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Message
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brand468
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brand468
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 231,
Visits: 7.8K
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Wow, this looks great, thanks for listening to our wishes Reallusion :w00t::D:)
My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K 3840x2160 + 2x28"
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mtakerkart
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mtakerkart
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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OMG!!!!! Take my money any time Reallusion!!! Exactly what I was waiting for! Congratulations!!!!
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duchess110
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duchess110
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2.0K,
Visits: 15.5K
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This looks very impressive. Love the way you can control how the effects react. That swarm coming out of the guys ear did make my skin creep, very effective.
Duchess Designs Store
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Zeronimo
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Zeronimo
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 482,
Visits: 19.3K
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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manran (10/23/2017) Reallusion seems to want to implement every existing technology inside iclone. Most of the time they always end up with half quality of the initial technology, indigo,faceware,Nvdia VXGI,neuron Mocap, speedtree, substance, etc...anyway fstorm or vray implementation could be a game changer :) Many new features are the result of user requests, so not something RL did just for the hell of it. Anyway, you would probably find any fstorm or vray implementation half-baked too and be dissatisfied...:P
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R.Man
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 53,
Visits: 456
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Reallusion seems to want to implement every existing technology inside iclone. Most of the time they always end up with half quality of the initial technology, indigo,faceware,Nvdia VXGI,neuron Mocap, speedtree, substance, etc...anyway fstorm or vray implementation could be a game changer :)
https://www.ilema.artstation.com Open for Professional collaboration as a lighting artist.
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mtakerkart
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mtakerkart
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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This is generated by popcorn , easy to tweak to be Hairs...
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eternityblue
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eternityblue
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 days ago
Posts: 769,
Visits: 2.7K
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I am wondering why Nvidia Waterworks isn't implemented:
and Hairworks:
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My system: i7 3770 Gtx1060 6GB
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Jfrog
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Group: Forum Members
Last Active: Last Year
Posts: 702,
Visits: 4.7K
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The PocornFX is a step above the Iclone particles system but I wish it was more the quality of PhysX Flex rendering which is amazing... Thank for sharing mtakerkart!
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
Horror Stories in VR Immersive Sound VR Immersive Sound VR on Oculus TV
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mtakerkart
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mtakerkart
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Just to share some exemple of popcorn water behavior. Liquid simulation isn't for me a priority of my story telling as I said it's all atmospheric behavior , all smoke, dust, impact, fairy mood, distortion ...etc Particles were my first wish in Iclone , before facial mocap. I'm really just curious how it will works before building serious production because the Iclone opacity don't reach the popcorn level.
Realistic liquid need hours of render , that's the thing I hate the most, lot of money lost for nothing. Nvidia developed FLEX as API but few engine use it....
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