Peter (RL) (1/8/2019)
Thank you for the feedback.
In iClone, Edit Motion Layer controls the motion bone, not the skin bone. This means that if we have Local Move this will cause issues with the character (skin bone). However, resolving the Motion Bone and Skin Bone issue is on our todo list so we hope to be able to add Local Move at some point in the future.
Hi im no programming expert but isnt
adding a local axis move simply an addition of an
extra layer of mathematical programming that inputs into world axis move that
doesnt need to "effect" motion bone and skin bone downstream?
So to explain
If a user is in the
requested local axis move mode and moves the
hand straight forward. The program will do the "hard work" for you. It will calculate out what
world axis move inputs are required to simulate your
desired local axis input . So whilst you are thinking you are moving a hand forward in local axis mode. What the program is doing is saying " ok then your actually moving your hand
20 pixels in world axis x to every
45 pixels in world Z , so im going to do that
simultaneously in world axis mode as to not mess around with "supposed skin bones" , and what you will see is the hand going straight forward relative to the avatars direction - exactly as you desire!
Could this not be an easy workaround ?
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