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Issues & Suggestions

Posted By Miranda (RL) 9 Years Ago
Rated 5 stars based on 1 vote.
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GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
Posted 8 Years Ago
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@brainsguy
This could indeed be avoided with having a V-Pose as an alternative to the default T-Pose.
This is a perfect example why we need such a pose.
Of course, ideally, having the choice for exporting arbitrary pose would be a must.

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

eternityblue
eternityblue
Posted 8 Years Ago
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Just a thought for a future version, but it would be nice to have animations part of the calibration tool. Weight mapping would be nice right there too. Wait, hey, it would be nice to be able to define some default actions as a persona, 'character' is so much more than just the physical existence. 

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GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
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Same thought here, and even going further and bring back the 'Director' mode we had once in older version of iClone, I regret this feature which was in essence machinima spirit. We could then have a "Character Trainer or Educator" aside or inside "Character Creator" with which we could prepare behaviors, perhaps with Behavior Trees like found in UE, so we could prepare actions and reactions to realtime "events" and direct parts of a movie in realtime. In short, adding some 'soul' to our characters.

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

eternityblue
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It boggles my mind that they remove that feature. They also used to have some facilities to express general emotional states,  but that is no more. It seems personas never developed fully to me. 

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GOETZIWOOD STUDIOS
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I agree, Persona is what should have become the essence of such application.
I mean by that we could direct movies by giving "intentions" and editing "intention clips" instead of manipulating motion clips (which should be part of the prepared "Personas")

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

eternityblue
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We are waiting on the new demo video of the professional animation features, so maybe some of this will be addressed. But stuff like foot sliding I hope does not get neglected. 

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Kevin.S
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This is a new one i have never seen
https://forum.reallusion.com/uploads/images/91a76a3f-fe45-4d18-b6af-d73.jpeg


Freelance Artist Kevin.S



https://forum.reallusion.com/uploads/images/57cedd8e-58c4-42ce-b2f4-9646.png https://forum.reallusion.com/uploads/images/5a59e070-66a0-4914-b0a5-b2dc.png 

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Snarp Farkle
Snarp Farkle
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grabiller (1/14/2017)
@brainsguy
This could indeed be avoided with having a V-Pose as an alternative to the default T-Pose.
This is a perfect example why we need such a pose.
Of course, ideally, having the choice for exporting arbitrary pose would be a must.


There is a "Y Pose" in iC6 that you could use.




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GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
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Snarp Farkle (1/16/2017)
grabiller (1/14/2017)
@brainsguy
This could indeed be avoided with having a V-Pose as an alternative to the default T-Pose.
This is a perfect example why we need such a pose.
Of course, ideally, having the choice for exporting arbitrary pose would be a must.


There is a "Y Pose" in iC6 that you could use.



Yes I know, I mentioned it in the V-Pose specific thread. Unfortunately CC2.0 only export T-Pose, even if you set your Character with this Y-Pose : /

--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

eternityblue
eternityblue
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Has anyone had any issues creating morph sliders? I can create them for heads, but when I try creating a teeth morph slider, it appears to be created, will work with the dummy that contains the morph, but as soon as I reload a new character and try to apply the morph, it is just gone. 

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