POPCORNFX in Iclone


https://forum.reallusion.com/Topic343829.aspx
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By mtakerkart - 7 Years Ago
Just receive the last update of the free PopcornFX editor and I saw this :


https://forum.reallusion.com/uploads/images/7e6ad696-7b2a-4674-87a8-04f7.jpg


OK Reallusion , no excuse not to tell something about what's going on..... :w00t:
Just want to know if I'm going on the right direction to dive in.


By pka4916 - 7 Years Ago
What kind of  tools is that?
By justaviking - 7 Years Ago
pka4916 (10/4/2017)
What kind of  tools is that?



It's a realtime particle effects system.
PopcornFX.com
By mtakerkart - 7 Years Ago
Just for info the editor is free to create particles but you need a plugin to import.
UDK4 and Unity personal liscence are 25 $ , commercial use is 250$.
By Kelleytoons - 7 Years Ago
It's like one of the worst kept secrets that the Popcorn folks and RL are cooking up something -- people here reported they saw them together at SIGGRAPH.  So not surprising this showed up (and I suspect we'll soon hear something about it from RL).
By mtakerkart - 7 Years Ago
Yes I heard that but the unknown is when? It's very particular that it's implemented in Popcorn before Iclone....
I think the use of this particles will be "a la"  substance texture. There's the substance designer to create slider for tweaking and
may ther'll be Popcorn editor to create particle with sliders...

https://forum.reallusion.com/uploads/images/d847fc0a-0705-4ce8-9679-135a.jpg
By justaviking - 7 Years Ago
mtakerkart (10/5/2017)
I think the use of this particles will be "a la"  substance texture. There's the substance designer to create slider for tweaking and
may ther'll be Popcorn editor to create particle with sliders...


Yeah, I noticed they list Allegorithmic (the Substance people) on their "partners" list.

By TheOldBuffer - 7 Years Ago
It'll be interesting to see where this fx trail leads.........
By wires - 7 Years Ago
Considering the amount of attention being paid to this thread by just about the whole (RL) group I suspect that something will appear soon.
By Kelleytoons - 7 Years Ago
How do you know?  (I don't doubt you, I just am curious as to how you'd figure anyone from RL is even *reading* this thread).
By brand468 - 7 Years Ago
Great news, will be interesting to see how POPCORNFX works with iClone :):D:rolleyes:
By wires - 7 Years Ago
Kelleytoons (10/5/2017)
How do you know?  (I don't doubt you, I just am curious as to how you'd figure anyone from RL is even *reading* this thread).


At the bottom of the page, just under "Reading This Topic", you will see a row of names of Forum members doing just that - reading the topic. When I posted my comment I was the only non (RL) member reading, I think that there were at least 9 (RL)s reading at the same time. :)
By Kelleytoons - 7 Years Ago
Maybe it's just because no one is reading any time I ever post, but I have never seen that (for example, right now I go down and there are no names where "Reading this Topic" is).  However, I've long suspected I'm in a different time zone (EST) than all the RL folks (and indeed than a lot of the other members here.
By animagic - 7 Years Ago
Kelleytoons (10/5/2017)
How do you know?  (I don't doubt you, I just am curious as to how you'd figure anyone from RL is even *reading* this thread).

"Reading This Topic" at the bottom...:P
By Kelleytoons - 7 Years Ago
Yeah, as I said, all I ever see are me ("1 active, 1 member, 0 guests").
By justaviking - 7 Years Ago
Kelleytoons (10/7/2017)
Yeah, as I said, all I ever see are me ("1 active, 1 member, 0 guests").


I didn't want to be the one to say it, but someone has to.  Have you showered lately?
By Kelleytoons - 7 Years Ago
It's more likely my abrasive personality than any B.O. <g>.

But, all seriousness aside, I've never seen anything that indicated RL is reading a topic.  For example, here is who is "following" this topic: 

4 active, 2 guests, 2 members, 0 anonymous

And here is who is logged in right now:
Online: Kelleytoonsjustavikingbrand468 

I suspect the only way you could see RL members is if they JUST happened to be logged in while you were reading, but that wouldn't tell you they were following (or even reading) that particular topic, only that they were online.
By 4u2ges - 7 Years Ago
Kelleytoons (10/7/2017)

I suspect the only way you could see RL members is if they JUST happened to be logged in while you were reading, but that wouldn't tell you they were following (or even reading) that particular topic, only that they were online.



Not exactly. The list of all members currently logged in is shown on a home forum page. Online members under particular topic indicating those members at least opened the topic for reading at this very moment and stay there for some time. And all members who are recently opened the topic could be seen by clicking an <!> icon from the very first post of the topic.
By Kelleytoons - 7 Years Ago
But, again, this is highly dependent upon when you happen to be reading any particular topic, which is why I said at the time I don't know how anyone knew RL was doing so.  At the very least *I* could not know that (since most of the time when I'm reading a topic there aren't even any other members online -- today is a bit of an exception for me as I'm resting up from a long night at WDW :>).
By eternityblue - 7 Years Ago
Now I really need to get a new video card. 
By Alien Maniac - 7 Years Ago
Just downloaded the latest ver of Popcornfx and installed it and all of the Packs. There are NO PROJECTS showing and I can do nothing. All tuts show projects on the left side menu but not mine....anyone have a clue or the same problem?
By eternityblue - 7 Years Ago
From the same window shown in the screenshot that started this thread, there is a button called 'New' under the left 'Projects' pane, as well as 'create new' buttons under the content packs on the right. If you create a project in the left Projects pane, you then 'import' one or more of the packages from the right. If you used 'Create new' it will have added it automatically. You cn then see your project in the left pane. It is pretty simple. 
By Kevin.S - 7 Years Ago
I love particles !
A lot of this can be done in AF or hitfilm already ..

Iclone needs a particle system that has water physics  :D
Fluid simulation would add a whole new professional level to iclone


By Jfrog - 7 Years Ago
This is fluid simulation at his best!

I haven't seen much samples from Popcornfx. The particles samples quality I saw looks a bit on the low side, perhaps more for games VFX.  I might be wrong and perhaps I haven't seen enough, but I was expecting more the VFX quality of Fusion or Hitfilm.  If this quality can't be match within Iclone, I think I will continue to add the VFX outside of Iclone.
By SeanMac - 7 Years Ago
@mtakerkart. re: costs. I know that Unity can cost money but I think UDK 4 (Unreal Engine 4) is free unless you are making money above $3k pcm.
https://www.unrealengine.com/en-US/custom-licensing

By mtakerkart - 7 Years Ago
Just to share some exemple of popcorn water behavior. Liquid simulation  isn't for me a priority of my story telling as I said
it's all atmospheric behavior , all smoke, dust, impact, fairy mood, distortion ...etc  
Particles were my first wish in Iclone , before facial mocap. I'm really just curious how it will works before building serious production because
the Iclone opacity don't reach the popcorn level.



Realistic liquid need hours of render , that's the thing I hate the most, lot of money lost for nothing.
Nvidia developed FLEX as API but few engine use it....

 
By Jfrog - 7 Years Ago
The PocornFX is a step above the Iclone particles system but I wish it was more the quality of PhysX Flex rendering which is amazing...

Thank for sharing mtakerkart!
By eternityblue - 7 Years Ago
I am wondering why Nvidia Waterworks isn't implemented:



and Hairworks:




By mtakerkart - 7 Years Ago
This is generated by popcorn , easy to tweak to be Hairs...


By R.Man - 7 Years Ago
Reallusion seems to want to implement every existing technology inside iclone. Most of the time they always end up with half quality of the initial technology, indigo,faceware,Nvdia VXGI,neuron Mocap, speedtree, substance, etc...anyway fstorm or vray  implementation could be a game changer :) 
By animagic - 7 Years Ago
manran (10/23/2017)
Reallusion seems to want to implement every existing technology inside iclone. Most of the time they always end up with half quality of the initial technology, indigo,faceware,Nvdia VXGI,neuron Mocap, speedtree, substance, etc...anyway fstorm or vray  implementation could be a game changer :) 

Many new features are the result of user requests, so not something RL did just for the hell of it. Anyway, you would probably find any fstorm or vray implementation half-baked too and be dissatisfied...:P
By Zeronimo - 7 Years Ago
By duchess110 - 7 Years Ago
This looks very impressive. Love the way you can control how the effects react.
That swarm coming out of the guys ear did make my skin creep, very effective.
By mtakerkart - 7 Years Ago

OMG!!!!! Take my money any time Reallusion!!! Exactly what I was waiting for!
Congratulations!!!!
By brand468 - 7 Years Ago
Wow, this looks great, thanks for listening to our wishes Reallusion  :w00t::D:)
By justaviking - 7 Years Ago
Wow!!!  x1,000
By Zeronimo - 7 Years Ago
I am looking forward to playing with. I hope we do not have too long to wait :)
By animagic - 7 Years Ago
That woke me right up and made my day! 
By justaviking - 7 Years Ago
zeronimo (10/26/2017)
hope we do not have too long to wait :)


The timeline on this page https://www.reallusion.com/iclone/vfx/popcornfx/default.html indicates December, 2017.
I wonder if that is tied to the 7.1 release, which is anticipated on "4Q17."
Both descriptions go up to, and including, December 31, 2017.

Did you notice the closing credit in the video?  "It's just the beginning."
Two more WIP videos to look forward to.
By Postfrosch - 7 Years Ago
Hi Guys,
this looks great and wonderful. I would also look forward to that.
There is only one question for me in the room: What will cost this plug-in again? 100 $ - $ 200 or more ??? Iclone is by the plugin thing very inovative but then unfortunately for me no longer affordable and a barrel without ground.
Since I do not want to shy away from horses and would not spoil the joyful Jublern their day, I wait until the end of the year. Then I will continue to see. One thing will surely stand. Free of charge the plug-in is certainly not - unfortunately;)
Greetings from Germany

Postfrosch
PS:
I am currently reading on the PopcornFX page that the editor is free.
The SDK is quite expensive (but will probably not need)
The plug-ins for Unity and UE4 cost $ 25 per year (staff) and 250 $ (studio)
By eternityblue - 7 Years Ago
Particle fx has a sliding scale price for other platforms, I hope the same is true for iClone. If it is something like $200 I'll frankly be pissed.
By TonyDPrime - 7 Years Ago
I was voicing opinion for a lower cost on the Faceware plugin, and was very pleased upon the release.
But this time, ah...what the heck...I'll go high!

Come on RL - $500...minimum...
MINIMUM price.

This is a pro-tool through and through...just like: 

FumeFX (3DS Max/Maya) - $845, and $1,045 bundled with AfterBurn
Turbulence FD (Cinema 4D/Lightwave) - $479
Rayfire - (3DS Max) - $385
PopcornFX (Editor) - FREE
PopcornFX Unity Plugin Personal (Non Commercial plugin) - 25 Euros
PopcornFX Unity Plugin Studio (Commercial Plugin) - 250 Euros
PopcornFX UE Plugin Personal (Non Commercial plugin) - 25 Euros
PopcornFX UE Plugin Studio (Commercial Plugin) - 250 Euros

Support is as follows:
https://forum.reallusion.com/uploads/images/ca957921-1179-45d2-a7ba-76e5.jpg


By Kelleytoons - 7 Years Ago
I guess that would really depend on what the quality is.  From what I've seen, nothing in Popcorn warrants a high price.  3D particle systems elsewhere are both more fully featured as well as just better, and thus higher prices are appropriate.

But perhaps we'll see samples that will prove me wrong.
By eternityblue - 7 Years Ago
I just hope we can get the reasonable non-commercial level price.
By illusionLAB - 7 Years Ago
Looks pretty cool... although it also looks as if you create the particle effect in Popcorn, and then open the file in iClone where you'll have access to some of the parameters.  I hope this is not the case - the tutorials I've watched on the Popcorn site require a PHD to follow - presumably because everything needs to be scripted in order to work in the "game" world.
By duchess110 - 7 Years Ago
I went and had a look at what the cost would be for the Unity and UE4 plugins.
They do a personal which is a lot cheaper but looks to be quite limited.
So below is the studio costs they are the same for both.

In UK money that is about £225.00

https://forum.reallusion.com/uploads/images/fc135504-b77f-4a7c-950d-8f1a.jpg
By eternityblue - 7 Years Ago
duchess110 (10/26/2017)
I went and had a look at what the cost would be for the Unity and UE4 plugins.
They do a personal which is a lot cheaper but looks to be quite limited.
So below is the studio costs they are the same for both.

In UK money that is about £225.00

https://forum.reallusion.com/uploads/images/fc135504-b77f-4a7c-950d-8f1a.jpg

How is it "Quite limited" exactly?
By eternityblue - 7 Years Ago
This is the limitation of the personal license:

Personal License

Under this agreement PERSISTANT STUDIOS grants to THE LICENSEE the right to use the Software in the following conditions.
Solely:

  • for non-commercial use
  • for tests, educational, evaluation and internal use
  • for use with or without software owned by or licensed to THE LICENSEE

If the project becomes a commercial one, you need to upgrade your license from personal to studio.
The Parties agree that THE LICENSEE can base scientific publications and demonstrations on its work using the Software; in this case, THE LICENSEE shall mention the use of the Software by inserting, in a manner at its discretion, the following notice: “Particle Effects powered by PopcornFX”.

For any other creation using the Software with non-commercial purpose, the Parties agree that THE LICENSEE shall mention the use of the Software by inserting in the opening sequence the Software logo (https://www.popcornfx.com/press/) and crediting the Software with the following notice “Particle effects powered by PopcornFX” in the ending sequence.

By brand468 - 7 Years Ago
Would be interesting with a PopcornFX iClone Early Access version to try.
By Kelleytoons - 7 Years Ago
The personal license doesn't sound all that limiting to me (then again, I'm no longer making money from animations -- perhaps you kids have higher aspirations).

I'd be more concerned if the actual functionality of the software was limited -- again, PopcornFX doesn't look very good to me, and as others have pointed out, the interface to use is VERY difficult (quite unlike iClone) so any integration would need to be free for me to even be interested. 
By justaviking - 7 Years Ago
eternityblue (10/26/2017)
For any other creation using the Software with non-commercial purpose, the Parties agree that THE LICENSEE shall mention the use of the Software by inserting in the opening sequence the Software logo (https://www.popcornfx.com/press/) and crediting the Software with the following notice “Particle effects powered by PopcornFX” in the ending sequence.


