|
Author
|
Message
|
|
Miranda (RL)
|
Miranda (RL)
Posted 9 Years Ago
|
|
Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
Dear Reallusion Members and Developers, Here is the Release Candidate (RC) version for you to test out the CC 2.0 before its official launch! If there is any feedback including bug and suggestion reporting, please share with us in this thread. :)
Software- Download the CC 2.0 RC version from HERE.
- Keep your CC 2.0 license (serial number) used for previous Beta test before uninstalling.
- Uninstall CC 2.0 Beta version.
- Install this CC 2.0 RC version.
Release Note
- Enhanced: Appearance Editor can now switch between Traditional/PBR shading systems.
We will provide you the Visual Design Guide and tutorials of CC 2.0 Appearance Editor to guide you to best use the PBR Substance in the coming days! - By switching to PBR_V1_3MAT, PBR_V1_5MAT, or PBR_V1_7MAT for the selected cloth, Character Creator 1.5 decals and patterns may disappear or deviate from expectation, switch to Traditional mode to maintain the same appearance under Character Creator 1.5.
- By switching from a higher number of Color IDs to a lower number, excluded materials will disappear.By switching from a lower number of Color IDs to a higher number,real-time performance may suffer.)
- PBR_V1_3MAT provides the following Color ID: Base, Red, and Green.
- PBR_V1_5MAT provides the following Color IDs: Base, Red, Green, Blue, and Cyan.
- PBR_V1_7MAT provides the following Color IDs: Base, Red, Green, Blue, Cyan, Yellow, and Magenta.
- Fixed: The pants will be broken after adding hair when the character is applied to the sitting poses in the Calibration panel.
- Fixed: The pants will be broken after adjusting "Increase Size" slider of Conform Clothing when the character is applied to the sitting poses in the Calibration panel.
- Enhanced: rlMotion file is now supported when exporting FBX or submitting character to sketchfab
Differences between RC Version & Beta Version
For Beta users to quickly pick up the spec / UI changes, please refer to the following list: - The icon of "Adjust Color" is changed from
to . (The change was made in Beta 2) - The hotkey to rotate IBL image is changed from Ctrl+ / to Shift + i. (The change was made in Beta 2)
- The term to describe non-PBR is changed from Classic to Traditional, so the shader type of non-PBR is named as Traditional Shader now. (The change was made in RC)
- The icon of "Convert Shader" is changed from
to . (The change was made in RC) - Removed the options of "Keep" or "Clear" the unused texture channels. Instead, the program will keep all texture channels, users can delete the unwanted texture manually. (The change was made in RC)
Thank you for your great help to make a better Character Creator!!
|
|
|
|
|
wires
|
|
|
Group: Forum Members
Last Active: 6 days ago
Posts: 5.7K,
Visits: 26.5K
|
Excellent Miranda, and a big thank you to the Dev. team for all the work. :):cool:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
|
|
|
|
|
wires
|
|
|
Group: Forum Members
Last Active: 6 days ago
Posts: 5.7K,
Visits: 26.5K
|
I really like the new installer option to copy over previous content directly in to the new version. :smooooth::cool::)
Let's see what other hidden goodies are included.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
|
|
|
|
|
justaviking
|
justaviking
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 8.2K,
Visits: 26.5K
|
Great news. Looking forward to working with it this weekend.
Glad to see the change to (removal of) the "Keep/Clear" option. I think that will improve usability and prevent a thousand people from asking the same question over and over again.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
|
|
|
|
|
Atonnis
|
Atonnis
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 7 Years Ago
Posts: 78,
Visits: 414
|
Thanks Miranda, So eager to try this out and.... OH MY GOD! KILL IT! KILL IT WITH FIRE! IT'S THE HUMANE THING TO DO!  Looks like I have some more testing and work to do to get characters into Unreal :)
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 62.6K
|
Thanks for the update! :)
|
|
|
|
|
GrannyJ
|
GrannyJ
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 502,
Visits: 1.5K
|
Thanks, Miranda!!! :-)
 iClone Certified Content Developer and Author of the Pinky Frink® Adventure Series & the Pinky Frink® Learning Books site: Granny J's 3D Attic SKYPE = grannyjsplace email: grannyj@grannyjs3dattic.com MY RIG: GPU: Dual GeForce GTX 970M | CPU: Intel(R) Core(TM)i7-5930K @3.50GHz| 32.00 GB RAM | OS: Win 7 Pro SP1 | DX11
|
|
|
|
|
Christy0
|
Christy0
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 1.0K,
Visits: 2.7K
|
LOL!!! That's the way I feel, trying to get my head around all the new update's (an old dog, new tricks, know what I mean) Atonnis (3/10/2017)
Thanks Miranda, So eager to try this out and.... OH MY GOD! KILL IT! KILL IT WITH FIRE! IT'S THE HUMANE THING TO DO!  Looks like I have some more testing and work to do to get characters into Unreal :)
|
|
|
|
|
animagic
|
animagic
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 5 Months Ago
Posts: 15.8K,
Visits: 31.4K
|
Let me also say "thank you" for the great work RL has done :w00t: and report an issue :crying:It may be something that I'm doing wrong, but when I engage the Appearance Editor with PBR_Basic for a character and then select Use Inputs for the skin, the textures are all there, but the skin shows grey. The image below shows this for the head:  I didn't see this mentioned as a current RC limitation, i.e., something you can't do yet...:blush:
|
|
|
|
|
animagic
|
animagic
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 5 Months Ago
Posts: 15.8K,
Visits: 31.4K
|
There is another, more serious problem: when using the PBR material with any clothing, the material assignments disappear, even if you select the correct option to cover all materials. I am showing this for the upper part of a cat suit. The original material assignment (RGB Mask) shows two materials:  As there are only two materials, I select PBR_V1_3MAT when I engage the Appearance Editor for PBR. However, if I now check the material mask (Color ID), there is black only:  I've gotten the same results with other PBR selections and materials. EDIT: There seems to be a bug in the preview of the second image, but it is there when you click...:crazy: or is it? :unsure: Looks OK after my edit... :blink:
|
|
|
|