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POPCORNFX in Iclone

Posted By mtakerkart 9 Years Ago
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SeanMac
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rampart (12/6/2017)
flow and going... maybe this question has been asnwered adequeately with WIP1 and 2.

Water always... difficult.  Splashing water, dripping water, raining water, pouring water in small amounts and large amounts.
People walking, swimming, running, standing, falling, diving in water.
Flowing water, flowing direction of water.
Ocean waves, bow break splashes front of boats, trailing water turnoil from ship and props.
Water dripping off characters, water saturation of clothing, and skin.

Again, all things water
I don't visualize the water connections as maybe I should from what I have sceen. 
Yeah, I am doing a project with a lot of water scenes. LOL

I realize game developers have tools for water that are pretty superb.  Also, I probably missed it...but there are probably ways to do water by export from game engine.
Anyway, I think this will be a good tool and provide alot more flexibility for Iclone users. 
The price is a bit steep for a plugin...maybe we don't really need the two packages, yet I realize two parties have to make their $100 each for consolidating into Iclone. 
So...... I am not complaining about the price or anything.  Just asking some questions.




Hi rampart

Yeah - me too. So I asked on YouTube:

On the WIP video https://www.youtube.com/watch?v=4cypxkEXe1kI asked in the comments “Excellent fireworks but no liquids shown. You do liquids, don't you?

Reply: Persistant Studios -PopcornFX1month ago

Hi Sean, Yes, PopcornFX also deals with liquids. Please check https://www.youtube.com/watch?v=qHLndn_bK7wfor more information Best

Sean McHugh

Sean McHugh1month ago

Thanks for reply.  I watched the video you linked to. Those fluid effects were imported from Houdini and did not originate in PopcornFX. So my question remains.

Sean McHugh

Sean McHugh1month ago

You point to a method of importing a Houdini special Effect into POPCORNFX. I asked about what POPCORNFX itself could do. Could you please answer that question.”

 

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.





Kelleytoons
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SeanMac (12/10/2017)

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.



My gut tells me that a LOT of PopcornFX is going to be like this -- kind of like RL telling us, "Oh, you can make your own hair for use on CC characters" (and even showing a video on how to do it) and after weeks (and months) of work along with some other tools I had to buy I FINALLY got a workflow that satisfies me... but at what cost?  (Time is ALWAYS worth more than money, no matter your age, but at my age it's particularly true).

It's why I also think it's foolish of anyone who isn't buying those extra 40 FX to come with iClone thinking, "Oh, I'll just have all the hundreds of free ones in Popcorn".  Yeah, right, let me know how that works out for you.  I'm going to guess there will be *some* folks who will port over some FX just like there are some here who create hair for CC folks, and the rest of us will pay for them and be glad of it.

So -- GO GO SEAN!!!  I'm Team Sean (and will love to pay for whatever you come up with  -- but I ain't gonna spend my life developing particle FX).





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rampart
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Kelleytoons (12/10/2017)
SeanMac (12/10/2017)

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.



My gut tells me that a LOT of PopcornFX is going to be like this -- kind of like RL telling us, "Oh, you can make your own hair for use on CC characters" (and even showing a video on how to do it) and after weeks (and months) of work along with some other tools I had to buy I FINALLY got a workflow that satisfies me... but at what cost?  (Time is ALWAYS worth more than money, no matter your age, but at my age it's particularly true).

It's why I also think it's foolish of anyone who isn't buying those extra 40 FX to come with iClone thinking, "Oh, I'll just have all the hundreds of free ones in Popcorn".  Yeah, right, let me know how that works out for you.  I'm going to guess there will be *some* folks who will port over some FX just like there are some here who create hair for CC folks, and the rest of us will pay for them and be glad of it.

So -- GO GO SEAN!!!  I'm Team Sean (and will love to pay for whatever you come up with  -- but I ain't gonna spend my life developing particle FX).



It always been like this.  You cannot interpolate things that aren't specifically mentioned in sales information.  I mean if water is downplayed or barely mentioned... your expectations should be negative on water.
My thinking on RL...when RL introduces a plugin and has direct linking with IClone 7 I expect alot of seamless integration to facilitate my workflow.  I bought pipeline version of Crazy talk, because RL indicated I could load crazy talk heads into CC and IClone. Simple enough, but should be a time saver.  The caveat of course was the crazy talk itself didn't really measure up.

I will probably buy this plugin, because it does integrate with Iclone 7 and it should be faster.  I got zip for creating any FX that work directly with IClone content (as I percieve)
I do have older version of Hitfilm, and a  bunch of FX videos I can poke in with billboard or other methods.  Set up is a bit tedious, but I do have options.
Since I only do video, I can generally do workarounds.  I rely alot on he popvideo3 application, which helps alot with FX in IClone scenes.