BOTH opening sequence AND ending credits?  That's mildly irritating.  I'm okay with including a nod to them in the end-credits, along with all the other software I used.  But even with a personal license, I will have paid for the software, so it's not like I'm using a free copy in exchange for doing advertising.  How abut they "request" we include them in the credits, that'd be more cool.

It reminds me of back in the 1930's, 1940's era when all the movie credits were required to be at the beginning of the movie.
By eternityblue - 7 Years Ago
I can honestly live with that as long as it is 30 euros. I honestly don't think that will happen.

I afraid it will be like $199. Start considering that every other feature in iClone will be upgraded via a paid plugin and not as part of the package and I'm afraid I'll be priced out of this product and not update again. Luckily Blender Eevee is coming and I'll have more options soon.  
By eternityblue - 7 Years Ago
I'm still grumpy about the $150 curve editor, even though I bought it With Pipeline. Blender looks better every single day. That curve editor better be damn good. 
By eternityblue - 7 Years Ago
From what I gathered with the PopcornFX editor, there are a lot of effects you can just grab and use, or adjust a bit and use, I don't think it will be that much of a bear to get things done. And I expect there will be presets for use in iClone without having to use the editor, though that may be an unwise assumption. 
By animagic - 7 Years Ago
eternityblue (10/26/2017)
Blender looks better every single day.

Funny, I don't see that...
By eternityblue - 7 Years Ago
animagic (10/27/2017)
eternityblue (10/26/2017)
Blender looks better every single day.

Funny, I don't see that...

I gotta wonder if you've even looked. 
By Kelleytoons - 7 Years Ago
Certainly not for character animation, iClone's strongpoint.  iClone has never been about being a 3D rendering program, of which there are far better options out there.  It was first and foremost all about characters, and while it CAN do other things that's not what it is designed to do.

As such, it's one of the strongest options available (which is why so many studios are using it for previz).
By eternityblue - 7 Years Ago
Kelleytoons (10/27/2017)
Certainly not for character animation, iClone's strongpoint.  iClone has never been about being a 3D rendering program, of which there are far better options out there.  It was first and foremost all about characters, and while it CAN do other things that's not what it is designed to do.

As such, it's one of the strongest options available (which is why so many studios are using it for previz).

Yeah, Blender just sucks for character animation, lol
By mtakerkart - 7 Years Ago
If you saw at the Agent 327 credits , it toke 29 personnes to do this short film. I think Iclone is design for a very small team and often for one man band because it's easy to learn and very fast to do
all process of an animation movie.
Yes Blender could be very cool with it's new Eevee render but it take rocket science skills and very long curve learning.

As you saw in the Iclone announce page  "There will be a paid plug-in and content pack for iClone 7" 
Like speedtrees  or substances pack  I think there will be a cool set of particles. And as you saw on the video , lot of settings are avalaible to play with.

I tried to make the first popcorn wiki tutoriel but when scripting needeed nothing worked...It's really a handicap for me. I really hope that some Iclone users who are comfortable with scripting
will be interest to sell particles in the market place.
I'm too old to leran scripting but I believe Tim Cook when it said that kids must learn as second language coding before english.
By eternityblue - 7 Years Ago
Yeah, that film is really dense for a short flick, but I was pointing out the character animation, which is great. Remember, we are just now getting the curve editor, hand editing in iClone is tedious for many things, including characters. I just wish it weren't $150. And I hope PopcornFX doesn't cost a similar premium. My point about Blender looking better every day is that iClone cost is looking to be much worse for me going forward. And then, things like volumetric and subsurface scattering that will be in Eevee but not yet in iClone make me think I will be rendering in Blender instead of iClone if iClone's rendering isn't improved. And iClone's biggest draw for me was quick rendering, it was the big feature for me. Eevee should be similarly fast, but more powerful. BTW, you can get pre-made rigs for free or cheap for Blender and then make everything for them inside Blender, that includes that character in the flick I posted.

Anyhow, I really hope that PopcornFX plugin is affordable. That means something different to everyone, but I hope it is for me. I would like to see an iClone movie of similar quality one day. 
By animagic - 7 Years Ago
@enternityblue: It was a tongue-in-cheek comment. Blender is just not an interesting option for me. I have too much invested in iClone and hopping from one app to another is just a pain. I'm not interested in super-realistic rendering as it will not necessarily result in better stories. Instead of painstakingly listing what is lacking, I rather work with the renderer that is provided in iClone 7, which is pretty amazing if you spend some time with it.

BTW, I see that I should brush off my programming skills and supplement my retirement income with scripting...:cool:
By eternityblue - 7 Years Ago
Yeah, I would love to do everything in iClone, but I am already needing to use Blender to make costumes and props, at some point you have to weigh each option, and Blender IS looking better and better as a complete solution. And trust me, I really want iClone to work for me, that's why I have so much invested in it already with Pipeline 7. I just hope something like the particle system doesn't become a huge expense, it wasn't a paid feature before, it was included, and now the update I can understand it will cost something, but I hope that cost goes to PopcornFX and they are able to give us the same tiered amateur/pro option they give other platforms. I am not trying to steer anyone to Blender, I just hope Reallusion doesn't price me out of the game here. If this plugin is high priced, it is another stone on the scale in Blender's favor for me. Note: I'm disabled on a very tight budget so it is a real limitation for me, not just that I don't want to pay a high price. I can afford the amateur fee, not the pro one. 
By MnerosNaRa - 7 Years Ago
This Video was posted on their Facebook page,


https://www.facebook.com/ReallusionSoftware/videos/868153510011713/
By illusionLAB - 7 Years Ago
I actually think iClone has matured enough as a "Jack of all trades" - the latest version with the promised features and optional plugins has made an accessible 3D animation program for the masses.  Holding this unique position in the market does create a whole new set of challenges... particularly with the likes of Blender/Fusion/Sculptris etc. all capable of far more "Pro" results with the only expense being your time to learn them.  In my mind, the two features that make iClone stand apart - speed and character animation - are what they should put 90% of their effort into.  It's clear that 'bolt on' particle systems, facial mocap etc. are helping expand the iClone "system", but that same path is available to all Reallusion's competition.  The game industry has become too big to ignore, and being "the industry standard" for easy and natural character animation creation won't happen if the program is "OK at most things" but doesn't "excel" at anything.  The next version of Blender is going to shake up the industry in a big way - and I'm sure the day will come when some bright spark writes an "import iProject" script, or at least makes it easier to work with your FBX exports.  iClone would then be like an 'offline' - build your scene and animate your characters faster than any other system... then you import it to Blender for the 'online', where you 'sweeten' the animation with the vast array of tools available - high end particles and fluid simulations, PBR or Non-Biased rendering, 3D camera tracking and so on.  Best of both worlds!  I'm sure Reallusion is also aware that Adobe didn't buy Mixamo by accident... they will have a plan for it, and with their resources you can bet they could become the industry standard for "speed and character animation" in no time at all.  Just my two cents!
By animagic - 7 Years Ago
What would make me happy would be the possibility to import Houdini into iClone, which would require Alembic import of some sort.

As to what iClone should be, it's been a recurring discussion, and I believe not having the additional capabilities (as requested by users) would make it less interesting, at least for me. For years, Blender has been supposed to blow everything away and it has still not happened. There is an article that explains why that is (I don't know the reference right now). 

To be perfectly clear, I have nothing against Blender, and I wish them the best, they are Dutch after all...:P
By TonyDPrime - 7 Years Ago
Kelleytoons (10/26/2017)
The personal license doesn't sound all that limiting to me (then again, I'm no longer making money from animations -- perhaps you kids have higher aspirations).

I'd be more concerned if the actual functionality of the software was limited -- again, PopcornFX doesn't look very good to me, and as others have pointed out, the interface to use is VERY difficult (quite unlike iClone) so any integration would need to be free for me to even be interested. 


If making $, deductible business expense!
By hattori kun - 7 Years Ago
https://www.popcornfx.com/download/
25 euro for the personal edition. That's a good price if RL will sell it at this price range. They will sell more if they don't price it out of range for most iclone users.

This can't be more be expensive than the Indigo plugin, which was a total bust in real life application.


By eternityblue - 7 Years Ago
TonyDPrime (10/27/2017)
Kelleytoons (10/26/2017)
The personal license doesn't sound all that limiting to me (then again, I'm no longer making money from animations -- perhaps you kids have higher aspirations).

I'd be more concerned if the actual functionality of the software was limited -- again, PopcornFX doesn't look very good to me, and as others have pointed out, the interface to use is VERY difficult (quite unlike iClone) so any integration would need to be free for me to even be interested. 


If making $, deductible business expense!


I made a comment on their Youtube video that I hoped it would be in line with the cost of the plugins for Unity and Unreal, and they 'hearted' my comment, so read into that what you will. It seems at least from their end that is the desire, but Reallusion may still want a slice of the pie. I thought with the open API thing that developers would be able to make plug ins on their own for iClone and things wouldn't have to go through Reallusion's hands and add extra costs, but I don't know if it will work that way. 

By hattori kun - 7 Years Ago
Popfx is not in the same league as fume or houdini fx.  
They can't price it high its game quality.
By Kelleytoons - 7 Years Ago
Geeze, I almost hate to say it, guys, but this is one time I think you are under valuing this cost, by a LOT.

My own gut tells me this will come in around $200 (remember, I'm pretty good at pricing this stuff, having worked in the industry for many years doing exactly that).  If it's much less than that I would be AMAZED (and it wouldn't surprise me to come in slightly higher -- more than $300 is unlikely, though).
By hattori kun - 7 Years Ago
$200 for a particle sim that isn't capable of real fluids, smoke, etc like houdini, fume would not be a good price for this.
Its using sprites and billboards and looks very game quality.
Hitfilm has a robust particle system and it comes with the app. 
I'm guessing its in the same price range as the indigo plugin or lower. Hopefully its a lot better than that plugin or the kinect plugin.
By rogyru - 7 Years Ago
Kelleytoons (11/3/2017)
Geeze, I almost hate to say it, guys, but this is one time I think you are under valuing this cost, by a LOT.

My own gut tells me this will come in around $200 (remember, I'm pretty good at pricing this stuff, having worked in the industry for many years doing exactly that).  If it's much less than that I would be AMAZED (and it wouldn't surprise me to come in slightly higher -- more than $300 is unlikely, though).



We already had the ripoff that was facewhare a application that produces worse results than the inbuilt  face puppet and lip sync tools and , it promised to save time but is plagued with problems and is even more time consuming.

 Iclone7 particle system is substandard compared to its competition it should have been upgraded with Iclone 7 release. Unreal engine which is free had a better particle system in place for over 8 years now. And remember you still have to create your particle effects inside of Popcorn FX and thats beyond the capabilities of most iclone users. So your going to have to purchase the individual effects out side of the free ones popcorn give away  as well as the license . The buying of particle packs from the market place would be a income for RL as well

Anything above $100 would be bad business  and it will crash and burn like the facewhare plugin has. Its easy to export your chars and environment from Iclone to unreal and render it inside of unreal engine , why on earth would i want to pay hundreds of pounds for some thing i can do in Unreal for free , and by the way Unreal also come with hundreds of free AAA quality particle effects from the free showcases you can download. Hope RL applies some common sense to the price of the plugin are i will just start using unreal  tools and market place more
By animagic - 7 Years Ago
Never mind... Comment deleted. It's just not worth it. I'm staying out of the negativity. Early new year's resolution!
By theschemer - 7 Years Ago
Question on Unreal Engine: If I don't want to make a game with it, what can I use it for when it comes to IClone? Can I make and export stuff that I can use with IClone? Just curious as it looks interesting but I do not plan on making a game.
Thanks
By rogyru - 7 Years Ago
animagic (11/3/2017)
Never mind... Comment deleted. It's just not worth it. I'm staying out of the negativity. Early new year's resolution!



Lol if you wanted to stay out of it you would have posted nothing deleted it all and gave no opinion . But  you gave a option that  its negative if people want to discuss price and faults with Iclone . Others call it constructive criticism . Nothing wrong with discussing value for money when it comes to plugins . Have to work harder on that new years resolution
By Kelleytoons - 7 Years Ago
animagic (11/3/2017)
Never mind... Comment deleted. It's just not worth it. I'm staying out of the negativity. Early new year's resolution!


A wise, wise man.

I wasn't trying to get either positive or negative, just realistic.  Folks are already saying here they would pay a few hundred dollars for a bundle of FX, and this looks to come with those already.  Also, I note that PopCornFX inside of Unity is $250.  I just don't see any way this plugin is going to come in much cheaper, despite what folks would desire (RL has to pay development costs AND make some money).

If you don't want it, you don't have to buy it -- but don't get mad if it's more than you want to pay.
By rogyru - 7 Years Ago
theschemer (11/3/2017)
Question on Unreal Engine: If I don't want to make a game with it, what can I use it for when it comes to IClone? Can I make and export stuff that I can use with IClone? Just curious as it looks interesting but I do not plan on making a game.
Thanks


Unreal engine as well as making games is also a AAA cinematic engine that's very powerful . If you have a iclone export license you can import assets from unreal market place to iclone.
You can create backdrops and landscapes and particle effects that you can merge together with footage you captured in side of iclone .Both engines have there strengths and weakness below is some unreal cinematic created in the engine



By eternityblue - 7 Years Ago


PopcornFX is 25 euros for personal use in Unity. And again, when I suggested they keep with this price for iClone, the PopcornFX Youtube admin 'hearted' my comment, which at least indicates someone over there is sane. I agree with others, a new particle system with iClone should have been included as standard at 7's release, the old one is so outdated that it looks bad on Reallusion, asking anything for a plugin for this feature is a bit much, asking $200 is insane and I agree with others that at that point it just becomes wiser to render in Unreal, which frankly looks a hell of a lot better anyway at this stage. As Unreal, Unity and others get more into cinematic features, there will be less appeal for iClone overall. Making basic features like particles and the curve editor paid upgrades is not a very far sighted business plan IMO. 

Kelleytoons (11/3/2017)
animagic (11/3/2017)
Never mind... Comment deleted. It's just not worth it. I'm staying out of the negativity. Early new year's resolution!


