Profile Picture

So why is there no Local Axis Move for Edit Motion Layer ?

Posted By dann84 7 Years Ago
You don't have permission to rate!
1
2

So why is there no Local Axis Move for Edit Motion Layer ?

Author
Message
dogged2003
dogged2003
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 418, Visits: 4.5K
4u2ges (12/22/2018)
Extra votes would not hurt (nor help I think - we have issues with whole lot more votes, which are not considered either)

https://www.reallusion.com/FeedBackTracker/Issue/Please-add-a-Local-Move-for-the-Motion-Layer-Editing

voted

My YouTube channel.
RobertoColombo
RobertoColombo
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)Distinguished Member (10.8K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.6K, Visits: 3.0K
Same here

My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

bexley
bexley
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 114, Visits: 374
I also voted.  For anyone who does anything close to traditional animation, local axis manipulation is critical for posing.  Some kind of local axis "reset" would also be useful (for when appendages become too twisted to function).

As to the vote thresh-hold, I have to assume after the fiascoes of 7.3 (and now it appears 7.4) -- which personally cost me five weeks of work and a roll-back to 7.2 -- that Reallusion is so busy sucking up to the gaming community with CC3, they no longer give a cr@p about anyone who might need a stable and consistent render engine, a posing system where limbs that are locked don't move, and a file system that doesn't render previous projects completely unusable just because you implemented a bug-fix (ooops, I mean "upgrade").  But I'm just speculating, here.

--Bex.
Peter (RL)
Peter (RL)
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: Last Year
Posts: 23.1K, Visits: 36.6K
Thank you for the feedback. 

In iClone, Edit Motion Layer controls the motion bone, not the skin bone. This means that if we have Local Move this will cause issues with the character (skin bone). However, resolving the Motion Bone and Skin Bone issue is on our todo list so we hope to be able to add Local Move at some point in the future.


                                                                

Peter
Forum Administrator

www.reallusion.com


dante1st
dante1st
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)Distinguished Member (6.2K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 460, Visits: 2.3K
That's great to hear, thanks Peter.

--------------------------------------------------------------------------------------

My iClone short films: https://www.youtube.com/iClone316

dann84
dann84
Posted 6 Years Ago
View Quick Profile
Veteran Member

Veteran Member (691 reputation)Veteran Member (691 reputation)Veteran Member (691 reputation)Veteran Member (691 reputation)Veteran Member (691 reputation)Veteran Member (691 reputation)Veteran Member (691 reputation)Veteran Member (691 reputation)Veteran Member (691 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 24, Visits: 183
Peter (RL) (1/8/2019)
Thank you for the feedback. 

In iClone, Edit Motion Layer controls the motion bone, not the skin bone. This means that if we have Local Move this will cause issues with the character (skin bone). However, resolving the Motion Bone and Skin Bone issue is on our todo list so we hope to be able to add Local Move at some point in the future.


Hi im no programming expert but isnt adding a local axis move simply an addition of an extra layer of mathematical programming that inputs into world axis move that doesnt need to "effect" motion bone and skin bone downstream?

So to explain 

If a user is in the requested local axis move mode and moves the hand straight forward. The program will do the "hard work" for you. It will calculate out what world axis move inputs are required to simulate your desired local axis input . So whilst you are thinking you are moving a hand forward in local axis mode. What the program is doing is saying " ok then your actually moving your hand 20 pixels in world axis x to every 45 pixels in world Z ,  so im going to do that simultaneously in world axis mode as to not mess around with "supposed skin bones" , and what you will see is the hand going straight forward relative to the avatars direction - exactly as you desire!

Could this not be an easy workaround ?





--- Laptop Specs ---
i7-8750 Octocore
16Gb Corsair Dominator
8Gb 1070 GTX
dogged2003
dogged2003
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)Distinguished Member (5.5K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 418, Visits: 4.5K
Is it very hard to add a coordinate transformation matrix?

My YouTube channel.

1
2



Reading This Topic