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It's still worth to use DAZ over CC2?

Posted By Matt GH 8 Years Ago
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It's still worth to use DAZ over CC2?

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Lord Ashes
Lord Ashes
Posted 8 Years Ago
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I find that one of the advantages of DAZ which RL has enabled (with Morph Creator) but not fully integrated is that in DAZ all of the morphs are available in the animating engine. So, for example, if I want to animate the transition of Pinocchio's nose from a small nose to a long nose, I don't need to create a character, add a nose morph and then port it into the animation engine. All of the morphs available for DAZ characters are automatically available in the animation engine and can be key framed.
With RL, as of now, I would need to export a CC Pinocchio character and then export a second Pinocchio character with the elongated nose. Then in iClone, I would need to use Morph Creator to create the nose morph so that it would be key framed in iClone. Why not make all of the CC morphs automatically available in Morph Creator when a CC character is used? Yes, you can do this manually by exporting each moprh and then adding it in Morph Creator but why not have the system do that automatically? Or provide an option to load the CC morphs automatically?
It seems that RL is trying to bridge the gap between iClone and CC but it still feels like two very separate programs when compared to DAZ Studio.


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propose
propose
Posted 8 Years Ago
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Totally Agree!  I would add to that by adding 3DXChange to the total iClone experience. All three programs should be rolled into one comprehensive package.
LarryPlane
LarryPlane
Posted 8 Years Ago
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Are there any decent tutorials for bringing objects fro daze to iclone? or clothes from daz to iclone and fitting a cc avatar?








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