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Silveradler
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Silveradler
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 714,
Visits: 7.8K
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Oh hello Space 3D! Apologies for the German contributions! I've already created something new for IClone! A new lock for Beirian girls. Cinema 4D has problems with vamp and can transfer the scales very badly. This can blender better. However, I have not found any meaningful way for exchanging the character between Cinema4D and Blender. You FBX are not compatiebel. It is very time-consuming to manually weigh in Cinema4D. Nevertheless, to try out my new clothes for IClone 6.




Your Name Is Betzie ....:P http://silveradler.de/Reallusion/Avatar/Bezzie.rar
Mit freundlichem Grüssle vom Kaiserstuhl : Silveradler
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Space 3D
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Space 3D
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 228,
Visits: 1.6K
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Hai Friends , Look nice cloth. Have you make cloth on Cinema 4D ? ------> then import to CC .
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Silveradler
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Silveradler
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 714,
Visits: 7.8K
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Yes, of course ! The clothes I created myself in Cinema4D. UV has been adapted to the texture of the pants. Texture is from Google ...? Problem with the Weight Painting, since Cinema4D with Vamp very bad results erziehlt. Most of the time was therefore spent on weighting. I am currently friends with Blender, because Blender transfers the transfer weight almost perfect. The Amature of RL are very complex. Also, Blender is free and can be exactly as much as Cinema4d and I have not before another release to buy. In any case, I think it's great that RL has made it possible with CC to design even own clothes, whether in Cinema or Blender, the earlier was the only possible with 3dMax and plugin of RL. The clothes are a pleasure for a beginner like me and I will try to improve. In this sense .... much fun with Cinema4D,
Mit freundlichem Grüssle vom Kaiserstuhl : Silveradler
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n.huebner_158245
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n.huebner_158245
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 13,
Visits: 159
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Is there any way to change/edit the standard face morph targets to improve facial expressions? I tried to export *.fxb from character creator 3 and imported into cinema 4d. i found and edited the morph targets to my liking, but whenever i export from C4d with whichever fbx versions and settings checked it doesnt get imported correct into CC3. The import checker dialog always points to invalid custom materials on eyes and tongue and the morph targets that C4d stores under a null for absolute reference are listed as crtitical problem. when set the posemorphs in C4D to relative and delete the hidden reference "blend shapes" CC3 still displays custom Material errors and something with the geometrie.
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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you need 3dxchange and use the facial setup panel I do not understand why this features is not directly in CC already. It would make more sense and improve the workflow.
------------------------------------------------------------------- liebe Grüße vidi
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