A wise, wise man.

I wasn't trying to get either positive or negative, just realistic.  Folks are already saying here they would pay a few hundred dollars for a bundle of FX, and this looks to come with those already.  Also, I note that PopCornFX inside of Unity is $250.  I just don't see any way this plugin is going to come in much cheaper, despite what folks would desire (RL has to pay development costs AND make some money).

If you don't want it, you don't have to buy it -- but don't get mad if it's more than you want to pay.


By mtakerkart - 7 Years Ago
@Theshemer

I made all this Iclone video with 80% coming from UDK. I don't make money with it. But if you want to monetise UDK Eula apply.








By mtakerkart - 7 Years Ago
My 2 cent

UDK and Unity is clearly not design for one man band and evenless for a director who have no time to learn an entire software. For Now there're not design for
characters animation , It's a PITA to achieve it.
PopcornFx is the AAA standard game particles and yes very complex to create particles from scratch. The idea of reallusion , as always, is to propose us an easy
way to use advance particles with their upcoming pack created for us, exactly like Substance texture wich I didn't see here anybody creating awesome textures with the not easy
Substance designer App. 
Compare Iclone particle render with Houdini or blender or hitfilm etc is a bad perception of what is a game engine. I'm sorry that some people are desapointed .
It's really not my case, for now I'm in heaven and can't wait Christmas.
By eternityblue - 7 Years Ago
I'm happy with PopcornFX quality and don't want to have to turn to another engine to make movies with iClone, I just want price parity with the Unreal/Unity plugins, and strongly feel it is Reallusion's interests to make it so. 

By mtakerkart - 7 Years Ago
I just want price parity with the Unreal/Unity plugins


I understand but my feeling is that the plugin price will be merge with the particle pack just 
maybe to avoid the frustrations of having a plugin and no particle.
And a second frustration when when people will realize that it is difficult to create... But it's just speculations of me...
By eternityblue - 7 Years Ago
mtakerkart (11/3/2017)
I just want price parity with the Unreal/Unity plugins


I understand but my feeling is that the plugin price will be merge with the particle pack just 
maybe to avoid the frustrations of having a plugin and no particle.
And a second frustration when when people will realize that it is difficult to create... But it's just speculations of me...

There are already hundreds of free effects already created and included in the PopcornFX editor, many are very easy to tweak with sliders in the editor, I think the complexity of that tool is overstated for much of what people would want to do, and it looks like you just need to export them, so I don't see the need for a plugin pack that costs a lot on Reallusion's side. The only reason I see this costing more than the Unity plugin is that Reallusion wants to profit from it, vs having an open API that other vendors can use to make plugins, which I thought what was going to be the case with 7. I just hope Reallusion leaves this in PopcornFX's hands and doesn't inflate the cost. I really don't see how people are cool with the cost of the curve editor and are happy that a feature that was standard like contemporary tech particles can potentially cost a hefty premium. I hope that is not the case.
By theschemer - 7 Years Ago
rogyrue (11/3/2017)
theschemer (11/3/2017)
Question on Unreal Engine: If I don't want to make a game with it, what can I use it for when it comes to IClone? Can I make and export stuff that I can use with IClone? Just curious as it looks interesting but I do not plan on making a game.
Thanks


Unreal engine as well as making games is also a AAA cinematic engine that's very powerful . If you have a iclone export license you can import assets from unreal market place to iclone.
You can create backdrops and landscapes and particle effects that you can merge together with footage you captured in side of iclone .Both engines have there strengths and weakness below is some unreal cinematic created in the engine






Looks good Rogyrue. I have downloaded it but need to start watching tutorials and read the help file.
Thanks
By theschemer - 7 Years Ago
mtakerkart (11/3/2017)
@Theshemer

I made all this Iclone video with 80% coming from UDK. I don't make money with it. But if you want to monetise UDK Eula apply.










mtakerkart,
  Thanks for posting those videos. Now I see where this could become very useful. I may have to get back with you once I start the tutorials and read the help file. Or you can give me some tips and tricks. :)
Thanks

By mr_vidius - 7 Years Ago
this POPCORN FX thing does look interesting. and if it can do what the WIP videos suggest. it might be worth me buying it. of course, cost would be a great consideration
in my decision. but my concern is, is it going to wind up working like character creator? where I have to keep going online to get rid of watermarks?
i don't have the desire to work with anything other than iclone. {unless of course someone develops a real time movie making machine like iclone. and if i can convert my content to
work with that.. well then.. I'm off and running. good bye RL.}  I don't have the need for the pipeline because i have no desire to use unity, or unreal like you guys. but it appears that I may
have to be forced to spend the 500 bucks just to get my CC Characters to go between iclone and CC. my point is.. is this interesting popcorn product going to have that DRM issue? or is
it going to wind up being an expensive toy that requires you to work online to get stuff done? and on those days when I lose internet connection due to severe weather conditions, i can't do squat.

Vidius  
By hattori kun - 7 Years Ago
Kelleytoons (11/3/2017)
  Also, I note that PopCornFX inside of Unity is $250.  .


Where? It says 25 euro for unreal and unity for the personal version.  The studio version is not relevant to most iclone users.
I would guess this plugin will be similar to the substance, indigo plugin prices or less. 
I won't be jumping in early after the disappointing indigo plugin. They didn't fix it.

By Kelleytoons - 7 Years Ago
I'm not here to argue with you, but if you think this plugin will come in at less than $200 you're living in a dream world.  This is not just some plugin like Indigo that transfers information elsewhere, and it's not just a license for Unity to run the PopcornFX inside of it -- this is a plugin with controls on the iClone end to shape and influence the FX AND will come with a library of such that RL will have made and is taking some SERIOUS RL developer time (or they would have released it long ago).  They will get their money out of it, I can assure you. 

But we'll wait and see who's right and who's wrong -- no need to debate it now (because I always win -- I remember all the folks telling me I was crazy about the Faceware pricing and, guess what?  I nailed it to the DOLLAR).
By Kelleytoons - 7 Years Ago
mr_vidius (11/4/2017)
this POPCORN FX thing does look interesting. and if it can do what the WIP videos suggest. it might be worth me buying it. of course, cost would be a great consideration
in my decision. but my concern is, is it going to wind up working like character creator? where I have to keep going online to get rid of watermarks?
i don't have the desire to work with anything other than iclone. {unless of course someone develops a real time movie making machine like iclone. and if i can convert my content to
work with that.. well then.. I'm off and running. good bye RL.}  I don't have the need for the pipeline because i have no desire to use unity, or unreal like you guys. but it appears that I may
have to be forced to spend the 500 bucks just to get my CC Characters to go between iclone and CC. my point is.. is this interesting popcorn product going to have that DRM issue? or is
it going to wind up being an expensive toy that requires you to work online to get stuff done? and on those days when I lose internet connection due to severe weather conditions, i can't do squat.

Vidius  


Where the heck are you having issues getting CC Characters going back and forth between iClone?  Works fine for me and everyone else -- either something is wrong with your system or something you are doing.

By hattori kun - 7 Years Ago
Kelleytoons (11/4/2017)
I'm not here to argue with you, but if you think this plugin will come in at less than $200 you're living in a dream world.  This is not just some plugin like Indigo that transfers information elsewhere, and it's not just a license for Unity to run the PopcornFX inside of it -- this is a plugin with controls on the iClone end to shape and influence the FX AND will come with a library of such that RL will have made and is taking some SERIOUS RL developer time (or they would have released it long ago).  They will get their money out of it, I can assure you. 

But we'll wait and see who's right and who's wrong -- no need to debate it now (because I always win -- I remember all the folks telling me I was crazy about the Faceware pricing and, guess what?  I nailed it to the DOLLAR).


I'm not arguing with you. I asked where did you get "that PopCornFX inside of Unity is $250"?

By mr_vidius - 7 Years Ago
Kelleytoons (11/4/2017)
mr_vidius (11/4/2017)
this POPCORN FX thing does look interesting. and if it can do what the WIP videos suggest. it might be worth me buying it. of course, cost would be a great consideration
in my decision. but my concern is, is it going to wind up working like character creator? where I have to keep going online to get rid of watermarks?
i don't have the desire to work with anything other than iclone. {unless of course someone develops a real time movie making machine like iclone. and if i can convert my content to
work with that.. well then.. I'm off and running. good bye RL.}  I don't have the need for the pipeline because i have no desire to use unity, or unreal like you guys. but it appears that I may
have to be forced to spend the 500 bucks just to get my CC Characters to go between iclone and CC. my point is.. is this interesting popcorn product going to have that DRM issue? or is
it going to wind up being an expensive toy that requires you to work online to get stuff done? and on those days when I lose internet connection due to severe weather conditions, i can't do squat.

Vidius  


Where the heck are you having issues getting CC Characters going back and forth between iClone?  Works fine for me and everyone else -- either something is wrong with your system or something you are doing.



well gee wiz dude.. that is what I'm trying to figure out. first, I know it's nothing I'm doing. clicking on a tab is easy. you can't screw that up LOL. I can see it being one of my machines.. but both? this got me bugged a little. the only thing not effected by this is the content that came with iclone, or CC itself. stuff purchased in the marketplace, or content store gets watermarked. until I go online and click the activation. strangely, enough. it only happens during a transfer. other then that, no issues. I'm planning to do a reinstall shortly. just to see if that cures it. .

By justaviking - 7 Years Ago
@Vidius - Double-check that your CC is the correct version for the iClone version you have.

Sometimes when you update iClone, you then need to also update CC (after doing the iClone patch).  Maybe uninstall and reinstall CC, being double-sure you have the latest, fully-compatible version.
By mr_vidius - 7 Years Ago
justaviking (11/5/2017)
@Vidius - Double-check that your CC is the correct version for the iClone version you have.

Sometimes when you update iClone, you then need to also update CC (after doing the iClone patch).  Maybe uninstall and reinstall CC, being double-sure you have the latest, fully-compatible version.


Thanks Viking. I'm planning to do a re-install soon anyway. to see if that resolves the issue. both versions of CC (1.54-2) and both versions of iclone (6.54-7.02). I do have a theory. either something went wrong with the patchs upon install.. or RL's DRM is not doing what it is suppose to do. either way.. i'll find out soon enough.

vidius
By Rampa - 7 Years Ago
Something I have noted, that may pertain, is that whenever I drag a bunch of content from my backup into one the programs, it often needs me to select "1-Click Verification" in the Help menu. I run into this when doing a clean install and dragging all my content back in. After verification, it's all checked and fine.
By Ascensi - 7 Years Ago
Can anyone tell me if this plugin can generate animated textures? or would it offer more performance just to run as a particle shader/emitter?  I understand that porting a template to another platform such as Unity can break components/changes and even make duplicates of it self and cause problems so a lasting solution might be animated texture output.
By justaviking - 7 Years Ago
Ascensi (11/22/2017)
Can anyone tell me if this plugin can generate animated textures?


You can already apply animated textures to objects and characters using the base functionality in iClone.  Is there any specific reason you're looking to PopcornFX for this?

By Ascensi - 7 Years Ago
justaviking (11/22/2017)


You can already apply animated textures to objects and characters using the base functionality in iClone.  Is there any specific reason you're looking to PopcornFX for this?


I'd like to have the look of a particle and or plasma system replacing certain colored areas of a texture and make it flowing/pulsating etc For example, contoured lines I've painted on a character in 3DCoat, select the color/contour color and have that as one effect layer then create another effect layer for the area/color between the contours. In the end I'd like to bake out the textures if using them would offer better performance. I'd be using this for film but also for a VR project and I need all the performance I can get.
By justaviking - 7 Years Ago
Okay, thanks for the reply.  I was just wondering.

I think those "volume-replacing" particles at the bottom of Reallusion's PopcornFX announcement page are pretty cool (the kidneys, shoe, and horse).
By mtakerkart - 7 Years Ago
Can't wait to see the second POPCORNFX WIP Reallusion !!! :D:D
By rogyru - 7 Years Ago
mtakerkart (11/24/2017)
Can't wait to see the second POPCORNFX WIP Reallusion !!! :D:D

Agreed been using the stand alone and Unreal plugin and its impressive . Saving my money for this despite all the sales today
By pka4916 - 7 Years Ago
When it comes out, do I only need the popcorn Fx plugin from RL  or also the program that was posted in the 1st post?

By Kelleytoons - 7 Years Ago
AFAWK, the PopcornFX plugin for iClone will also include a library of FX.  You will only need the free PopcornFX editor if you want to make your own (or edit others).
By pka4916 - 7 Years Ago
Kelleytoons (11/25/2017)
AFAWK, the PopcornFX plugin for iClone will also include a library of FX.  You will only need the free PopcornFX editor if you want to make your own (or edit others).


ok, Thanks :)

By rogyru - 7 Years Ago
Kelleytoons (11/3/2017)
Geeze, I almost hate to say it, guys, but this is one time I think you are under valuing this cost, by a LOT.

My own gut tells me this will come in around $200 (remember, I'm pretty good at pricing this stuff, having worked in the industry for many years doing exactly that).  If it's much less than that I would be AMAZED (and it wouldn't surprise me to come in slightly higher -- more than $300 is unlikely, though).



Close

Member Price: US$99.00
By mtakerkart - 7 Years Ago
Bought it!!!!!!!!!!!!!!!!!!!!!!!!!!!!  THANK YOU REALLUSION!!!!!!!! :w00t:
By theschemer - 7 Years Ago
Bought it too. Thanks Reallusion. :)
By Jfrog - 7 Years Ago
$99 does not include the library. But even at $129 (including the Popcorn FX 40 library),  this is cheaper then what we have expected. Even Kellytoons crystal ball missed the price by far.   ;)
By mtakerkart - 7 Years Ago
https://forum.reallusion.com/uploads/images/da2f7edc-bee2-4396-9c00-da7a.jpg

This distortion effect is a feature I'm strongly waited too!!! . But I thought that the  Iclone engine could not process it du to an opacity limitation.
As I saw the next release will be the 7.2. May Reallusion will rewrite it!! :Wow:

By Kelleytoons - 7 Years Ago
Yeah, I thought it would be around $150 (discounted) and it's $130 (so really close, but no cigar this time -- however, I'm glad I was wrong for the sake of those whiners around here who wanted this to be free).

