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[iClone 7.2] New Embedded Content

Posted By Grace (RL) 2 Years Ago
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Grace (RL)
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iClone 7.2 New Embedded Content

  • iClone can directly use PopcornFX content via the *.iPKFX format.
  • Four particle effects are included as embedded content.
    • Native functions for transform, constraints, attribute modification, and timeline animation are built into iClone.
https://forum.reallusion.com/uploads/images/5ed477e1-563b-4b60-8ed0-a369.png
*All particle effects are licensed from Persistent Studios PopcornFX.

https://forum.reallusion.com/uploads/images/8fc439ec-42c6-41a8-aa35-c922.png
    • Content: Sample Projects x 3
https://forum.reallusion.com/uploads/images/18964209-cc4e-44ca-bf6f-4dd3.png

  • More texture resources are provided for replacing particle textures:
    • Diffuse Texture include font style tables, sprite animation sequences, and distortion effects.
      https://forum.reallusion.com/uploads/images/5fa7900c-594b-4c20-8e77-b16b.jpg

    • Resources for PopcornFX Editor's Alpha Remapper.
      https://forum.reallusion.com/uploads/images/57986abc-620a-4940-b5f9-7d21.png

    • Resources for PopcornFX Editor's emitter textures: Color MapEmission Maps, etc. 
      https://forum.reallusion.com/uploads/images/a39fb1f8-1bbf-402e-bdac-fdd3.png

      https://forum.reallusion.com/uploads/images/12a86550-65a1-44e0-8ffc-7dfc.jpg

  • Feature: Loading images, sprites and meshes for particles.
  • Feature: Directly load *pkfx format.

Edited
2 Years Ago by Grace (RL)
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How to use these contents?

PopcornFX content is designed individually for very specific purposes, therefore, not all modifiable attributes will be the same.  
The following topics will be covered in this article:
  1. Common Interface
  2. "LED Text" effect usage instructions
  3. "Explosion" effect usage instructions
  4. "DOF Kidneys" effect usage instructions
  5. "Flowing Feather" effect usage instructions
  6. Other uses: creating a human torch
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1. Common Interface

The following interface examples are the same for any selected iPKFX. 
https://forum.reallusion.com/uploads/images/31974f02-914f-486b-bad4-f990.png   https://forum.reallusion.com/uploads/images/d9440562-8e8d-4fce-842d-0868.png
The rest of the interfaces and usage differ depending on the design of the particle effects.

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2. "LED Text" Usage Instructions
https://forum.reallusion.com/uploads/images/df8546e4-c91a-4206-9ad0-54a6.png

You can change the text for the particle effect by typing into the Text Field while a text sampler is selected under Modify > PopcornFX > Emitter.
https://forum.reallusion.com/uploads/images/43942510-02a1-4203-9f9e-6191.jpg

Usage example video:


Change the font of the emitted particles via Particle > Texture Channel.
Under Modify > PopcornFX > Particle > Resource List you will find all of the elements that make up the particle effect.
More importantly, the textures that are responsible for the look and feel of the particle effect can be launched directly from iClone for editing.
By modifying the font table, the font style can be exchanged for another.
https://forum.reallusion.com/uploads/images/08270561-f85c-4db1-bf44-6723.jpg

Usage example video:


Other adjustable attributes such as world-space scale, coloring, and line intensity:

Usage example video:


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3. "Explosion" Effect Usage Instructions
https://forum.reallusion.com/uploads/images/26d3ab5e-d643-4f5c-a4d6-1935.jpg

One of the advantages of the PopcornFX system is that a particle effect can be comprised of several elements put together.  For example, the Explosion effect is made up of FireSmokeDebrisDistortion Effectetc.  
Depending on the design of the particle effect, the attributes of the combined effects can control individual, several, or all of the elements at once. 
https://forum.reallusion.com/uploads/images/150f0d3e-0091-4f6a-94ba-7824.jpg

Example usage video:


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4. "DOF Kidneys" Effect Usage Instructions
https://forum.reallusion.com/uploads/images/892bad60-2c29-4702-9d20-a9bd.jpg

PopcornFX content can carry camera related information, and in accordance with the viewing distance, perform a number of functions.  Such as in the case of the DOF Kidneys effect, which comes with the depth of field attributes in the form of Focus Distance and Focus Range that can control the focus range, blur, and sharpen for the camera lens (see the following video).


