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Issues & Suggestions

Posted By Miranda (RL) 10 Years Ago
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animagic
animagic
Posted 9 Years Ago
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One minor annoyance for me is that Ctrl-S is interpreted as "Save As" instead of "Save". This slows down quick intermediary saving of the project. I would like for Ctrl-S to simply mean "Save" as it does in iClone and almost all other applications. Ctrl-Shift-S can then be "Save As". Other than that, CC2 is a joy to work with.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

adolf.antareus
adolf.antareus
Posted 9 Years Ago
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Edited this post by the approval of Adolf. 
Adolf used the wrong CC version which was provided through 3D Character Design Contest. All the issues were proved to be fixed in the current CC 2.0 Beta, so I remove all the images and darken the issues to avoid confusion.



Hi everybody!

Not much time to check older posts, so I'm sorry if I repeat some issue... :Whistling:

1- Selecting "Mirror" option in "Mesh Editing" causes CC crash!

2- Still in "Editing Mesh", I can do multiple polygon selections holding pressed the CTRL key while clicking with the mouse, but if I select something wrong, I can't de-select just the wrong selection and I must to start again from the beginning. I'd suggest to implement the 3DMax hotkeys... You already have (CTRL + Click) to add selection, but I would add, (ALT + Click) to un-select polygons.

3- I wanted to use a black essential skin on my character, but instead to become black, my character got that bizarre albino look...I tried changing the shader from PBR to Legacy but the result was the same...

4- It seemed to me that now, the skin joins are visible due to some slightly changes on the light. First, I noticed it with a character designed by me and I thought that maybe I had changed some skin parameter, but then, I used a essential character as it comes with no further manipulations and... Well, look at the picture below.

5- Also, the eyes of the characters always look as blinded by eye cataracts. I realized the problem is caused by the specular value of the eye material.

Reducing it to zero, the yes become normal again... It's just the "eye" material, the "cornea" material can keep some specular value to look shiny. (Although I reduced the standard value).

6- Every time I try to save some shoes, CC crashes! I tested saving shirts, pants and other clothes and it worked fine, but something happens with the shoes... :blink:


And that's all at the moment... :)

Cheers!

Adolf

justaviking
justaviking
Posted 9 Years Ago
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adolf.antareus (1/10/2017)
2- Still in "Editing Mesh", I can do multiple polygon selections holding pressed the CTRL key while clicking with the mouse, but if I select something wrong, I can't de-select just the wrong selection and I must to start again from the beginning. I'd suggest to implement the 3DMax hotkeys... You already have (CTRL + Click) to add selection, but I would add, (ALT + Click) to un-select polygons.


I suggest "Ctrl-Click" be a simple toggle:
> If you Ctrl-Click on a non-selected polygon, it adds it to the group of selected polygons
> If you Ctrl-Click on an already-selected polygon, it removes it from the group of selected polygons

In other words, keep doing Ctrl-Click on the same item, and it will select-unselect-select-unselect... etc.

That is consistent with how Windows Explorer select files, and many other applications follow that same convention without requiring an additional keyboard shortcut.

That behavior should be the same for props or almost anything that can be multi-selected.


P.S.
Thank you for noticing it and sharing your discovery.




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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luke (RL)
luke (RL)
Posted 9 Years Ago
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waveact (1/6/2017)
thanks all your suggestions, some items have been developing

here is "set default character" and "load atmosphere will enable sync to sky automatically"





already fixed:
- tool tip for metallic and roughness ( stupid issue ... )
- set default character ( not project )
- load atmosphere will enable sync to sky automatically
- tessalation / displacement control
- AO
- invert problem when using image with alpha channel

list of under development :
- load character doesn't change environment
- default fbxkey ( I hope ... )

internal discussion ( fighting or thinking ) :
- hide mesh information disappeared when export iAvatar using iClone 6.5 version
- IBL hotkey ( @Hiro, we want to give you a "beta finger", how is your thumb size ?  )
- morph slider editor does not remember slider path
- DISPLACEMENT channel on PBR shader is inverted
- brightness slider has strange result when using invert
- keep values of adjust color when save project
- Worse, Diffuse Lighting disappear suddenly/abruptly on any Surface with Opacity < 100 (or parts of Surface that has Opacity < 100 due to Opacity texture channel).
- save material
- "save" and "save as" hot key