And, bought!
By pka4916 - 7 Years Ago
Oh it's released?

I was looking here: https://www.reallusion.com/iclone/vfx/popcornfx/default.html   and was still in the beginning stages..
I see it's there now...
There goes a $129 ...

By animagic - 7 Years Ago
It says pre-order, so that wouldn't mean it's not released yet?...:unsure:
By RobertoColombo - 7 Years Ago
Bought the full version :)
Can't wait to use it :rolleyes:
By RobertoColombo - 7 Years Ago
animagic (11/30/2017)
It says pre-order, so that wouldn't mean it's not released yet?...:unsure:

Yes, indeed.
It's a pre-order with the bonus., and not released yet

By justaviking - 7 Years Ago
animagic (11/30/2017)
It says pre-order, so that wouldn't mean it's not released yet?...:unsure:


Correct.  Becomes available with 7.2, due at the end of the month.   (EDITED:  End of DECEMBER)

Meanwhile, WIP 2 video is due soon, too.
By Zeronimo - 7 Years Ago
Correct.  Becomes available with 7.2, due at the end of the month.
[/quote]
The end of the month is today :)

By Ascensi - 7 Years Ago
Thank you Reallusion! just purchased the full package!
By mtakerkart - 7 Years Ago
According to this official particles topic , the WIP 2 released in the 1st week of Dec

https://forum.reallusion.com/FindPost349072.aspx
By justaviking - 7 Years Ago
Clarification... "Due at the end of month" ...  The end of the month of DECEMBER, 2017.
By Zeronimo - 7 Years Ago
justaviking (11/30/2017)
Clarification... "Due at the end of month" ...  The end of the month of DECEMBER, 2017.

I suspected it a bit, it was just to joke. I hope it will be before Christmas :)
By pka4916 - 7 Years Ago
Going to be a busy month.
Bought this one, and waiting for the Painter one..  I'm exited..
By mr_vidius - 7 Years Ago
well.. I got mine.. full package.. now I wait..

vidius
By Jfrog - 7 Years Ago
however, I'm glad I was wrong for the sake of those whiners around here who wanted this to be free).

You weren't that off. It's just that we are used to your plus or minus 2% accuracy. We were all expecting the worst but we got the best!    :w00t: 
By Kelleytoons - 7 Years Ago
Jfrog (12/1/2017)
however, I'm glad I was wrong for the sake of those whiners around here who wanted this to be free).

You weren't that off. It's just that we are used to your plus or minus 2% accuracy. We were all expecting the worst but we got the best!    :w00t: 


LOL -- yeah, as I said, I'm glad to have been wrong, as I've already spent WAY too much on software this year.  The thing that really surprised me was not so much the final price as the "surplus" charge they added for the 40 or so FX which I'm going to believe are basic to the plugin (which is to say that folks who don't buy them are going to regret it).  While it does offer a very basic entry level price for those to whom more than $99 would be too much, it's a bit disingenuous (kind of reminds me of the sales you see sometimes and then you come in to the dealership only to find out that "tires are extra").  Not only are those 40 going to be needed, but they will provide a much needed place to start for folks to begin experimenting.

I think it would have been better to just say "$130 for this" and include those FX and tutorials.  But we'll see how many folks complain down the road they didn't get the full package.

By animagic - 7 Years Ago
Maybe there's people who already have PopcornFX stuff and don't need the extras...:unsure:
By rampart - 7 Years Ago
What is the pre-release bonus"

Funny thing... This morning I  was looking at the offer I just got for the Hitfilm Pro Studio $311 - which includes Hitfolm Pro- Ignite Pro - Action Pro and a ton of plug ins and stuff. 

Maybe with direct integration into Iclone 7 the PopCornFX is quite a deal.   One problem I am thinking would be moving it into IClone is performance.
I have found editors like Sony Vegas, HitFilm,Premier have excellent performance within the specific application. 
My workflow up to now has always been from IClone into Sony Vegas for finish and render.
I have found the more stuff I include into Iclone and import in from 3dxchange the more performance problems I have with both programs. 

It would be interesting to read more about PopcornFx.  Like a previous poster I suspect those FX in the 129.000 package are required for the PopCornFX package to work
This is a plug-in not a complete application I would think $129 is a fair price for the whole package. 
Naturallly, I am also thinking I can do so much more with the Hitfilm package.  My Sony Vegas is version 13 and I am thinking too soon I will need replace or upgrade to better app.
The Iclone path command has always been too complex and tedious... The hitfilm ActionPro may be just what I'm looking for.  I am not sure of it for characters walking, but all kinds other animations it could be a BIG timesaver.

Antareus made a video about Hitfilm, which I will watch again.  Previously,  there was no way to get all the stuff in the new HF Studio pack *too expensive"

By pka4916 - 7 Years Ago
Think the pre-release bonus is the examples and videos..  from what I've read on the purchase page. 


rampart (12/1/2017)
What is the pre-release bonus"


Funny thing... This morning I  was looking at the offer I just got for the Hitfilm Pro Studio $311 - which includes Hitfolm Pro- Ignite Pro - Action Pro and a ton of plug ins and stuff. 

Maybe with direct integration into Iclone 7 the PopCornFX is quite a deal.   One problem I am thinking would be moving it into IClone is performance.
I have found editors like Sony Vegas, HitFilm,Premier have excellent performance within the specific application. 
My workflow up to now has always been from IClone into Sony Vegas for finish and render.
I have found the more stuff I include into Iclone and import in from 3dxchange the more performance problems I have with both programs. 

It would be interesting to read more about PopcornFx.  Like a previous poster I suspect those FX in the 129.000 package are required for the PopCornFX package to work
This is a plug-in not a complete application I would think $129 is a fair price for the whole package. 
Naturallly, I am also thinking I can do so much more with the Hitfilm package.  My Sony Vegas is version 13 and I am thinking too soon I will need replace or upgrade to better app.




By justaviking - 7 Years Ago
pka4916 (12/1/2017)
Think the pre-release bonus is the examples and videos..  from what I've read on the purchase page. 



I believe it's the "Learning Samples"

Quote from this page  https://www.reallusion.com/store/product.html?l=1&p=ic&login=1#PFX:

This item will be launched in late Dec.
Buy before launch to get Limited Time Exclusive:
  • PopcornFX Learning Samples
    Allow you to experience extensive and flexible particle creations
By Cary B - 7 Years Ago
I got the full package...
By eternityblue - 7 Years Ago
It looks to me that the 40 are just selections from the premade effects that come with the editor, brought into iClone for your convenience, but you can just as easily go and export them from PopcornFX yourself, so if you don't buy them from Reallusion, you can still get them for free. The thing like the bugs crawling on the face, that is one of the included ones if you use the editor. The 40 are for people who don't want to mess with the editor. If you use the editor though, you can get hundreds. 

I was hoping for a cheaper price, because frankly I think they should have just updated the particle engine as part of iClone 7, but whatever, I'm cool with $99. If it were $150 or more I'd be pissed since it is only 25 euros for other platforms. I assume though that the non-commercial restrictions don't apply to iClone so whatever, I'm happy. I need $50 more to afford the upgrade though, it would have been helpful if this preorder info came before Black Friday.
By hattori kun - 7 Years Ago
ck
Kelleytoons (11/30/2017)
Yeah, I thought it would be around $150 (discounted) and it's $130 (so really close, but no cigar this time -- however, I'm glad I was wrong for the sake of those whiners around here who wanted this to be free).

And, bought!



I wish some people age gracefully. ")
By hattori kun - 7 Years Ago
eternityblue (12/1/2017)
It looks to me that the 40 are just selections from the premade effects that come with the editor, brought into iClone for your convenience, but you can just as easily go and export them from PopcornFX yourself, so if you don't buy them from Reallusion, you can still get them for free. The thing like the bugs crawling on the face, that is one of the included ones if you use the editor. The 40 are for people who don't want to mess with the editor. If you use the editor though, you can get hundreds. 

I was hoping for a cheaper price, because frankly I think they should have just updated the particle engine as part of iClone 7, but whatever, I'm cool with $99. If it were $150 or more I'd be pissed since it is only 25 euros for other platforms. I assume though that the non-commercial restrictions don't apply to iClone so whatever, I'm happy. I need $50 more to afford the upgrade though, it would have been helpful if this preorder info came before Black Friday.




I think the price is fair. Just like indigo pricing.  But I hopt this doesn't turn out like indigo plugin. :D
By mtakerkart - 7 Years Ago
For those who didn't see the particles WIP 2 :


By pka4916 - 7 Years Ago
nice..
Looks like December 25th will be the day :)
By Pixtim - 7 Years Ago
oO !!!
Absolutely fantastic!
By buying it I thought I would add a tool for some practical stuff in Iclone ... but here .... we come up with an amazing tool that overcomes some Iclone's lacks of production.
The evolutions of the production environment of Iclone are exceptional!
(For my part, in the important things, I think it just miss the rendering by passes ! :D)
By justaviking - 7 Years Ago
Looking very, very cool.
Lots more to learn, but should be fun.
Feeling good about having made the purchase.
By TonyDPrime - 7 Years Ago
Whoa...@3:20, the fur....looks awesome, very excited!
BUT - the video is sped up.  The user is not so advanced in iClone that they drag assets at warp speed, no.  That is a sped up video. 
And what you see, when using the fur feature, is a jagged slider movement, which means this will be a Slow-Down affair for iClone, at least in the early goings.   Which means, combining big texture scenes, with an avatar with high res textures/hair, PLUS PopcornFX effects will bring iClone to a crawl.  Get ready to tax your 'system resources', as they say.  
PS - Doubt that is not some early version from months ago that has since been improved, no. 
And I ordered it too, so I am hoping I am wrong, but time will tell....
Especially slider lag-time, that will really tell...
So.  If there is any slider lagginess, optimize it NOW.  Not later, when all start complaining!
NOW.
OPTIMIZE NOW.

##OPTIMIZE POPCORNFX 4 ICLONE NOW N B4 RELEASE DATE ON DECEMBER 25 SO THAT WE DONT HAVE THE SAME CHOPPY LAGGINESS LIKE IS SHOWN IN THE SPED UP WIP VIDEO BECAUSE EVERYTHING LOOKS AMAZING WITH THIS THING
By Kelleytoons - 7 Years Ago
pka4916 (12/6/2017)
nice..
Looks like December 25th will be the day :)


Educated guess?  Or do you know something we don't?

(My own hunch is we won't see this until 2018).
By mtakerkart - 7 Years Ago
combining big texture scenes, with an avatar with high res textures/hair, PLUS PopcornFX effects will bring iClone to a crawl


Just a precision for new user. Iclone is a GAME ENGINE , It's not a blender/houdini/3ds/Maya software wich can handle hires mesh and texture.
You have to think like Game. Hero Characters polygons must never exed 80 k poly , one or 2 Atlas textures max , Instance your props for set , etc.....
If you want huge scene with 80 characters , 200 props , etc : Build it as a game or you will be desapointed of the realtime performance .
But yes , todays playing new game at 60fps with all anti-aliasing need good graphic card.
By pka4916 - 7 Years Ago
Kelleytoons (12/6/2017)
pka4916 (12/6/2017)
nice..
Looks like December 25th will be the day :)


Educated guess?  Or do you know something we don't?

(My own hunch is we won't see this until 2018).


Did you watch the video?   like halfway  in the left top corner  :) 


By Kelleytoons - 7 Years Ago
I didn't see anything that suggested any date whatsoever.
By Pixtim - 7 Years Ago
Whoa...@3:20, the fur....looks awesome, very excited!
BUT - the video is sped up.  The user is not so advanced in iClone that they drag assets at warp speed, no.  That is a sped up video. 
And what you see, when using the fur feature, is a jagged slider movement, which means this will be a Slow-Down affair for iClone, at least in the early goings.   Which means, combining big texture scenes, with an avatar with high res textures/hair, PLUS PopcornFX effects will bring iClone to a crawl.  Get ready to tax your 'system resources', as they say.  
PS - Doubt that is not some early version from months ago that has since been improved, no. 
And I ordered it too, so I am hoping I am wrong, but time will tell....
Especially slider lag-time, that will really tell...
So.  If there is any slider lagginess, optimize it NOW.  Not later, when all start complaining!
NOW.
OPTIMIZE NOW.

##OPTIMIZE POPCORNFX 4 ICLONE NOW N B4 RELEASE DATE ON DECEMBER 25 SO THAT WE DONT HAVE THE SAME CHOPPY LAGGINESS LIKE IS SHOWN IN THE SPED UP WIP VIDEO BECAUSE EVERYTHING LOOKS AMAZING WITH THIS THING                               


Having real time to create character animation is completely necessary, ok.
But to make your character animation you do not need to see the countryside to infinity, or your city decors collapse in real time, or 10 million particles in interactions!

We are on a production software, not in a video game where everything is precalculated and organized in advance to be able to shoot in real time!

Or there is another solution, a friend who works in special effects has just made a machine to 20 000 dollars ... there ... he has real time with really big scene, global illumination, occlusion and almost everything he wants in real time!

Sorry but I'm tired of reading people who are bitching about "real time"

OPTIMIZE NOW .... your job!
It's already amazing what we can currently have on the screen in real time on mid-range machines.

If you want everything to turn in real time, then think about optimizing your scenes, lighting and effects.
We must stop hoping that a microwave comes out of the kitchen of great cooks.

Ogier
By rampart - 7 Years Ago
flow and going... maybe this question has been asnwered adequeately with WIP1 and 2.

Water always... difficult.  Splashing water, dripping water, raining water, pouring water in small amounts and large amounts.
People walking, swimming, running, standing, falling, diving in water.
Flowing water, flowing direction of water.
Ocean waves, bow break splashes front of boats, trailing water turnoil from ship and props.
Water dripping off characters, water saturation of clothing, and skin.

Again, all things water
I don't visualize the water connections as maybe I should from what I have sceen. 
Yeah, I am doing a project with a lot of water scenes. LOL

I realize game developers have tools for water that are pretty superb.  Also, I probably missed it...but there are probably ways to do water by export from game engine.
Anyway, I think this will be a good tool and provide alot more flexibility for Iclone users. 
The price is a bit steep for a plugin...maybe we don't really need the two packages, yet I realize two parties have to make their $100 each for consolidating into Iclone. 
So...... I am not complaining about the price or anything.  Just asking some questions.


