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dann84
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dann84
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 24,
Visits: 183
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If I have a character that isnt facing exactly 0 , 90 , 180 degrees etc , its hard to simply make them move their hip, leg or hand move forward in an exact straight line because you are forced to use World Axis Move. So you end up having to tweak 2 axis, rather then just one axis Am I missing something? or is this just a thing that does need fixing? Ive tried using Reach ,but it seems like a convoluted workaround for something that should be so easy to implement.
--- Laptop Specs --- i7-8750 Octocore 16Gb Corsair Dominator 8Gb 1070 GTX
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