eyeweaver
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eyeweaver
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 20,
Visits: 181
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Hello everybody I've been struggling to export non genesis daz characters to iclone.. the character itself exports , no problem with that.. the only issue is that 3dexchange doesn't see the characters facial expressions morphs.. although I'be put each one of them in a keyframe in the animation as I do with genesis characters... has anyone here gone through this issue before?
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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You can't do that (i.e. get the morphs to come over). You can't even do it for Genesis characters -- which is to say that putting a Genesis facial morph can't come over through XChange. It's because there is a fundamental difference between Daz (which uses morphs) and iClone (which uses bones) to create facial expressions. No such conversion is possible.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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eyeweaver
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eyeweaver
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 20,
Visits: 181
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I found an amazing way to do it automatically here https://www.youtube.com/watch?v=Odt-4di_Tj8
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Sorry, I thought you were trying to bring ANIMATION over from Daz to iClone (which you cannot do). Yes, you can map the bone morphs as Rampa shows, but you will need to do your animation inside of iClone.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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