By rampart - 7 Years Ago
Pixtim (12/6/2017)
Whoa...@3:20, the fur....looks awesome, very excited!
BUT - the video is sped up.  The user is not so advanced in iClone that they drag assets at warp speed, no.  That is a sped up video. 
And what you see, when using the fur feature, is a jagged slider movement, which means this will be a Slow-Down affair for iClone, at least in the early goings.   Which means, combining big texture scenes, with an avatar with high res textures/hair, PLUS PopcornFX effects will bring iClone to a crawl.  Get ready to tax your 'system resources', as they say.  
PS - Doubt that is not some early version from months ago that has since been improved, no. 
And I ordered it too, so I am hoping I am wrong, but time will tell....
Especially slider lag-time, that will really tell...
So.  If there is any slider lagginess, optimize it NOW.  Not later, when all start complaining!
NOW.
OPTIMIZE NOW.

##OPTIMIZE POPCORNFX 4 ICLONE NOW N B4 RELEASE DATE ON DECEMBER 25 SO THAT WE DONT HAVE THE SAME CHOPPY LAGGINESS LIKE IS SHOWN IN THE SPED UP WIP VIDEO BECAUSE EVERYTHING LOOKS AMAZING WITH THIS THING                               


Having real time to create character animation is completely necessary, ok.
But to make your character animation you do not need to see the countryside to infinity, or your city decors collapse in real time, or 10 million particles in interactions!

We are on a production software, not in a video game where everything is precalculated and organized in advance to be able to shoot in real time!

Or there is another solution, a friend who works in special effects has just made a machine to 20 000 dollars ... there ... he has real time with really big scene, global illumination, occlusion and almost everything he wants in real time!

Sorry but I'm tired of reading people who are bitching about "real time"

OPTIMIZE NOW .... your job!
It's already amazing what we can currently have on the screen in real time on mid-range machines.

If you want everything to turn in real time, then think about optimizing your scenes, lighting and effects.
We must stop hoping that a microwave comes out of the kitchen of great cooks.

Ogier


The biggest help I have found... make small clips and work with them until satisfied.  I don't cosolidate scenes in Iclone.  I export clips and load into Vegas Pro, place clips on separate tracks, then edit and render. Awesome for workflow.
 

By animagic - 7 Years Ago
rampart (12/6/2017)
The biggest help I have found... make small clips and work with them until satisfied.  I don't cosolidate scenes in Iclone.  I export clips and load into Vegas Pro, place clips on separate tracks, then edit and render. Awesome for workflow.

Yep, that's the way to do it! ;)
By wires - 7 Years Ago
pka4916 (12/6/2017)
Kelleytoons (12/6/2017)
pka4916 (12/6/2017)
nice..
Looks like December 25th will be the day :)


Educated guess?  Or do you know something we don't?

(My own hunch is we won't see this until 2018).


Did you watch the video?   like halfway  in the left top corner  :) 


Dec 25 is listed as being on a Friday at the point that you refer to, which means that we will have to wait about 5 years for the release due to the fact that December 25 2017 falls on a Monday.
By pinguintje - 7 Years Ago
Dec 25 is listed as being on a Friday at the point that you refer to, which means that we will have to wait about 5 years for the release due to the fact that December 25 2017 falls on a Monday.
            


But we still have our PRE-POPCORNFX

Best Regards,
Arie

https://forum.reallusion.com/uploads/images/0e9d5c5a-8afc-4d63-84cb-b9ab.jpg
By pka4916 - 7 Years Ago
LMAO...   I didn't realized that part..
Well it should be coming this year from the timetable... so w'll see..

wires (12/6/2017)
pka4916 (12/6/2017)
Kelleytoons (12/6/2017)
pka4916 (12/6/2017)
nice..
Looks like December 25th will be the day :)


Educated guess?  Or do you know something we don't?

(My own hunch is we won't see this until 2018).


Did you watch the video?   like halfway  in the left top corner  :) 


Dec 25 is listed as being on a Friday at the point that you refer to, which means that we will have to wait about 5 years for the release due to the fact that December 25 2017 falls on a Monday.


By TonyDPrime - 7 Years Ago
Pixtim (12/6/2017)


Having real time to create character animation is completely necessary, ok.
But to make your character animation you do not need to see the countryside to infinity, or your city decors collapse in real time, or 10 million particles in interactions!


The scene in the WIP video is a stick figure with no textures and  a black background!  And if THIS is enough to slow down sliders, and you are good with that, great. 
But not for me!  I want it to go to infinity and beyond.  No choppy lagginess on sliders...
NONE


We are on a production software, not in a video game where everything is precalculated and organized in advance to be able to shoot in real time!
Or there is another solution, a friend who works in special effects has just made a machine to 20 000 dollars ... there ... he has real time with really big scene, global illumination, occlusion and almost everything he wants in real time!
Sorry but I'm tired of reading people who are bitching about "real time"


What did he put in that machine for $20K to get it real time, a faster CPU, some software component? 
GPU arrangement?  Like a Titan Xp with the fastest current CPU?
Seriously, what are you talking about!?  How did he get real time for $20K.  I want to know!
[/quote]


OPTIMIZE NOW .... your job!
It's already amazing what we can currently have on the screen in real time on mid-range machines.

If you want everything to turn in real time, then think about optimizing your scenes, lighting and effects.
We must stop hoping that a microwave comes out of the kitchen of great cooks.

Ogier


Exactly!  I hope that a microwave completely REPLACES a kitchen of great cooks, because they are slowing things down...LAG LAG LAG
I want SPEED.   
MICROWAVE SPEED!

##REAL TIME POWER NOT CHOPPY LAGGINESS ON SLIDERS FOR STICK FIGURE WITH A BLACK BACKGROUND 


By rampart - 7 Years Ago
I ran up the popcornFX applicaitons into the cart...
Looks to me there is some kind of duplication or possibly - one selection is the complete application with library, etc.

Each says - Iclone particle plugin for popcorn FX
the top one mentions - free bonus PopcornFX learning samples

Bottom one says Iclone particle plugin for Popcorn FX+ popcornFX Library 40
also mentions - free bonus popecorn fx learning samples

If you select and pay for the 2nd option is that all you need?
I thought you had to buy both then when I read more closely I am thinking to just buy the more expensive option of the two and that is all.
Correct me, if I am wrong. 
https://forum.reallusion.com/uploads/images/46b24b96-33af-47ff-890f-4830.jpg
By gordryd - 7 Years Ago
You only need Item #2 in your cart - $99 is for the plug-in, the extra $30 (to make it $129) is for the Library of 40 FX.
By TonyDPrime - 7 Years Ago
rampart (12/6/2017)
I ran up the popcornFX applicaitons into the cart...
Looks to me there is some kind of duplication or possibly - one selection is the complete application with library, etc.

Each says - Iclone particle plugin for popcorn FX
the top one mentions - free bonus PopcornFX learning samples

Bottom one says Iclone particle plugin for Popcorn FX+ popcornFX Library 40
also mentions - free bonus popecorn fx learning samples

If you select and pay for the 2nd option is that all you need?
I thought you had to buy both then when I read more closely I am thinking to just buy the more expensive option of the two and that is all.
Correct me, if I am wrong. 
https://forum.reallusion.com/uploads/images/46b24b96-33af-47ff-890f-4830.jpg


Yes, you are right, you only need to buy item 2 ($129) to get the full range of offered content. 
The first item is just option for plugin without the "Library 40" effects.  You don't need to buy both.
By Kelleytoons - 7 Years Ago
I never want to be a wet blanket, but for those thinking this will come out in December -- they were already a week late on the second video, and timetables don't get "caught up".  If we get this the first week of January I'd be happy, but surprised (I suspect the middle or even late January).

But it looks like it will be worth it (and now that we pre-ordered there isn't much to do other than wait anyway :>).
By eternityblue - 7 Years Ago
I want to know how much extra work it will be to set up the effects for export from the PopcornFX editor. That will really determine if the 40 effects pack is worth it to me or not. I don't mind using the editor though. Regarding the release date, nobody here knows, and if you do, you can't say anyway, because the NDA will kill you in a fiery PopcornFX explosion. 
By mtakerkart - 7 Years Ago
I want to know how much extra work it will be to set up the effects for export from the PopcornFX editor


See the first WIP . when you create a popcornFx particles in the free editor , choose  Iclone format. When you finish , save it , drag and drop
in the Iclone preview window. That's it.
I bought the 40 package not for an extra work between the editor and Iclone but just because I don't undestand how to build a particle from
scratch in the PopcornFx editor.
By eternityblue - 7 Years Ago
mtakerkart (12/6/2017)
I want to know how much extra work it will be to set up the effects for export from the PopcornFX editor


See the first WIP . when you create a popcornFx particles in the free editor , choose  Iclone format. When you finish , save it , drag and drop
in the Iclone preview window. That's it.
I bought the 40 package not for an extra work between the editor and Iclone but just because I don't undestand how to build a particle from
scratch in the PopcornFx editor.

There are literally hundreds of pre-made effects in the editor, you don't have to make them yourself. I'm just wondering if the 40 have any special work done or if they are simply exports of the existing effects that you get with PopcornFX for free. All of the demo effects in videos shown so far are from the pre-made effects though. I can't wait to use the flame thrower effects.
By eternityblue - 7 Years Ago
https://forum.reallusion.com/uploads/images/fc6e7b5e-20f3-4bce-9a8e-f8fd.png

Maybe it is premature to post this, but I get this message when trying to import existing effects into an iClone project in PopcornFX. I'm guessing you just need to change a setting, so I am happy I preordered so I can get the extra tutorial content to take care of issues like this.
By mtakerkart - 7 Years Ago
To build the pre-made effects with all the sliders/drag'ndrop texture/etc I saw in the WIP 2 , yes there is looot of  advanced extra job .
All the premade effect I played with in the free editor doesn't have the "script" slider build.
But if you're willing to build some particles effects that are not in the bonus pack , may you will be able to sell them. This kind of particles
are going probably in demand.
By Pixtim - 7 Years Ago
The scene in the WIP video is a stick figure with no textures and  a black background!  And if THIS is enough to slow down sliders, and you are good with that, great. 
But not for me!  I want it to go to infinity and beyond.  No choppy lagginess on sliders...
NONE

You do not know what are the interactions that have been put on this fur effect.
Are there collision detectors for objects? the body ? may even be detectors on each element of the fur to prevent the hair from crossing itself ...
Is it zone or mesh detection?
How many levels of subdivision are there? There is ambient occlusion and can be global illumination .. was this set to optimize a preview? there is even fuzzy reflection on the ground ...


I used to work with particles with X-particles for which I have some control. it is a good particle engine and I can tell you that most of the time, I have to cook my simulations to be able to look at them correctly.

I use to work with X-particles for which I have some control. it is a good particle engine and I can tell you that most of the time, I have to cook my simulations to be able to look at them correctly.

What did he put in that machine for $20K to get it real time, a faster CPU, some software component? 
GPU arrangement?  Like a Titan Xp with the fastest current CPU?
Seriously, what are you talking about!?  How did he get real time for $20K.  I want to know!


Regarding this famous machine, it is intended to produce real-time images for the architecture, in 4k and with the rendering engine Octane. I think there are 4 top-notch graphics cards that are only there to help with the calculation. After I'm not at all able to explain what he put in it, all I understand is that there are a lot of things that are connected in derivative to increase the processing of graphics data. ...


Exactly!  I hope that a microwave completely REPLACES a kitchen of great cooks, because they are slowing things down...LAG LAG LAG
I want SPEED.   
MICROWAVE SPEED!

##REAL TIME POWER NOT CHOPPY LAGGINESS ON SLIDERS FOR STICK FIGURE WITH A BLACK BACKGROUND


OK.... burger
making at the chain for you and rabbit mustard sauce made by a great cooker for me (that's what I ate earlier .. it was excellent! :))

I know a guy who managed to block the rendering farm of a big company special effects by launching a calculation of a scene with a dozen characters and some elements of scenery ...
The whole scene was set to receive more than 30 subdivision meshing levels! we could have seen the inside of the pores of the characters' skin!

Well, I'll stop telling jokes to make you angry but I'm just saying that any machine and any software can be killed with uncontrolled and unoptimized 3D scenes. What I see in this demo is roughly dynamic considering the interactions with lights and objects. and so I think it's still abusive to say in capital letters to developers: OPTIMIZE NOW ...

I think sometimes it's also a good thing to see the work that has been done ..
By justaviking - 7 Years Ago
Regarding "real-time"...

I really appreciate the "real-time" capabilities in iClone, especially for the editing process.

But I am also okay with slower rendering during the final output.  If things like PopcornFX, animated textures, and super-sampling slow me down, that's a price I'm willing to pay, and I can control that by how many special things I put into any one scene.  If I use a "fur" effect in PopcornFX, I expect I can have some control over the fur density, and therefore the impact on my rendering time.
By animagic - 7 Years Ago
To get real-time, go outside and take a walk...:P
By rampart - 7 Years Ago
animagic (12/6/2017)
To get real-time, go outside and take a walk...:P


LOL :w00t:

By Pixtim - 7 Years Ago
hehe you're right Animagic! Go zou! I'm going for a walk!
as long as you do not have a quantum computer it is useless!
By TonyDPrime - 7 Years Ago
Pixtim (12/6/2017)


You do not know what are the interactions that have been put on this fur effect.
Are there collision detectors for objects? the body ? may even be detectors on each element of the fur to prevent the hair from crossing itself ...
Is it zone or mesh detection?
How many levels of subdivision are there? There is ambient occlusion and can be global illumination .. was this set to optimize a preview? there is even fuzzy reflection on the ground ...


I used to work with particles with X-particles for which I have some control. it is a good particle engine and I can tell you that most of the time, I have to cook my simulations to be able to look at them correctly.

I use to work with X-particles for which I have some control. it is a good particle engine and I can tell you that most of the time, I have to cook my simulations to be able to look at them correctly.


So what you are saying is that it will be like FumeFX or PhoenixFD, where we have to run a simulation to bake the animation, like a SoftCloth?
Otherwise you saying that with all that is going on beneath the hood with that fur effect, we'll be lucky to have a stick figure animate smoothly in real time. 
This would clearly not be optimized, which is what I was initially saying.  It needs to be optimized!  So you actually agree with me here.