 





wires
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I'm trying to find out how Substance Painter can be used for PopcornFX particles. On the Allegorithmic Substance Painter product description page, under "Texturing" - scroll down to the bottom of the page - they mention PopcornFX particles. I've looked through their video tutorials, but haven't found anything on the subject.allegorithmiallegorithmic allegorithmic

Gerry



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SeanMac
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Kelleytoons (12/10/2017)
SeanMac (12/10/2017)

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.



My gut tells me that a LOT of PopcornFX is going to be like this -- kind of like RL telling us, "Oh, you can make your own hair for use on CC characters" (and even showing a video on how to do it) and after weeks (and months) of work along with some other tools I had to buy I FINALLY got a workflow that satisfies me... but at what cost?  (Time is ALWAYS worth more than money, no matter your age, but at my age it's particularly true).

It's why I also think it's foolish of anyone who isn't buying those extra 40 FX to come with iClone thinking, "Oh, I'll just have all the hundreds of free ones in Popcorn".  Yeah, right, let me know how that works out for you.  I'm going to guess there will be *some* folks who will port over some FX just like there are some here who create hair for CC folks, and the rest of us will pay for them and be glad of it.

So -- GO GO SEAN!!!  I'm Team Sean (and will love to pay for whatever you come up with  -- but I ain't gonna spend my life developing particle FX).



Hi KT

Thanks for that,

Try not to spend too much time dying. I am reliably assured that you only have to do it once. So no need to practice.

On the wider front: I suggest we need to cut RL some slack. It seems to me they are aiming to be a hub for both videos and game development. They are bound to get things wrong.

If you look at the credits ending a movie or a video game there are hundreds of names and specialist jobs requiring years of specialised training to perform adequately. We are all trying to do all these jobs on the desktop.

Now I am not saying this is impossible but it is bloody difficult.

And meantime all that RL has to steer by is the feedback on this forum. And we talk here about almost exclusively technical problems.

Let us admit to ourselves that what we are all doing is about evoking emotions in the audience. When I and others ramble on about showing liquids we do not want the audience to stream out of the theatre saying "Hey! What wonderful liquids". We don't want the audience to even notice. And the same goes for the rest.

In a rock group no-one notices the drummer  (and I am a recovering drummer)  yet as another drummer told me - it is the drummer that lifts the dancers' feet off the floor.

What I am saying is I want to put a show on for the audience and I do not want them to stumble over some clumsy mistake I have made that jerks that audience out of its willing suspension of disbelief. And like KT I am willing top buy in what I cannot do.  By extension I do not rebuke RL for doing exactly the same thing. Do your best and we will make you billionaires.

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Kelleytoons
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Yeah, I'm not at all criticizing RL here -- I'm just fine with what they have provided (and even the timetable they took to do it).  I just wanted to point out that it's VERY unlikely it will be easy to port over FX from Popcorn and that the 40+ (in one email I got it said 50, so I'm a bit confused) ones they are providing are more than worth the $30.  I don't know if the degree of difficulty will be as much as it is to create hair (and, like I said, I was finally able to do it, but mostly because I was waiting for other things to occur, not because I just had a lot of spare time on my hands) but even if it's just a *bit* difficult it is worth it to get whatever FX you can to start with.

And I do hope that others package and sell some FX for the rest of us -- nothing wrong with paying for someone else's time (and at this point I have nearly all the content I can ever really use, so paying for FX is definitely something I'd be willing to do).



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I just got a refund for the $99 version and bought the $129 with effects instead, but I don't think it will be that much of a chore to port over the effects, but if you consider doing it one by one, that is still a lot of work, that's why I went with the bundle. The bundle separately is $69 so for me it makes economic sense to save the money and time. But unless you have the beta of 7.2, you really do not know what is involved in exporting effects from PopcornFX, just like you didn't know what the price was going to be.

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Kelleytoons
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Here's what I can surmise -- PopcornFX works already in iClone.  I don't think it has changed much since they first demoed it.  I think what is taking the time is porting over the 40 FX, making those dials and other stuff work properly inside of iClone.  They certainly didn't show Popcorn working any different in WIP2 from WIP1, only different FX.

If it's taking them months to port those 40 over, I have to believe it would take that much time (or more) for someone like me to do it.  I also think there is going to be a big difference between bringing over a Popcorn FX and making it customizable with the dials and such we've seen inside of iClone.  It may not even be possible -- which is to say if you want to tailor a particular FX you most likely will have to do it in the Popcorn editor.

So it's at the very least a smart move to buy the extra package.  Hopefully it will be easy enough for others to create FX for those of us who don't want to take that time -- like I said, I'll be willing to pay for that priviledge.



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It is taking them months to release 7.2 version of iClone, and I suspect it has more in it than simply PopcornFX support, bug fixes and optimization alone can eat up that time, and a smart developer would pad the time expectation anyway just in case there are delays.

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Ah...no.  That wouldn't explain at all the delay in putting out the WIP 2 video of PopcornFX.

Trust me, it's taking them some time to get all those Popcorny things done right.   I'll bet you a dollar they will show us new and different FX in WIP 3, because that's what they are doing.



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