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Character Creator - 2018 Roadmap

Posted By Miranda (RL) 8 Years Ago
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Kelleytoons
Kelleytoons
Posted 8 Years Ago
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I was always guessing end of September, beginning of October (I will say one thing for RL is they usually make their release dates, unlike a lot of other companies.  Still, having it slide until the fall isn't unlikely).



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TonyDPrime
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wires (7/2/2018)
TonyDPrime (7/2/2018)
We are in Q3 now, right?  (Jul-Aug-Sep)
And Q4 starts in October (Oct-Nov-Dec)

Wait, when is CC3 coming out again.....Q5? :P  


Well, at least you're getting the quarters right this time and RL do have time until the end of September for the release. :):D:hehe::laugh:


Nice, you agree there is a Q5...Ha, I thought there was. :D
So KT, forget October...we're going extra-extra double OT.
Actually, was RL off on anything with the timeline thus far, I'm thinking they hit everything, with the exception of Python API, iClone 7.3, and Popcorn FX 1.1 (each slated to arrive > Q3)...
But oddly, CC3 was never on the timeline was it.... 







Kelleytoons
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I could have sworn I saw a timeline for CC3 somewhere -- it was hard to reach and even harder to find again, but if it didn't say this quarter I'd eat my hat (good thing I don't wear any :>).

But it will be here when it gets here -- the older you get the faster things arrive (way TOO fast, when you think about it).



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TonyDPrime
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That's what I've been saying for Iray-
The render will be done when its done :P
Brisk FX
Brisk FX
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Miranda,

Sorry for the delayed response regarding broken fingers in Cinema 4d.  I've been trying to find the time to do a thorough test.  I wrote a ticket quite a while back, and this was the response.

12/28/2017 7:47 AM
Thank you for contacting Reallusion.
This is quite complicated & our developer needs time to fix it.
FYI, we've a plan to improve the FBX export including the issue you seen on future patch.


Today's test:
I have updated to the recent version of all programs.  Screenshots below.

1) Created a rather stock character in CC 2.3.2420.1
2) Send Character To iClone 7.22.1724.1
3) Added the Fly pose to the character
4) File > Export > FBX > Cinema4D
5) Import to Cinema4d, and fingers still broken
6) Tried the same directly out of CC (although Unity settings due to no Cinema4d option), fingers broken
7) 3DXchange does seem to have different results now, but it is a much longer process and does not have default Cinema4D options

All three programs produce different results, and iClone, which specifically has the Cinema4D option for export produces a broken FBX.

The character test CC to iClone:


iClone File > Export > Export FBX - Cinema 4D:

https://forum.reallusion.com/uploads/images/428d2def-a6ec-4fc6-9534-a5a7.jpg

The result in Cinema 4D



Peter (RL)
Peter (RL)
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Thank you for the feedback Brisk FX. This has been passed back to the development team to investigate. When I have more information I will update again.

                                                                

Peter
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www.reallusion.com


kmitchell.12catblackstudio...
kmitchell.12catblackstudio...
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I noticed on the current characters the shoulders are bery broad even on females. Is there a way to adjust this in the new version? Also can GoZ export in A-pose? 
Peter (RL)
Peter (RL)
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Hi Brisk FX,

Just to let you know the cause of the bent finger issue has been identified and we plan to fix the issue as soon as possible, hopefully in the 7.3 update.

Apologies for the inconvenience caused.


                                                                

Peter
Forum Administrator

www.reallusion.com


chadfranklin47
chadfranklin47
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Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows us to cutout parts of the mesh behind the clothing to prevent it from clipping through. The reason why the "Delete Hidden Mesh" option is not enough is that the change is permanent and does not allow clothing to be disabled or else have an invisible character. Having an option to export alpha injection masks would allow us to disable and enable clothing.

As of now, it is necessary to export 2 versions of the character, one with the "Delete Hidden Mesh" and one without. Then, we are still left with the problem of finding on our own which sections of the texture are hidden and which aren't. Would adding an option to export Alpha Injection Masks be possible? I understand that not everyone would need this level of customization which is why it should be an option. Thank you very much.
Peter (RL)
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chadfranklin47 (1/1/2019)
Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows us to cutout parts of the mesh behind the clothing to prevent it from clipping through. The reason why the "Delete Hidden Mesh" option is not enough is that the change is permanent and does not allow clothing to be disabled or else have an invisible character. Having an option to export alpha injection masks would allow us to disable and enable clothing.

As of now, it is necessary to export 2 versions of the character, one with the "Delete Hidden Mesh" and one without. Then, we are still left with the problem of finding on our own which sections of the texture are hidden and which aren't. Would adding an option to export Alpha Injection Masks be possible? I understand that not everyone would need this level of customization which is why it should be an option. Thank you very much.


Hi Chad

For any requests and improvements to our products or services, please can you use our Feedback Tracker. The tracker is monitored directly by the relevant departmental teams and you will get feedback from the team there. In addition it allows other users to support your request with the most requested suggestions getting priority.

To use the Feedback Tracker, please click the link below.

Thank you.


                                                                

Peter
Forum Administrator

www.reallusion.com





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