Regarding this famous machine, it is intended to produce real-time images for the architecture, in 4k and with the rendering engine Octane. I think there are 4 top-notch graphics cards that are only there to help with the calculation. After I'm not at all able to explain what he put in it, all I understand is that there are a lot of things that are connected in derivative to increase the processing of graphics data. ...


Wait a minute...just 4, or 5, GPUs, on Octane?  At 3840 x 2160 (UHD)?  Even if the Best GPU, per Octane Render Benchmark, the Titan X Pascal, or I'll say with Xp, this will clearly not be real time. 
I use Octane so I know first hand that 5 Pascal full overclock, at 3840 x 2160 mind you, will take, at best, 30-40 seconds to fully render.  
I love Octane, it is beautiful...It's fast, but not iClone speed fast.  Certainly not real-time.  It is completely dependent on GPU, there is NO secret GPU usage for calculations going on other than raw render speed.
I mean we are talking about 4K - 3840 x 2160- you know?  come on....



OK.... burger making at the chain for you and rabbit mustard sauce made by a great cooker for me (that's what I ate earlier .. it was excellent! :))

I know a guy who managed to block the rendering farm of a big company special effects by launching a calculation of a scene with a dozen characters and some elements of scenery ...
The whole scene was set to receive more than 30 subdivision meshing levels! we could have seen the inside of the pores of the characters' skin!

Well, I'll stop telling jokes to make you angry but I'm just saying that any machine and any software can be killed with uncontrolled and unoptimized 3D scenes. What I see in this demo is roughly dynamic considering the interactions with lights and objects. and so I think it's still abusive to say in capital letters to developers: OPTIMIZE NOW ...

I think sometimes it's also a good thing to see the work that has been done ..


Wait, what?  Whatevever rendering farm you are speaking of would have taken along time to render such detail.  So, this has nothing to do with real time.

But anyway, if you want slow-down lagginess, that is fine for you. 
But not me! 
I want 50 CC2 avatars running around a full scene, with explosions, some wearing fur coats that move as they run.
We can't have sliders moving sluggishly.
OPTIMIZE NOW!!!

PS - if anyone says that it is 'bad' somehow to ask for more, they are revealing they hate the idea of the mass of iClone users having, at a low price, what they or their friends paid $ to achieve.
A very Anti-hobbyist mindset.  A shame.
But what can you do...


By mtakerkart - 7 Years Ago
I want 50 CC2 avatars running around a full scene, with explosions, some wearing fur coats that move as they run.


I wonder where did you see this kind of scene in realtime...... Some Exemple ?
By eternityblue - 7 Years Ago
mtakerkart (12/7/2017)
I want 50 CC2 avatars running around a full scene, with explosions, some wearing fur coats that move as they run.


I wonder where did you see this kind of scene in realtime...... Some Exemple ?


I dunno, in real life I see groups of 50 people running around all the time. The explosions and fur coats, not so much. But it would be really great if we got some sort of decimate function in CC to create simple meshes out of our characters, so we could reduce our designs into background characters that are very optimized for animation. 
By TonyDPrime - 7 Years Ago
mtakerkart (12/7/2017)
I want 50 CC2 avatars running around a full scene, with explosions, some wearing fur coats that move as they run.


I wonder where did you see this kind of scene in realtime...... Some Exemple ?


When Viserion and the NightKing attacked the wall!
 


By Kelleytoons - 7 Years Ago
In that particular instance you could very well get away with using particles (like the ants crawling on the food they show in the demo).  This combined with, say, some Anima closeup people ought to be able to be pretty convincing even in Real Time in iClone.

I stay out of discussions like these because it's a bit like arguing about angels on the head of a pin -- we won't really have any definitive answers about performance until release, and it's unlikely that RL is actually NOT trying to make it as efficient as they can, so why bother talking about it?  But some people don't have a life <g>.

(Although if I had to lean I'd say don't worry about particle performance at all -- in every single engine I've ever used -- and I've used dozens of the most professional ones around -- there is always an option to display much fewer than rendered, so you can get just an idea of what's happening in real time.  That's all we need here and I'm POSITIVE we'll get it).
By TonyDPrime - 7 Years Ago
eternityblue (12/7/2017)
mtakerkart (12/7/2017)
I want 50 CC2 avatars running around a full scene, with explosions, some wearing fur coats that move as they run.


I wonder where did you see this kind of scene in realtime...... Some Exemple ?


I dunno, in real life I see groups of 50 people running around all the time. The explosions and fur coats, not so much. But it would be really great if we got some sort of decimate function in CC to create simple meshes out of our characters, so we could reduce our designs into background characters that are very optimized for animation. 


A decimate function in iClone...has this ever been requested?  I know it's brought up when talking of moving a character from Daz to iClone, but I don't recall it being discussed or imagined within iClone itself.
An actual decimator, in Clone itself, giving users the ability to render the scene more renderable.  And likewise, akin to suggestions by Mtakerart and Pixtim about optimizing the scene within iClone itself. 
Would be a very powerful tool indeed!  Especially if you have something where you want to layer particle effects on top of an avatar and can indeed sacrafice the avatar's resolution....

Q - Actually, can you bake an avatar's textures onto it, as a single texture, in iClone currently?  Would it first have to be made into a single uni-mesh?
Imagine being able to maintain resolution, baking an avatar's mats onto one texture, over a single mesh, and have the avatar retain all the timeline-animation/bone/morph features.
By eternityblue - 7 Years Ago
TonyDPrime (12/7/2017)
eternityblue (12/7/2017)
mtakerkart (12/7/2017)
I want 50 CC2 avatars running around a full scene, with explosions, some wearing fur coats that move as they run.


I wonder where did you see this kind of scene in realtime...... Some Exemple ?


I dunno, in real life I see groups of 50 people running around all the time. The explosions and fur coats, not so much. But it would be really great if we got some sort of decimate function in CC to create simple meshes out of our characters, so we could reduce our designs into background characters that are very optimized for animation. 


A decimate function in iClone...has this ever been requested?  I know it's brought up when talking of moving a character from Daz to iClone, but I don't recall it being discussed or imagined within iClone itself.
An actual decimator, in Clone itself, giving users the ability to render the scene more renderable.  And likewise, akin to suggestions by Mtakerart and Pixtim about optimizing the scene within iClone itself. 
Would be a very powerful tool indeed!  Especially if you have something where you want to layer particle effects on top of an avatar and can indeed sacrafice the avatar's resolution....

Q - Actually, can you bake an avatar's textures onto it, as a single texture, in iClone currently?  Would it first have to be made into a single uni-mesh?
Imagine being able to maintain resolution, baking an avatar's mats onto one texture, over a single mesh, and have the avatar retain all the timeline-animation/bone/morph features.

Reallusion is also trying to sell CC/iClone as a content creation tool for gaming, I really think a decimator has to have been discussed by them internally. It just has to have come up. 
By pka4916 - 7 Years Ago
How do you export it from PopcornFX ?
I added all the items in a project and can open it up and select whatever and i see it...
But how to export?

By SeanMac - 7 Years Ago
rampart (12/6/2017)
flow and going... maybe this question has been asnwered adequeately with WIP1 and 2.

Water always... difficult.  Splashing water, dripping water, raining water, pouring water in small amounts and large amounts.
People walking, swimming, running, standing, falling, diving in water.
Flowing water, flowing direction of water.
Ocean waves, bow break splashes front of boats, trailing water turnoil from ship and props.
Water dripping off characters, water saturation of clothing, and skin.

Again, all things water
I don't visualize the water connections as maybe I should from what I have sceen. 
Yeah, I am doing a project with a lot of water scenes. LOL

I realize game developers have tools for water that are pretty superb.  Also, I probably missed it...but there are probably ways to do water by export from game engine.
Anyway, I think this will be a good tool and provide alot more flexibility for Iclone users. 
The price is a bit steep for a plugin...maybe we don't really need the two packages, yet I realize two parties have to make their $100 each for consolidating into Iclone. 
So...... I am not complaining about the price or anything.  Just asking some questions.




Hi rampart

Yeah - me too. So I asked on YouTube:

On the WIP video https://www.youtube.com/watch?v=4cypxkEXe1kI asked in the comments “Excellent fireworks but no liquids shown. You do liquids, don't you?

Reply: Persistant Studios -PopcornFX1month ago

Hi Sean, Yes, PopcornFX also deals with liquids. Please check https://www.youtube.com/watch?v=qHLndn_bK7wfor more information Best

Sean McHugh

Sean McHugh1month ago

Thanks for reply.  I watched the video you linked to. Those fluid effects were imported from Houdini and did not originate in PopcornFX. So my question remains.

Sean McHugh

Sean McHugh1month ago

You point to a method of importing a Houdini special Effect into POPCORNFX. I asked about what POPCORNFX itself could do. Could you please answer that question.”

 

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.





By Kelleytoons - 7 Years Ago
SeanMac (12/10/2017)

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.



My gut tells me that a LOT of PopcornFX is going to be like this -- kind of like RL telling us, "Oh, you can make your own hair for use on CC characters" (and even showing a video on how to do it) and after weeks (and months) of work along with some other tools I had to buy I FINALLY got a workflow that satisfies me... but at what cost?  (Time is ALWAYS worth more than money, no matter your age, but at my age it's particularly true).

It's why I also think it's foolish of anyone who isn't buying those extra 40 FX to come with iClone thinking, "Oh, I'll just have all the hundreds of free ones in Popcorn".  Yeah, right, let me know how that works out for you.  I'm going to guess there will be *some* folks who will port over some FX just like there are some here who create hair for CC folks, and the rest of us will pay for them and be glad of it.

So -- GO GO SEAN!!!  I'm Team Sean (and will love to pay for whatever you come up with  -- but I ain't gonna spend my life developing particle FX).

By rampart - 7 Years Ago
Kelleytoons (12/10/2017)
SeanMac (12/10/2017)

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.



My gut tells me that a LOT of PopcornFX is going to be like this -- kind of like RL telling us, "Oh, you can make your own hair for use on CC characters" (and even showing a video on how to do it) and after weeks (and months) of work along with some other tools I had to buy I FINALLY got a workflow that satisfies me... but at what cost?  (Time is ALWAYS worth more than money, no matter your age, but at my age it's particularly true).

It's why I also think it's foolish of anyone who isn't buying those extra 40 FX to come with iClone thinking, "Oh, I'll just have all the hundreds of free ones in Popcorn".  Yeah, right, let me know how that works out for you.  I'm going to guess there will be *some* folks who will port over some FX just like there are some here who create hair for CC folks, and the rest of us will pay for them and be glad of it.

So -- GO GO SEAN!!!  I'm Team Sean (and will love to pay for whatever you come up with  -- but I ain't gonna spend my life developing particle FX).



It always been like this.  You cannot interpolate things that aren't specifically mentioned in sales information.  I mean if water is downplayed or barely mentioned... your expectations should be negative on water.
My thinking on RL...when RL introduces a plugin and has direct linking with IClone 7 I expect alot of seamless integration to facilitate my workflow.  I bought pipeline version of Crazy talk, because RL indicated I could load crazy talk heads into CC and IClone. Simple enough, but should be a time saver.  The caveat of course was the crazy talk itself didn't really measure up.

I will probably buy this plugin, because it does integrate with Iclone 7 and it should be faster.  I got zip for creating any FX that work directly with IClone content (as I percieve)
I do have older version of Hitfilm, and a  bunch of FX videos I can poke in with billboard or other methods.  Set up is a bit tedious, but I do have options.
Since I only do video, I can generally do workarounds.  I rely alot on he popvideo3 application, which helps alot with FX in IClone scenes.

 

By wires - 7 Years Ago
I'm trying to find out how Substance Painter can be used for PopcornFX particles. On the Allegorithmic Substance Painter product description page, under "Texturing" - scroll down to the bottom of the page - they mention PopcornFX particles. I've looked through their video tutorials, but haven't found anything on the subject.allegorithmiallegorithmic allegorithmic
By SeanMac - 7 Years Ago
Kelleytoons (12/10/2017)
SeanMac (12/10/2017)

I got no reply so I presume you get Houdini Apprentice (free) or Houdini Indie ($199) from sideFX.com and learn how to use a node-based procedural particle FX package to produce water effects. This I am doing and my brain hurts.



My gut tells me that a LOT of PopcornFX is going to be like this -- kind of like RL telling us, "Oh, you can make your own hair for use on CC characters" (and even showing a video on how to do it) and after weeks (and months) of work along with some other tools I had to buy I FINALLY got a workflow that satisfies me... but at what cost?  (Time is ALWAYS worth more than money, no matter your age, but at my age it's particularly true).

It's why I also think it's foolish of anyone who isn't buying those extra 40 FX to come with iClone thinking, "Oh, I'll just have all the hundreds of free ones in Popcorn".  Yeah, right, let me know how that works out for you.  I'm going to guess there will be *some* folks who will port over some FX just like there are some here who create hair for CC folks, and the rest of us will pay for them and be glad of it.

So -- GO GO SEAN!!!  I'm Team Sean (and will love to pay for whatever you come up with  -- but I ain't gonna spend my life developing particle FX).



Hi KT

Thanks for that,

Try not to spend too much time dying. I am reliably assured that you only have to do it once. So no need to practice.

On the wider front: I suggest we need to cut RL some slack. It seems to me they are aiming to be a hub for both videos and game development. They are bound to get things wrong.

If you look at the credits ending a movie or a video game there are hundreds of names and specialist jobs requiring years of specialised training to perform adequately. We are all trying to do all these jobs on the desktop.

Now I am not saying this is impossible but it is bloody difficult.

And meantime all that RL has to steer by is the feedback on this forum. And we talk here about almost exclusively technical problems.

Let us admit to ourselves that what we are all doing is about evoking emotions in the audience. When I and others ramble on about showing liquids we do not want the audience to stream out of the theatre saying "Hey! What wonderful liquids". We don't want the audience to even notice. And the same goes for the rest.

In a rock group no-one notices the drummer  (and I am a recovering drummer)  yet as another drummer told me - it is the drummer that lifts the dancers' feet off the floor.

What I am saying is I want to put a show on for the audience and I do not want them to stumble over some clumsy mistake I have made that jerks that audience out of its willing suspension of disbelief. And like KT I am willing top buy in what I cannot do.  By extension I do not rebuke RL for doing exactly the same thing. Do your best and we will make you billionaires.

