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iClone 7 Pre-Sale Offer - Now Available

Posted By Peter (RL) 10 Years Ago
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animagic
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Posted 10 Years Ago
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Before we get to excited about missing features in comparison tables, let me point out as a consolation that those tables are usually wrong on initial publication. They have been so in the past. With Thanksgiving, it's a four-day weekend in the US (where RL Sales are located), so there's little chance for clarification until Monday.

Specifically then, the most glaring omissions concerning 3DXChange are:
- No more OBJ export in 3DX Pro
- No more iProp, iAvatar, iAcc, VNS, 3DS, SKP import in any edition (the missing iClone formats tells me someone definitely messed up)

And possibly others.

As a writer/editor it pains my that RL publishes sloppy content on such a joyous occasion, but there is a long tradition of that.




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JIX
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Good point, Animagic. Hopefully it turns out that way. 

Maybe you guys will even have a new president-elect. Everything is possible nowadays. ;)
pumeco
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@Gerry
Sorry, I know what happened there. I was thinking of those same OBJ meshes you linked to in your reply to sw00000p.  I've never actually made use of it and just assumed that as there ore OBJ files in it, that the clothes would be treated the same way and just required a different download.  I see now it's just a way to build clothes upon them, no clothing OBJ meshes.

Without even trying it, I'm guessing I cannot edit those meshes in Blender to make morphs for CC.
Lets hope Job is right!






RobertoColombo
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One thing I am also curious about is:

"- Morph Editor (morph import and blend shape management)"

I wonder if 3DX7 will be able to recognize Blender "shape keys" (3DX6 does not).
That would be another wonderful plus: it would open the door to a lot of new and creative possibilities.

  Roberto


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urbanlamb
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although I can understand here is the other side of the coin.  I only use iclone stuff inside iclone and i make silly things and import them into iclone, but because I simply wanted to export a file intact to see how it was set up etc etc for use inside iclone I have always had to purchase the pipeline format... not because I was exporting iclone content for use in a unity game or whatever, but simply because I needed to export a few reallusion  made products (characters with clothes mostly) to get the information for use on something I made for use in iclone.     So i have been doing this since they introduced the pipeline version in iclone 5...

So although I feel your pain I have been quietly experiencing it since iclone 5 pipeline was introduced so.....

I also paid for a couple of export licenses I guess I should mention that.. not a lot but i was using blender and I needed some information to reverse engineer the stuff so i could get stuff into iclone for use. So been paying all along really... 

edit this is fbx exports of course .. bones and weights mostly ..a couple animations stuff like that.   

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KLS_PROD
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I've started doing a lot more in Maya over IClone so that I can have granular control over every aspect of projects. 
As a software developer, I like that IC7 will open up it's API and also finally allow scripting. 
The new GI feature along with the dev tools will make me reconsider my workflow a bit.

Questions.
1.  Will 3DXChange Pipleline be 64bit?  (Currently the executable has to be modified to load large models beyond the 32bit memory max)
2.  Any word on final render improvements?  More render engine choices or at least animation improvements with Indigo?
3.  Will IC7 scripting give users control over things like the environment, character/prop animation, facial animation, keyframe animation, defining diffuse/glow,etc... maps?

Hopefully more information will be published as to exactly what we can expect in IC7 throughout 2017.

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animagic
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sw00000p (11/26/2016)
pumeco (11/26/2016)
Lets hope Job is right!

There is NO typo or mistake in that message.

As I've made clear in my post is that the list is in error and doesn't make sense (no import of iClone formats in any version for example) . Also, it is not the first time that information is published in haste and had to be corrected. I know you have your own conspiracy theories about RL, but let's just wait tell next week and get information from someone who knows the facts. Further speculation is pointless and only makes those who actually use iClone for the majority of their work unhappy and we don't want that do we?



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mtakerkart
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@KLS_PROD

If you're a serious developper . You can ask directly to reallusion at developer@reallusion.com.
Regarding what they answer me on facebook , there're open to that.
urbanlamb
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When are the next videos coming out LOL so i know when to come back and check the forum. :P    

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justaviking
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urbanlamb (11/27/2016)
When are the next videos coming out LOL so i know when to come back and check the forum. :P    


If I read this correctly...
https://www.reallusion.com/event/iClone7-preorder/

WIP Video #1 = November (11th month in 2016)
WIP Video #2 = January 2017 (1st month)
WIP Video #3 = Febrary 2017 (2nd month)

https://forum.reallusion.com/uploads/images/43a8d61c-3b2c-4b06-8643-c82c.jpg





iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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