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Character interactions. How to do ?

Posted By shil 8 Years Ago
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Character interactions. How to do ?

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Pixtim
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rampa (2/11/2017)
Here is a tutorial on setting up two character interactions using dummy blocks and reach target.


Excellent tutorial Rampa!
I would have been very happy to find it a year ago, when I discovered Iclone! :)
These tools are very effective but the settings are not obvious to find alone when you discover the software.
They are an important reason why Iclone has been integrated into my workflow!



shil
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rampa (2/11/2017)
Here is a tutorial on setting up two character interactions using dummy blocks and reach target.




thank you a lot, rampa.
Very usefull
justaviking
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Summarizing some options, in random order:
> Physics-driven interactions (okay for props, but not iClone's strong point for characters)
> Constraint-driven interactions (reasonable in iClone, but easy to encounter arm-twisting joint motions, and other unrealistic reactions)
> Hand-animated "faked" interactions, the keyframed iClone version of traditional cel animation (tedious, and so waiting for the graph editor in iC7)
> Motion capture (difficult to do if you're not capturing both actors at the same time, and possibly expensive)
> Non-iClone solutions (a more complex, and possibly more expensive solution, tough for part-time hobbyists on a budget)

Is that a reasonable summary, without digging in the specific "how" instructions?
Did I miss a major category from the list of tools?



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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michael7
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Thanks for the video Rampa.
michael7
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sw00000p (2/11/2017)
[quote]xialin (2/10/2017)
Ok, so now i start with the basics. Experimenting and also faking interactions. Without physics but with motion graph and key framing following sw00000p's method.

If you.....
~ Pose
~ Block
~ Set Tangents
You are accurately controlling the animation.
....Nothing fake here..... You are applying animation skill. ;)

This is ONE way to do it. And it's adequate to " standardize " the medium so a skill set and a common language are shared. But it's also for the untalented, If you stay there. The talented will move past it and experiment and create new and other ways of doing these things, because they are the ones that can easily take what they've visualized and put it on page.
Ziggy72
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Excellent little tutorial Rampa, it's great that people care enough to make these.  I started thinking about using it for trapeze artists, chains of them swinging about... :)


My YouTube Animations
Rampa
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Here is a tutorial on setting up two character interactions using dummy blocks and reach target.


Rampa
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Sorry. Been busy all day. I'll make it shortly. :)
michael7
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rampa (2/10/2017)
If you need lots of contact between characters, you can attach little cubes (or triangles, or whatever) to various bones at the points of contact. Then you have ready to use reach targets for lots of interactions.

So put cubes on the shoulders, hips, and head to be reach targets.

Holler if you would a video demo of what I'm talking about. :)


I wouldn't mind seeing that Rampa, is the video on your you tube page?

shil
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Interesting informations here. Thanks for your sharing.

@Rampa.  Yes, would like to watch a demo about your technique.
@Mark   Like your video. Like cheese too   :):)
I went check alan marques website. Glad to see a big guy like him on the reallusion forum.
Ok, so now i start with the basics. Experimenting and also faking interactions. Without physics but with motion graph and key framing following sw00000p's method.

Maybe some day we will have a ik feature, but between two different characters.:Whistling:

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