Home Built in Coolermaster ATX case with GigabyteGA-Z170X-GAMING 7 MoBo, i7-6700 @ 3.4 Ghz, Asus GeForce GTX 1080 Ti GraphicsCard, 32Gb DDR4 RAM, an Acer CB241HQK  & a Samsung S24D300 monitor, Huion H610Pro Graphics Tablet, Kinect v2, Logitech C920 Webcam, Win 10 64 Bit OS



By Kelleytoons - 7 Years Ago
Yeah, I'm not at all criticizing RL here -- I'm just fine with what they have provided (and even the timetable they took to do it).  I just wanted to point out that it's VERY unlikely it will be easy to port over FX from Popcorn and that the 40+ (in one email I got it said 50, so I'm a bit confused) ones they are providing are more than worth the $30.  I don't know if the degree of difficulty will be as much as it is to create hair (and, like I said, I was finally able to do it, but mostly because I was waiting for other things to occur, not because I just had a lot of spare time on my hands) but even if it's just a *bit* difficult it is worth it to get whatever FX you can to start with.

And I do hope that others package and sell some FX for the rest of us -- nothing wrong with paying for someone else's time (and at this point I have nearly all the content I can ever really use, so paying for FX is definitely something I'd be willing to do).
By eternityblue - 7 Years Ago
I just got a refund for the $99 version and bought the $129 with effects instead, but I don't think it will be that much of a chore to port over the effects, but if you consider doing it one by one, that is still a lot of work, that's why I went with the bundle. The bundle separately is $69 so for me it makes economic sense to save the money and time. But unless you have the beta of 7.2, you really do not know what is involved in exporting effects from PopcornFX, just like you didn't know what the price was going to be.
By Kelleytoons - 7 Years Ago
Here's what I can surmise -- PopcornFX works already in iClone.  I don't think it has changed much since they first demoed it.  I think what is taking the time is porting over the 40 FX, making those dials and other stuff work properly inside of iClone.  They certainly didn't show Popcorn working any different in WIP2 from WIP1, only different FX.

If it's taking them months to port those 40 over, I have to believe it would take that much time (or more) for someone like me to do it.  I also think there is going to be a big difference between bringing over a Popcorn FX and making it customizable with the dials and such we've seen inside of iClone.  It may not even be possible -- which is to say if you want to tailor a particular FX you most likely will have to do it in the Popcorn editor.

So it's at the very least a smart move to buy the extra package.  Hopefully it will be easy enough for others to create FX for those of us who don't want to take that time -- like I said, I'll be willing to pay for that priviledge.
By eternityblue - 7 Years Ago
It is taking them months to release 7.2 version of iClone, and I suspect it has more in it than simply PopcornFX support, bug fixes and optimization alone can eat up that time, and a smart developer would pad the time expectation anyway just in case there are delays.
By Kelleytoons - 7 Years Ago
Ah...no.  That wouldn't explain at all the delay in putting out the WIP 2 video of PopcornFX.

Trust me, it's taking them some time to get all those Popcorny things done right.   I'll bet you a dollar they will show us new and different FX in WIP 3, because that's what they are doing.
By eternityblue - 7 Years Ago
You'll have to forgive me for not trusting you about this.
By pka4916 - 7 Years Ago
Should be coming out in the 3rd week of December.... yay

And for the people who wonder how I know

https://www.reallusion.com/ContentStore/promo/2017-Year-End-Rewards/NewReleases/index.html


By mtakerkart - 7 Years Ago
Today Reallusion has uploaded a youtube video for the pack sorcerer and sorceress with the new particles inside the video. Really hope to have them this week....


By Kelleytoons - 7 Years Ago
It would be nice to get them Thursday, as they are scheduled.

However, if they DO come on Thursday, they have nothing to do with 7.2 (Peter has already said they "hope" to have 7.2 out either later this month or in January -- if that's the case it would be unlikely to be here Thursday).  My gut still tells me they will be delayed until 7.2 (as I predicted and as others here made fun of) but what most people don't know is I really WANT to be wrong (I *hate* being right all the time, as my normal predictions are usually pessimistic).

Let's all hope I'm completely off base here.
By Rogue Anime - 7 Years Ago
Thanks for that link- It gave me one of those "The moment you realize... your software is developed by non-English-speaking folks.." moments. lol  ~V~https://forum.reallusion.com/uploads/images/282dd158-54ba-454b-b2ed-62c8.png
By Kelleytoons - 7 Years Ago
Yeah, we see that all the time -- if nothing more, they ought to hire an editor for their stuff (hint: this former English major is available :>).
By rogyru - 7 Years Ago
pka4916 (12/15/2017)
Should be coming out in the 3rd week of December.... yay

And for the people who wonder how I know

https://www.reallusion.com/ContentStore/promo/2017-Year-End-Rewards/NewReleases/index.html



 Let hope its droppe down the chimmney  this week :)
By pka4916 - 7 Years Ago
rogyrue (12/20/2017)
pka4916 (12/15/2017)
Should be coming out in the 3rd week of December.... yay

And for the people who wonder how I know

https://www.reallusion.com/ContentStore/promo/2017-Year-End-Rewards/NewReleases/index.html



 Let hope its droppe down the chimmney  this week :)


The page says now  December 21    
so Tomorrow then :)



By rampart - 7 Years Ago
Last night around midmight it mentioned... 48 hours.  This morning it says 24 hours.

Guess if you want acquire it a the suggestion bonus price do to it today... it is 7:43AM PST my time now

I will be on on it after my French Press coffee and a couple of Biscoff cookies
By rampart - 7 Years Ago
Last night around midmight it mentioned... 48 hours.  This morning it says 24 hours.

Guess if you want acquire it a the suggestion bonus price do to it today... it is 7:43AM PST my time now

I will be on on it after my French Press coffee and a couple of Biscoff cookies
By mtakerkart - 7 Years Ago
The thing that intrigues me is the distortion effect  (you can see it in the WIP 2 at 1:25 ) . I think it uses the refraction feature
and the Iclone refraction has edges but I didn't saw that with the particles . May RL had rewrite some render algorythm....
By Kelleytoons - 7 Years Ago
Yeah, it certainly looks like it's on track for tomorrow.

Which means that 7.2 will NOT be required for this (which is odd but nice, given I have almost zero confidence that 7.2 won't break something working right now).
By wires - 7 Years Ago
On the PopcornFX purchase page it clearly states that it requires iClone 7.2:

Moreover, you can use its embedded 5 particle builders for custom VFX needs without touching one line of code. Know More
* Works with iClone 7.2


So, are we also going to get a 7.2 update on the 21st.?

By Rogue Anime - 7 Years Ago
I'll say this - if it DOESN'T come out tomorrow, I bet the forum lights up like the proverbial Christmas tree. They really HAVE to come out with it in December, otherwise, it will fall prey to their 40% off deal in the coming year. I already bought it as well, so I wait..  ~V~
By Rogue Anime - 7 Years Ago
Well, THAT'S not encouraging - that would really upset the apple cart if they gave 1 w/out the other - Is there also a place where they post their update release schedule as well? Hmmm... I wonder...  ~V~ 
 
By Kelleytoons - 7 Years Ago
Hmmm -- it's a conundrum, to be sure.  Peter said not more than a day or two ago that 7.2 would be out at the end of this month or no later than January.  That means that either Peter is out of the loop when it comes to releases, or we will NOT see PopcornFX tomorrow (or, I guess, that the requirement for 7.2 isn't true).

Given the countdown I'd be REALLY surprised at this point if we don't see it tomorrow -- but I'd also be surprised (not AMAZINGLY so, but just a bit) if 7.2 comes out tomorrow (in that case I'd feel more for Peter than I would for anyone, since even Miranda was confident last week we'd see it before Christmas, and if SHE was that confident but Peter wasn't there is something a bit amiss).

(Or maybe it's just that Peter has been burned by production himself too many times he's just far more cautious than he would need to be -- just interesting, that's all).
By wires - 7 Years Ago
Rogue Anime (12/20/2017)
Well, THAT'S not encouraging - that would really upset the apple cart if they gave 1 w/out the other - Is there also a place where they post their update release schedule as well? Hmmm... I wonder...  ~V~ 
 


There has never been any release date posted for any iClone updates. Due to the complexities involved the best that has ever been posted has been something like "We hope to release the update in the next few weeks"
By Kelleytoons - 7 Years Ago
Right -- except in this case the implication is clear ("PopcornFX needs 7.2"  "PopcornFX will be released 12-21").  That's what's known as deductive reasoning (if the premises are true, then the deduction MUST be true).

In this case the deduction (of 7.2 being released tomorrow) MUST be true, or one of the premises is not true.  Given that Peter must have known about those premises (since WE knew about them) the other deduction is one of two things:

Peter is not truthful (or not COMPLETELY forthcoming with the truth)
Peter does not know the truth.

Ipso facto.
By justaviking - 7 Years Ago
In addition to Peter(RL) bearing the brunt of having to deliver bad news, this forum community has been divided on how they treat Reallusion with respect to release dates.

We see these two responses:
a) I'd rather they release a good product next month than a broken one this month, so a delay is fine.  Just keep us posted, please.
b) Six months ago they said they planned to release it in November, and now it's December.  Crucify them!

"Plans and intentions" are not the same as contractual obligations.
Since Reallusion has suffereed from "b" above, a bit too often, I understand them being very shy about sharing estimated dates here.
But when they do, they should be clear in their communication (what is and is not included, and what is their confidence level in meeting the date).
By Rogue Anime - 7 Years Ago
I'll withhold my well-held smarmy retorts about Reallusion until tomorrow. Biting my proverbial keyboard-lip! lol Thanks friends!  ~V~
By Peter (RL) - 7 Years Ago
Kelleytoons (12/20/2017)
Hmmm -- it's a conundrum, to be sure.  Peter said not more than a day or two ago that 7.2 would be out at the end of this month or no later than January.  That means that either Peter is out of the loop when it comes to releases, or we will NOT see PopcornFX tomorrow (or, I guess, that the requirement for 7.2 isn't true).

Given the countdown I'd be REALLY surprised at this point if we don't see it tomorrow -- but I'd also be surprised (not AMAZINGLY so, but just a bit) if 7.2 comes out tomorrow (in that case I'd feel more for Peter than I would for anyone, since even Miranda was confident last week we'd see it before Christmas, and if SHE was that confident but Peter wasn't there is something a bit amiss).

(Or maybe it's just that Peter has been burned by production himself too many times he's just far more cautious than he would need to be -- just interesting, that's all).


Because I am well aware of the reaction if dates are not met, I like to give estimates rather than definite dates because last minute hitches can and do happen.

So best case scenario will still be this week and worse case scenario could see a push back of a week or so if a serious last minute issue is found (it hasn't yet so fingers crossed all is well). ;)
By mtakerkart - 7 Years Ago
Thank you very much Peter for your indulgence of your implication on this thread.
Really not my intention because some things are out of my control.... ;)

This feature was my first wish since I bought Iclone . After that all will be icing on the cake for me :)

By eternityblue - 7 Years Ago
Lol, I hope we see it tomorrow, but what I hope I don't see tomorrow is more wannabe experts predicting release schedules, pricing, the weather, my horoscope, and the end of the world. 
By Kelleytoons - 7 Years Ago
Actually, all I want tomorrow (say, evening) is for iClone to continue to work as well as it does (meaning if 7.2 IS released it doesn't screw anything major up).  I don't care if we have to wait another month to get PopcornFX, as long as the core program is solid.
By Rogue Anime - 7 Years Ago
Wow - 'Cousin It' on steroids! Pretty damn cool!  ~V~

By animagic - 7 Years Ago
Kelleytoons (12/19/2017)
Yeah, we see that all the time -- if nothing more, they ought to hire an editor for their stuff (hint: this former English major is available :>).

I can be backup if you're not feeling well; I also studied English (among others).
By animagic - 7 Years Ago
As to release dates: having been around here for a long time and seeing how some forum members have jumped on Peter in the past, I fully understand his position.

I always feel that those insisting on exact release dates have never been involved in software development. It's different from baking a cake, for which the release time can be pretty firm, but even then, things happen.
By mtakerkart - 7 Years Ago
For those who don't have Facebook.... J-10 hours!!!!

https://forum.reallusion.com/uploads/images/45434630-aaf4-4e0f-bf92-f727.jpg
By pka4916 - 7 Years Ago
woohoo
By ian_11 - 7 Years Ago
Hi Peter / Guys
Can anyone tell me the name of the 2 music tracks used in the promo demo video called iClone PopcornFX Particle Effects Work in Progress 1?

Thank in advance


By diomkal - 7 Years Ago
Mtakerkart, thanks for the reminder!

By RobertoColombo - 7 Years Ago
My 2 centes, from somebody who experience in a daily working life what does it mean to have time-to-market pressure, which usually fight against the concept of delivering "quality" results.

I am 100% with Dennis (Justaviking): I let RL work in peace and give them the time to release something fully working.
A  broken SW would create more delay (feedbacks, answers, new release, etc. etc.)...

After all, what does it change to everybody´s daily life if PopcornFX won´t be released the expected day but one or two weeks later ?
Is anybody binding serious/crucial business together with the release of PopcornFX ? ;)

Cheers

  Roberto
By Rogue Anime - 7 Years Ago
I'm with Roberto & Dennis on this one. I was actually sort of glad that iC7 was delayed, I was like, 'well, as long as it's going to be as advertised,, no problem being late..' This one, however, I am a bit more anxious for, but another week won't KILL me.. it will just FEEL like it's gonna kill me! lol  ~~V~
By Kelleytoons - 7 Years Ago
Given there is a hourly countdown on the FB page, I suspect you can take it to the bank it will come out today.

That was really my whole point, though -- SOMEONE at RL was pretty confident about today's release date, maybe a whole lot of somebodies.  Peter was a lot more evasive.  Smart?  Perhaps, but clearly the RL marketing team was all in on this one.
By Pixtim - 7 Years Ago
yeaaaaaaaaaaaah !

