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michael7
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michael7
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Thanks for the video Rampa.
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Summarizing some options, in random order: > Physics-driven interactions (okay for props, but not iClone's strong point for characters) > Constraint-driven interactions (reasonable in iClone, but easy to encounter arm-twisting joint motions, and other unrealistic reactions) > Hand-animated "faked" interactions, the keyframed iClone version of traditional cel animation (tedious, and so waiting for the graph editor in iC7) > Motion capture (difficult to do if you're not capturing both actors at the same time, and possibly expensive) > Non-iClone solutions (a more complex, and possibly more expensive solution, tough for part-time hobbyists on a budget)
Is that a reasonable summary, without digging in the specific "how" instructions? Did I miss a major category from the list of tools?
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 11,
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rampa (2/11/2017) Here is a tutorial on setting up two character interactions using dummy blocks and reach target.
thank you a lot, rampa. Very usefull
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Pixtim
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Pixtim
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
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rampa (2/11/2017) Here is a tutorial on setting up two character interactions using dummy blocks and reach target.
Excellent tutorial Rampa! I would have been very happy to find it a year ago, when I discovered Iclone! :) These tools are very effective but the settings are not obvious to find alone when you discover the software. They are an important reason why Iclone has been integrated into my workflow!
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