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3dxchange doesn't recognize facial expressions morphs of non genesis daz characters?

Posted By eyeweaver 5 Years Ago
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3dxchange doesn't recognize facial expressions morphs of non genesis...

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eyeweaver
eyeweaver
Posted 5 Years Ago
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Hello everybody
I've been struggling to export non genesis daz characters to iclone.. the character itself exports , no problem with that.. the only issue is that 3dexchange doesn't see the characters facial expressions morphs.. although I'be put each one of them in a keyframe in the animation as I do with genesis characters...
has anyone here gone through this issue before?
Kelleytoons
Kelleytoons
Posted 5 Years Ago
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You can't do that (i.e. get the morphs to come over).

You can't even do it for Genesis characters -- which is to say that putting a Genesis facial morph can't come over through XChange.  It's because there is a fundamental difference between Daz (which uses morphs) and iClone (which uses bones) to create facial expressions.  No such conversion is possible.



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eyeweaver
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I found an amazing way to do it automatically here
https://www.youtube.com/watch?v=Odt-4di_Tj8
Kelleytoons
Kelleytoons
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Sorry, I thought you were trying to bring ANIMATION over from Daz to iClone (which you cannot do).  Yes, you can map the bone morphs as Rampa shows, but you will need to do your animation inside of iClone.



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley



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