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Message
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dann84
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dann84
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 24,
Visits: 183
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If I have a character that isnt facing exactly 0 , 90 , 180 degrees etc , its hard to simply make them move their hip, leg or hand move forward in an exact straight line because you are forced to use World Axis Move. So you end up having to tweak 2 axis, rather then just one axis Am I missing something? or is this just a thing that does need fixing? Ive tried using Reach ,but it seems like a convoluted workaround for something that should be so easy to implement.
--- Laptop Specs --- i7-8750 Octocore 16Gb Corsair Dominator 8Gb 1070 GTX
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Darren01
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Darren01
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 654,
Visits: 4.1K
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I have the option available, might be a bug in your install ? 27% of original size (was 1920x1080) - Click to enlarge
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raxel_67
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raxel_67
Posted 7 Years Ago
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Group: Banned Members
Last Active: 5 Years Ago
Posts: 762,
Visits: 2.0K
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As far as i know local axis has not been implemented for motion layer but it has been requested several times.
Regarding the pic in the previous post the avatar seems ti be at the origin where global and local are the same. I feel your pain, this has annoyed the hell out of me for a while
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 15.8K,
Visits: 31.3K
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@Darren: There is a Local Rotate but not a Local Move, only a World Move. This becomes indeed problematic if the character is positioned at an angle, because you can't do a simple straight forward, backward, left, or right motion without changing both X and Y coordinates.
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.3K,
Visits: 16.6K
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Extra votes would not hurt (nor help I think - we have issues with whole lot more votes, which are not considered either) https://www.reallusion.com/FeedBackTracker/Issue/Please-add-a-Local-Move-for-the-Motion-Layer-Editing
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 15.8K,
Visits: 31.3K
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Alright! I added my vote. I wasn't aware of this request...:blush:
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Darren01
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Darren01
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 654,
Visits: 4.1K
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animagic (12/22/2018) @Darren: There is a Local Rotate but not a Local Move, only a World Move.
This becomes indeed problematic if the character is positioned at an angle, because you can't do a simple straight forward, backward, left, or right motion without changing both X and Y coordinates. ah yes, good point
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Darren01
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Darren01
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 654,
Visits: 4.1K
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voted
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dante1st
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dante1st
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 460,
Visits: 2.3K
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Does anyone happen to know if there is a voting "threshold" as to when Reallusion addresses an issue? This has 17 votes, which is a relatively large number, and it's been up on the tracker since July of 2017. I've seen trackers with a tiny number of votes that got addressed on the next patch. I'm sure it's a balance of number of votes, deemed level of importance, etc. This seems pretty important, it directly affects our animation abilities.
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My iClone short films: https://www.youtube.com/iClone316
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raxel_67
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raxel_67
Posted 7 Years Ago
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Group: Banned Members
Last Active: 5 Years Ago
Posts: 762,
Visits: 2.0K
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To be honest it seems like votes do not matter, there have been many requests with a lot of votes that have never been addressed like the issues with indigo or volumetric lighting. It is somewhat useful for reporting bugs but for everything else not so much
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