Via the particle's Modify > PopcornFX > Emitter > Sampler List, you can pick the mesh to emit the particle effect.
 https://forum.reallusion.com/uploads/images/b3609203-a1bc-480e-876d-ea0c.jpg

Provided example project is an animated prop in the form of a flapping dove.  
Example usage video:


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5. "Flowing Feather" Effect Usage Instruction
https://forum.reallusion.com/uploads/images/0a710e86-f4f1-47bd-91a9-9a13.jpg

PopcornFX content can also carry sprite textures that can be randomly sampled from or used as image sequences depending on how it was designed.  
In this case, the Flowing Feather effect uses random sampling to provide a more naturalistic look for the effect (see the following video).


Modifying the sprite texture can offer various look and feel for the particle effect, for example: Fall leaves, confetti, and much more.
Example usage video:

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Other Uses: Creating a Human Torch

Before / After:
https://forum.reallusion.com/uploads/images/4ba78a3f-9640-4e61-9d83-89f8.jpg

Original Project (Before): iClone 7.0 embed project > 3. Morph > 2.Character Morph.iProject


After: When the PopcornFX content is added into the previous project. 


We must make sure that the particle emitter for this content contains a Mesh Sampler in order to meet the criterion for this exercise, which is to have the flames flow along the form of a human body.
Take a look at the following content packs from Pack Content > PopcornFX Library 40:
https://forum.reallusion.com/uploads/images/a5b8c5b1-69d4-4db0-91c0-f8f2.jpg   https://forum.reallusion.com/uploads/images/9331ceb6-78b2-4791-aa51-0e4c.jpg

According to the instructions above, Burning Flame and Blue Aura have Mesh Samplers wherefore one can reassign by picking a target mesh.
https://forum.reallusion.com/uploads/images/cbae34af-4f6c-455a-aa29-fba3.jpg

Note: The character does not have hand mesh sub-nodes, therefore the particle effects can not be relegated to just the hands.  Instead, we'll have to create two dummy props and attach them to each hand and allow them to emit Blue Aura effect by setting them as the sample target mesh.

Example video of the above step:


How to save the file (iAvatar and its iPKFX effects)

Because the sampler mesh is externally linked, we'll need to save the entire project in order to save everything together. 
Or we'll need to attach the iPKFX to the character and save the iAvatar to preserve the relation between the iAvatar, iPKFX, and other sampled meshes.  
https://forum.reallusion.com/uploads/images/73d99aa5-65ce-49df-b39b-b6b6.jpg

Once the effects are attached to the character and saved, the file can be reloaded and it'll retain the relationships between the iAvatar, iPKFX, and other sampled meshes (see the following video).



Edited
2 Years Ago by Chuck (RL)
hj
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iClone 7.2 New Embed Content


soory i do not got this with the update 7.2

best
hjw



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HJ,
Some of the advanced settings require the PopcornFX plugin.
hj
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i do not have got any textures like

More texture resources are provided for replacing particle textures:


even after installing the resource pack for 7.2
nothing about the settings

best
hj




Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
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Kelleytoons
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But did you buy the PopcornFX plugin?  You cannot use the textures without it, and you won't be allowed to have them without it.



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Thanks for the breakdown love it so far
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Kai's video tutorial. https://youtu.be/qzROOBlXZvs and the manual for Popcorn VFX
http://manual.reallusion.com/PopcornFX_Plug_in_for_iClone/ENU/Default.htm


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I'm playing around with the text FX and notice that the Play button gives three different scenarios. How do I pick one of them or save my variations as a template?



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Thank you Reallusion!   How can I get this working with Indigo render?  it doesn't give an option in Indigo Render settings!

| i7 -4790K 4.0GHz | 32 GB | GeForce RTX 2080 Ti 11GB | GTX 970 x4 | Window10 | Zbrush 2018 & Keyshot | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iClone Pro & 3D Exchange Pipeline 7 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu
https://forum.reallusion.com/uploads/images/2181b17f-1a5f-4475-a14b-4dbe.gif
Everything here was modeled in Zbrush, Rigged in Akeytsu, animated in iClone 7 and Rendered in Indigo Render 3X   - Fully Noobed, no years of experience, must have vision and drive -completely oblivious to time.
Scene was almost 3 Million polygons. Since it wasn't covered in any tutorials or the manual I learned the hard way..  Set iClone to use quick shader and set any displacement to 0 when exporting to Indigo Project files. Enable any displacement levels in Indigo.   




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