By SeanMac - 7 Years Ago
Downloaded and installed iClone 7.2.1220.1 but cannot see any PopcornFX plug-in?
By Rogue Anime - 7 Years Ago
HMMM - Problems outta the box - missing UI's?  WATERMARKS?? I purchased all 3 items associated with this package, too! Getting watermarks even after content-verification process. Failing on the FIRST 2 items paid for & included included with the pack upon first try:
 - PopcornFX Tools\5 Tools.iProject
 - PopcornFX Tools\Ribbon Functions.iProject 

Sure there will be many more - But - WHAT TO DO? Ugghhh. knew it.. 
UPDATE - ALL my Popcorn content is WATERMARKED! 
 ~V~

By theschemer - 7 Years Ago
I haven't been able to get my serial number yet but I installed Iclone 7.2 and downloaded the Popcorn FX so I guess I just have to wait.

edit: Found it on the Registration Page. I was looking in the Download Page. But I never had it sent via email so I was curious about that.
By Kelleytoons - 7 Years Ago
I can top that -- the Faceware plugin is broken in 7.2.  Not *completely* broken, but broken enough (it won't record audio -- will make the visemes, but without audio recorded it's kind of worthless).

Hmmm -- too bad they didn't ask some of us here to beta test this version.  Seems to me there was sort of a precedent but I guess not here...
By wires - 7 Years Ago
SeanMac (12/21/2017)
Downloaded and installed iClone 7.2.1220.1 but cannot see any PopcornFX plug-in?


Look in your Member Account. Under Registration you can get the full installers for iClone, 3DXChange, Character Creator and the PopCornFX plugin. Under the "Orders" tab you can find the PopCornFX Bonus pack, the Learning pack and the plugin installer - it's the same one as on the Registration page.

I don't see any download for the PopCornFX App, you may have to download it directly from their site.
By mtakerkart - 7 Years Ago
In my case , I cannot use it even I download it because I don't have serial number yet.
I think we have to wait the official launch.

https://forum.reallusion.com/uploads/images/170fa68e-6a1d-4f67-a7c8-5af9.jpg
By wires - 7 Years Ago
theschemer (12/21/2017)
I haven't been able to get my serial number yet but I installed Iclone 7.2 and downloaded the Popcorn FX so I guess I just have to wait.


Click on "Resend" in the Serial number column of the PopCornFX software download. 
By wires - 7 Years Ago
The serial numbers are listed beside the product

https://forum.reallusion.com/uploads/images/2a0b6de9-5d2c-473c-baef-aa56.png


By theschemer - 7 Years Ago
On the REGISTRATION page, not the DOWNLOAD page....Like I figured out. :D
By SeanMac - 7 Years Ago
@wires Thanks for that - I forgot they changed the system.

So I got what I bought but cannot as yet install because they have not yet sent me or showed me my serial number.

Marketing demands a single figure IQ and strictly bars attention to detail.

And Thanks @theschemer for additional directions - why does RL think all our telepathy is up to this?
By wires - 7 Years Ago
On the Registration page of the Member account under "Patch/Bonus" for iClone there is also a new Resource Pack for 7.2 available.

@SeanMac

Did you click on Resend above the partial serial number?
By wires - 7 Years Ago
Rogue Anime (12/21/2017)
HMMM - Problems outta the box - missing UI's?  WATERMARKS?? I purchased all 3 items associated with this package, too! Getting watermarks even after content-verification process. Failing on the FIRST 2 items paid for & included included with the pack upon first try:
 - PopcornFX Tools\5 Tools.iProject
 - PopcornFX Tools\Ribbon Functions.iProject 

Sure there will be many more - But - WHAT TO DO? Ugghhh. knew it.. 
UPDATE - ALL my Popcorn content is WATERMARKED!   ~V~


 Same here, all my purchased PopCornFX content is watermarked!!!!!!!!!! :w00t::pinch::alien::(:crying::sick:
By SeanMac - 7 Years Ago
@wires yeah I clicked  and got the number.

And frankly I don't feel like solving RL's little puzzles, but what can we do?

Marketing are still knocking rocks together.
By wires - 7 Years Ago
I've opened a Feedback Tracker ticket regarding the PopCornFX watermarked content, issue 3704

If you are having this issue, please add a comment to the FT.
By Pixtim - 7 Years Ago
I have the problem of watermarks too, but only on Super Tools ...
By wires - 7 Years Ago
Pixtim (12/21/2017)
I have the problem of watermarks too, but only on Super Tools ...


We shouldn't be getting watermarks on any purchased content. RL need to get their DRM control mess sorted out - again. :alien::(
By Pixtim - 7 Years Ago
sorry I said something stupid ... I spoke too fast. In fact I have the watermark everywhere except on the pack of 40 effects
By wires - 7 Years Ago
Pixtim (12/21/2017)
sorry I said something stupid ... I spoke too fast. In fact I have the watermark everywhere except on the pack of 40 effects


I just checked again, and there are no watermarks of the 40 Effects pack - but everything else is still watermarked. :w00t:
By Rogue Anime - 7 Years Ago
Well. what's the FIRST thing I find when trying to render a quick Popcorn test? It screwed up my codecs, & I can no longer render MP4's - Frame count screwed - does NOT match # of frames to be rendered? WOW! This is gonna be a SUPREME brain-bleeding headache!! (help!) ~V~
By Brick Loko - 7 Years Ago
Same here.Everything is watermarked less the PopcornFX LIbrary 40.
Waiting for someone to advise next steps.Probably when they fix it, a reinstall will make it work. 
By justaviking - 7 Years Ago
Rogue Anime (12/21/2017)
Well. what's the FIRST thing I find when trying to render a quick Popcorn test? It screwed up my codecs, & I can no longer render MP4's - Frame count screwed - does NOT match # of frames to be rendered? WOW! This is gonna be a SUPREME brain-bleeding headache!! (help!) ~V~


But at least it was released on time.  <Yeah, that was sarcasm>

Too bad nobody volunteered to beta test it.  <More sarcasm>

I am downloading, but I think I'll sit back a few hours before I install it, and see if anyone has any success.  Will certainly be sure I have a full and current system backup before doing any installation.

By sbaerman - 7 Years Ago
watermarks here too on the learning fx Content and also on the learning content
By Rampa - 7 Years Ago
It's a good idea to always try the "1-Click Verification" in the Help menu first when you see watermarks on your content. 
By Brick Loko - 7 Years Ago
Hi Rampa,

after the 1-click check I got the following:

File Failed: 2.
F:\Program Files (x86)\Reallusion\Template\Template\iClone 7 Template\iClone Template\Project\PopcornFX Tools\5 Tools.iProject
F:\Program Files (x86)\Reallusion\Template\Template\iClone 7 Template\iClone Template\Project\PopcornFX Tools\Ribbon Functions.iProject

And both are still watermarked.
But thanks for the input, I was not aware of this 1-click function until now.






By Jfrog - 7 Years Ago
It's a good idea to always try the "1-Click Verification" in the Help menu first when you see watermarks on your content. 

The 1 click verification did not work for me neither but thank you Rampa.
By SpiderTec - 7 Years Ago
Same issue watermarks on everything popcorn except the FX 40 library, did a 1 click verification in the help menu, also clicked activate content on every item I dragged into a scene
all items change from "NEW" to "TRIAL"

File Failed : 2.
C:\Users\Public\Documents\Reallusion\Template\iClone 7 Template\iClone Template\Project\PopcornFX Tools\5 Tools.iProject
C:\Users\Public\Documents\Reallusion\Template\iClone 7 Template\iClone Template\Project\PopcornFX Tools\Ribbon Functions.iProject

The 3 project files direct me to the forum pages and have a "GET NEW" logo on the upper right corner of them

Have downloaded, installed, uninstalled, rechecked registration numbers several times.. 
Does any-one have a solution, feels like I am missing something?
By Kelleytoons - 7 Years Ago
justaviking (12/21/2017)

Too bad nobody volunteered to beta test it.  <More sarcasm>


Yep, that's a big "ditto" from me as well, Dennis.  Hell, my Faceware would probably still be working (as it is I need to decide whether to uninstall 7.2 or to move my license over to my laptop where I still have 7.1 installed).

There is ZERO excuse for RL to not have those of us who tested 7.1 test this prior to release as well.  I mean that, zero.  No downside to them (and if they wanted to limit it to just folks who bought Popcorn they could have done that as well).  For a $$$ plugin to get fucked by an update is completely unacceptable, but for not having the right people test just makes it all the worst.

By Zeronimo - 7 Years Ago
watermarks only on PopCornFX super tools
By Brick Loko - 7 Years Ago
I just saw on RL Facebook another post promoting Popcorn.
 
up to me, feels wrong that RL is moving over their mkt campaign with Popcorn and nor addressing any of the issues with their consumer base who trusted them again. I refer to the watermark issue over paid content as an example.

Btw, I just add this comment to their Facebook post.
 

By eternityblue - 7 Years Ago
Is the FX 40 library a separate download? I don't see it in my registration page, though it is listed in my orders. 
By leshenderson - 7 Years Ago
You should see an Install.RLD on your order page for that listed item.
You may need to expand the order info to get all the individual items.
By Kelleytoons - 7 Years Ago
Yeah, it's in the rollout when you click the "+" sign next to PopcornFX.
By eternityblue - 7 Years Ago
eternityblue (12/21/2017)
Is the FX 40 library a separate download? I don't see it in my registration page, though it is listed in my orders. 


Cool, thanks. Regarding the Super Tools, when I tried the 1 click verification, I got this error:

Total file : 8656.
Skipped file : 8503. No DRM information or already verified.
Success file : 151.
File Failed : 2.
G:\iClone7\Template\iClone 7 Template\iClone Template\Project\PopcornFX Tools\5 Tools.iProject
G:\iClone7\Template\iClone 7 Template\iClone Template\Project\PopcornFX Tools\Ribbon Functions.iProject
By Rogue Anime - 7 Years Ago
:laugh:  ~V~
https://forum.reallusion.com/uploads/images/81dbc4ec-e079-4b39-9607-9967.gif
By eternityblue - 7 Years Ago
I'm pretty happy, the particle sliders on my 5 year old system with only 2gb VRAM are smooth, I can run multiple particles without issues, it doesn't bog my system down and is definitely usable. Yay!
By rogyru - 7 Years Ago
I got lucky i guess . Downloaded them all about 2 hours ago all working fine no watermarks on the tools are bonus content
By Rogue Anime - 7 Years Ago
Well, I managed to get THIS far, but only a non-compressed AVI is the only thing I can export now - Hope they fix this yesterday! So - what's the FIRST thing any red-blooded American does with tools like THESE? Set something on FIRE, & BLOW IT UP!! ~V~

By Peter (RL) - 7 Years Ago
Please be assured we are urgently looking into the watermark issues and hope to have a solution later today (Friday).

We do sincerely apologise for the inconvenience this issue is causing.
By eternityblue - 7 Years Ago
Thanks Peter for confirming there is an issue, my concern was that it was related to my account specifically, so at least I don't have to worry about that.

BTW I got emails about new YouTube videos today ND none were online when I tried to watch them. 
By pka4916 - 7 Years Ago
I am confused
I just got this e-mail.
Do I need to re-download the content pack?  or can I just do the activation?
confused with this part "re-launch your iClone 7 and to re-apply the content pack"   
what content pack,  I downloaded 2 packs, do I re-download?...

Dear iClone User,

Thankyou for purchasing the PopcornFX iClone Particle Plug-in. 
Our team has justlearned that the PopcornFX Super Tool and Learning Samples 50 have watermarkedissue. 
We have fixed this issue now. To receive the updated pack, you need to 
re-launch your iClone 7 and to re-apply the content pack.If you still see the watermark, 
then select mainmenu "Help > Content Activation" to activate thecontents. 
Note that the verification requires an internet connection.

We sincerely apologize for any inconvenience this hascaused you
By mtakerkart - 7 Years Ago
For me I didn't reload anything. Just relaunch Iclone and the watermaks was gone.
By mtakerkart - 7 Years Ago
duplicated post....
By eternityblue - 7 Years Ago
I'm pretty sure what they mean by reapply is just reload, and on the server the DRM issue will show you have permissions for the content. I don't think anyone needs to reinstall anything. That's why they say relaunch, it will reset the DRM system most likely. 
By Zeronimo - 7 Years Ago
pka4916 (12/22/2017)
I am confused
I just got this e-mail.
Do I need to re-download the content pack?  or can I just do the activation?
confused with this part "re-launch your iClone 7 and to re-apply the content pack"   
what content pack,  I downloaded 2 packs, do I re-download?...


I too was confused, so in doubt not knowing in which pack was "PopcornFX Super Tools" I downloaded the 2 packs

- PopcornFX Library 40
- PopcornFX Learning Samples (50 Bonus)

and I have no more Watermarks.

But it is true that giving the name of pack would have been less confusing


By eternityblue - 7 Years Ago
eternityblue (12/22/2017)
I'm pretty sure what they mean by reapply is just reload, and on the server the DRM issue will show you have permissions for the content. I don't think anyone needs to reinstall anything. That's why they say relaunch, it will reset the DRM system most likely. 


Yep, got home, relaunched without reinstalling anything, and DRM is fixed. 

By pka4916 - 7 Years Ago
ok thanks.
I wasn't sure if they changed something in the download packs..

By Soya_RL - 7 Years Ago
Dear All,

The e-mail means: If you apply the popcorn content and see watermark in 3d view, you can click the "Help > Content Activation", and the watermark will disappear.  :)

Soya
By Kelleytoons - 7 Years Ago
I'm not getting any watermarks on those 40, but whenever I click on any of the Super Tools it just brings up a web page talking about them and asking me to buy.  Anyone know what's up with that?

Edit: Ah, nevermind, reinstalled that and things are fine (sigh -- DRM will drive this old man crazier than he already is).
By pka4916 - 7 Years Ago
Guess I need to re-install then.
I can't seem to find it at all.
and the templates folder brings me to here: https://forum.reallusion.com/351143/iClone-72-New-Embedded-Content

weird..
By Peter (RL) - 7 Years Ago
pka4916 (12/22/2017)
Guess I need to re-install then.
I can't seem to find it at all.
and the templates folder brings me to here: https://forum.reallusion.com/351143/iClone-72-New-Embedded-Content

weird..


You can download the Popcorn FX Library 40 again from your Member Account > Orders page or the Registration page if you need the Plugin.