should not have in this version ( 2.0 official ) :
- mask or brush tool
- Lack of Transparent Shadows through Surfaces with Opacity (either parameter or texture channel) < 100.
GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
Posted 9 Years Ago
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@waveact
Awesome! Thanks a lot for paying attention to our requests and for your efforts fixing those.
Regarding AO, it is not mentioned in your video but, AO should also have effect if an Ambient color is used (even if IBL is off) (and of course have effect on the Ambient color only, not the direct lights as well).

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

eternityblue
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Posted 9 Years Ago
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I don't know if this has been discussed, but the inability to have mesh on the face conform to viseme morphs is a real drag. It even affects the Reallusion supplied hair when the forehead is furrowed. It is especially bad when you are using more extreme morphs. Facial hair like eyebrows, beards and moustaches are a big part of character design, and though there are some ways to work around this, they don't look so good, and definitely not realistic. It would be really nice to have the option of conforming mesh with viseme support inside CC. Please?

I added a suggestion to the feedback tracker, so please vote it up if you agree. Thanks!

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Miranda (RL)
Miranda (RL)
Posted 9 Years Ago
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Hi Justaviking, it might be a little bit late, but your guess is correct. :D
Appearance Editor have both PBR and non-PBR, so we need to grayed out the Shader Type when the Appearance Editor is open.

justaviking (1/1/2017)
A little "Ah ha!" moment...

Maybe everyone else already knows this, but I'll share my experience, just in case.
(I should make a video tutorial out of this, and a couple other things I've gotten better at.)

I was bothered by what appeared to be an inconsistent locking of the "Shader Type" (Classic/PBR) drop-down list.

It would often be grayed-out, and I blamed it on a number of things, but could not duplicate it reliably for reporting in FeedBack Tracker.
> Was certain clothing?  Nope.
> The "Clear/Keep" option that was at the root of a bug I found?  Nope.
> Skin?  Nope.
> Certain PBR Substances?  Nope.
>  What, and when, and why was this happening?

I finally figured it out.  The "Shader Type" cannot be changed when the Appearance Editor is opened.
I guess that makes sense.


luke (RL)
luke (RL)
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waveact (1/6/2017)
thanks all your suggestions, some items have been developing

here is "set default character" and "load atmosphere will enable sync to sky automatically"


AO 




new feature :
- zoom to mouse position

- you could change shader type when you opened the appearance editor

already fixed :
- tool tip for metallic and roughness ( stupid issue )
- set default character ( not project )
- load atmosphere will enable sync to sky automatically
- tessalation / displacement control
- AO ( part of )
- invert problem when using image with alpha channel
- IBL hotkey ( should change to "\" )

list of under development :
- load character doesn't change environment
- default fbxkey ( I hope ... )
- Worse, Diffuse Lighting disappear suddenly/abruptly on any Surface with Opacity < 100 (or parts of Surface that has Opacity < 100 due to Opacity texture channel).

internal discussion ( fighting or thinking ) :
- hide mesh information disappeared when export iAvatar using iClone 6.5 version
- morph slider editor does not remember slider path
- DISPLACEMENT channel on PBR shader is inverted
- brightness slider has strange result when using invert
- save material
- relation between AO and ambient color

should not have in this version ( 2.0 official ) :
- mask or brush tool
- Lack of Transparent Shadows through Surfaces with Opacity (either parameter or texture channel) < 100.
- "save" and "save as" hot key
- keep values of adjust color when save project

TheOldBuffer
TheOldBuffer
Posted 9 Years Ago
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Great new feature, hope the same will be implemented in iClone 7.

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brainsguy
brainsguy
Posted 9 Years Ago
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Is there any way to save poses with characters in FBX export?
Sometimes have an issue with pants that have baggy knees on import.
This could be fixed if I could export a base character with the legs further apart.https://forum.reallusion.com/uploads/images/b73e5c6f-d2be-4a71-b8c1-15d7.jpg

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