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dogged2003
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dogged2003
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 418,
Visits: 4.5K
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Is it very hard to add a coordinate transformation matrix?
My YouTube channel.
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dann84
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dann84
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 24,
Visits: 183
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Peter (RL) (1/8/2019) Thank you for the feedback.
In iClone, Edit Motion Layer controls the motion bone, not the skin bone. This means that if we have Local Move this will cause issues with the character (skin bone). However, resolving the Motion Bone and Skin Bone issue is on our todo list so we hope to be able to add Local Move at some point in the future.
Hi im no programming expert but isnt adding a local axis move simply an addition of an extra layer of mathematical programming that inputs into world axis move that doesnt need to "effect" motion bone and skin bone downstream? So to explain If a user is in the requested local axis move mode and moves the hand straight forward. The program will do the "hard work" for you. It will calculate out what world axis move inputs are required to simulate your desired local axis input . So whilst you are thinking you are moving a hand forward in local axis mode. What the program is doing is saying " ok then your actually moving your hand 20 pixels in world axis x to every 45 pixels in world Z , so im going to do that simultaneously in world axis mode as to not mess around with "supposed skin bones" , and what you will see is the hand going straight forward relative to the avatars direction - exactly as you desire! Could this not be an easy workaround ?
--- Laptop Specs --- i7-8750 Octocore 16Gb Corsair Dominator 8Gb 1070 GTX
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FrankGarrett316
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FrankGarrett316
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 460,
Visits: 2.3K
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That's great to hear, thanks Peter.
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My iClone short films: https://www.youtube.com/iClone316
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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Thank you for the feedback. In iClone, Edit Motion Layer controls the motion bone, not the skin bone. This means that if we have Local Move this will cause issues with the character (skin bone). However, resolving the Motion Bone and Skin Bone issue is on our todo list so we hope to be able to add Local Move at some point in the future.
Peter Forum Administrator www.reallusion.com
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bexley
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bexley
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 114,
Visits: 375
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I also voted. For anyone who does anything close to traditional animation, local axis manipulation is critical for posing. Some kind of local axis "reset" would also be useful (for when appendages become too twisted to function). As to the vote thresh-hold, I have to assume after the fiascoes of 7.3 (and now it appears 7.4) -- which personally cost me five weeks of work and a roll-back to 7.2 -- that Reallusion is so busy sucking up to the gaming community with CC3, they no longer give a cr@p about anyone who might need a stable and consistent render engine, a posing system where limbs that are locked don't move, and a file system that doesn't render previous projects completely unusable just because you implemented a bug-fix (ooops, I mean "upgrade"). But I'm just speculating, here. --Bex.
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RobertoColombo
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RobertoColombo
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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Same here
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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dogged2003
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dogged2003
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 418,
Visits: 4.5K
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Rockoloco666
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Rockoloco666
Posted 8 Years Ago
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Group: Banned Members
Last Active: 6 Years Ago
Posts: 762,
Visits: 2.0K
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To be honest it seems like votes do not matter, there have been many requests with a lot of votes that have never been addressed like the issues with indigo or volumetric lighting. It is somewhat useful for reporting bugs but for everything else not so much
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FrankGarrett316
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FrankGarrett316
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 460,
Visits: 2.3K
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Does anyone happen to know if there is a voting "threshold" as to when Reallusion addresses an issue? This has 17 votes, which is a relatively large number, and it's been up on the tracker since July of 2017. I've seen trackers with a tiny number of votes that got addressed on the next patch. I'm sure it's a balance of number of votes, deemed level of importance, etc. This seems pretty important, it directly affects our animation abilities.
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My iClone short films: https://www.youtube.com/iClone316
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Darren01
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Darren01
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 654,
Visits: 4.1K
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voted
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