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So why is there no Local Axis Move for Edit Motion Layer ?

Posted By dann84 7 Years Ago
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So why is there no Local Axis Move for Edit Motion Layer ?

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dann84
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Posted 7 Years Ago
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If I have a character that isnt facing exactly 0 , 90 , 180 degrees etc , its hard to simply make them move their hip, leg or hand move forward in an exact straight line because you are forced to use World Axis Move. So you end up having to tweak 2 axis, rather then just one axis
Am I missing something? or is this just a thing that does need fixing?  Ive tried using Reach ,but it seems like a convoluted workaround for something that should be so easy to implement. 




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Darren01
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Posted 7 Years Ago
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I have the option available, might be a bug in your install ?

27% of original size (was 1920x1080) - Click to enlarge








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raxel_67
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As far as i know local axis has not been implemented for motion layer but it has been requested several times.

Regarding the pic in the previous post the avatar seems ti be at the origin where global and local are the same. I feel your pain, this has annoyed the hell out of me for a while
animagic
animagic
Posted 7 Years Ago
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@Darren: There is a Local Rotate but not a Local Move, only a World Move. 

This becomes indeed problematic if the character is positioned at an angle, because you can't do a simple straight forward, backward, left, or right motion without changing both X and Y coordinates. 



4u2ges
4u2ges
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Extra votes would not hurt (nor help I think - we have issues with whole lot more votes, which are not considered either)

https://www.reallusion.com/FeedBackTracker/Issue/Please-add-a-Local-Move-for-the-Motion-Layer-Editing




animagic
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4u2ges (12/22/2018)
Extra votes would not hurt (nor help I think - we have issues with whole lot more votes, which are not considered either)

https://www.reallusion.com/FeedBackTracker/Issue/Please-add-a-Local-Move-for-the-Motion-Layer-Editing

Alright! I added my vote. I wasn't aware of this request...:blush:



Darren01
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animagic (12/22/2018)
@Darren: There is a Local Rotate but not a Local Move, only a World Move. 

This becomes indeed problematic if the character is positioned at an angle, because you can't do a simple straight forward, backward, left, or right motion without changing both X and Y coordinates. 


ah yes, good point





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Darren01
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4u2ges (12/22/2018)
Extra votes would not hurt (nor help I think - we have issues with whole lot more votes, which are not considered either)

https://www.reallusion.com/FeedBackTracker/Issue/Please-add-a-Local-Move-for-the-Motion-Layer-Editing


voted





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dante1st
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Does anyone happen to know if there is a voting "threshold" as to when Reallusion addresses an issue?

This has 17 votes, which is a relatively large number, and it's been up on the tracker since July of 2017. I've seen trackers with a tiny number of votes that got addressed on the next patch.

I'm sure it's a balance of number of votes, deemed level of importance, etc. 

This seems pretty important, it directly affects our animation abilities. 

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raxel_67
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To be honest it seems like votes do not matter, there have been many requests with a lot of votes that have never been addressed like the issues with indigo or volumetric lighting. It is somewhat useful for reporting bugs but for everything else not so much

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