"How do you project a picture of plates onto a cylinder?"@Argus,
Ah, such a wonderful question.
The joy (and agony) of using iClone is there is
always,
always,
always so much more to learn.
You soon understand why it takes teams of people to make "real" movies.
This is risky, doing this when I'm away from my iClone computer, but I will try to give you some step-by-step instructions that
will allow you to experience the process without getting bogged down in the details.
This should only take you about 5 minutes to walk through, and if you've never done it before, it would be very illuminating. (Then add another hour for playing around with other shapes and stuff.)
STEP 0 - FUNDAMENTAL CONCEPT:Keeping this simple, the "texture files" are a flattened, or unwrapped version of the surface of the prop.
For example, peel an orange, lay the peels flat on your table, and photograph it. Now you have a 2D picture of the skin that belongs to the 3D orange.
If you took a paper cylinder, cut it, and laid it out flat, that is the basic idea we'll work with here.
STEP 1 - PREPARE THE PROJECT:> Start a new iClone project
> In the "props" area of your "content," add a 3D Cylinder
> Be sure the cylinder is selected (it should be, since you just added it)
> In the "Material" tab on the right-hand side of the screen, you will see the textures available...
-> Base Color, Normal, Metallic...(if PBR shader, otherwise you'll see Diffuse, Bump, Specular...)
-> I will assume PBR, thus "Base color," but this will work fine with Diffuse
STEP 2 - CREATE A STARTING POINT:> Click on Base Color to be sure it is selected
-> It should have two circles and a rectangle, similar to my image at the bottom of this post
> Click the "Save" (floppy disk icon) below the textures to save it to a file
STEP 3 - ARTISTIC TALENT:> Use something simple, like Microsoft Paint and EDIT the Base Color file you saved
> Draw something on the circles, like a happy face
> Draw some horizontal dark gray lines across the rectangle
> Save the file
STEP 4 - APPLY ARTWORK TO THE GEOMETRY:> From a Windows Explorer window, DRAG your edited Base Color file onto the Base Color icon in iClone
> Viola!!!! You should now see something that almost looks like a stack of plates, with a smiley logo on the top plate
NOTES:a) Different cylinders can be "unwrapped" differently, so the "Top" and "Bottom" circles may be different.
b) The process I outlined is not the "best" way to do this, but it should help you understand the basic concepts.
c) The texture maps are also called UV Maps. Why? The geometry is in 3D space, X, Y, and Z. So on these 2D texture maps, we don't want to call the horizontal and vertical axis X and Y because that might cause confusion, so they are called U (horizontal) and V (vertical) axis. That way we know we are talking about the 2D (UV) skin rather than the 3D (XYZ) model. Hey, that's the way programmers think.
d) ASK ABOUT THE "EDIT" BUTTON (Launch?) near the Save icon you used above. It can launch a tool like Photoshop or GIMP. That's still not the best way to do this, but it's better than what we did above.
e) There are many tools available to help with this, and some will allow you to paint directly on the 3D model and then will generate the 2D texture files for you.
r) There is much more to this topic. So much more. For example, I also painted a bump/normal map to help give the illusion of depth on the sides, between the plates.
Here is a hand-crafted
example of a UV map for a cylinder:
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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