking
|
justaviking
Posted 7 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 8.2K,
Visits: 26.5K
|
Updates to CC3 are free. CC4 will cost money. I hope Reallusion will continue to provide CC3 updates for a long, long time.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
|
|
|
|