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justaviking
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justaviking
Posted 9 Years Ago
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Kelleytoons (1/7/2016) JV,
It's VERY different...We have three things, right? a) Real time window b) Render Preview (F10) c) Render - the actual final rendering I wasn't 100% sure which "preview" the OP was referring to, "a" or "b". I understand "a" not being an exact match, but "b" and "c" should be extremely close, if not identical. If not, what is the purpose of "b"?
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Kelleytoons
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Kelleytoons
Posted 9 Years Ago
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I don't use the preview so we'll have to let the OP speak for themselves (but Real Time doesn't even come close). But it's also, as Rampa alluded to, more a matter of the fact you can't blur the background enough. Which is to say it wouldn't be bad if the real time didn't match if you COULD get it blurred enough, but you can't. No matter how much you try you won't get the blur you see in Real Time. Which is a bug.
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animagic
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animagic
Posted 9 Years Ago
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justaviking (1/7/2016) We have three things, right? a) Real time window b) Render Preview (F10) c) Render - the actual final rendering
I wasn't 100% sure which "preview" the OP was referring to, "a" or "b".
I understand "a" not being an exact match, but "b" and "c" should be extremely close, if not identical. If not, what is the purpose of "b"?
I just checked and b and c are the same, so you can use that to know what the render will look like. It's just that the amount of DOF in the real-time preview (a) is much more pronounced. One can understand a difference in quality (ragged edges or not), but the essence should be similar such as the amount of DOF. This would be a lot of extra work, but I wonder if a better DOF could be achieved in Post, making use of Rampa's depth render (as discussed in the Anamorphic thread).
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urbanlamb
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urbanlamb
Posted 9 Years Ago
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Kelleytoons (1/7/2016) JV,
It's VERY different -- if examples posted here aren't enough I can show on my machine, but it's most noticable when you have DOF adjusted so the background is blurred almost out (as you would for closeups of characters in most movies). In those cases it doesn't even come close to what you see onscreen (and in point of fact I would say is unusable as a render -- for a movie I'd actually just composite but because that's a PITA sometimes, particularly with a moving camera, it really should be fixed).
I don't expect it to be an exact match for any render, but I do think it needs to be enough of a match that you can tell what you are going to get.yes the dof is not "wysiwyg" its much stronger in the little preview mini port window then what actually happens or even on the main screen. I recall this being true in iclone5 as well this is when I noticed it. Its about half I think of what you see in the preview window. I dont know if its a bug or intentional but its not new. I just got used to it. There is a definite difference though and when I use the dof stuff I have to render out a final image to see what its really like and adjust some more.
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justaviking
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justaviking
Posted 9 Years Ago
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animagic (1/7/2016)
justaviking (1/7/2016) We have three things, right? a) Real time window b) Render Preview (F10) c) Render - the actual final rendering
I understand "a" not being an exact match, but "b" and "c" should be extremely close, if not identical. If not, what is the purpose of "b"?
I just checked and b and c are the same, so you can use that to know what the render will look like. It's just that the amount of DOF in the real-time preview (a) is much more pronounced. One can understand a difference in quality (ragged edges or not), but the essence should be similar such as the amount of DOF. Thanks for the quick test and clear feedback. At least there's a quick and easy way to see what you'll get, but I agree the "real time" view should at least be close to what you'll get when you render, not half or double.
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kristiinakello
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kristiinakello
Posted 9 Years Ago
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Hi, I'm a newbie here, I hope you don't mind me replying to a slightly older thread but this is exactly the main issue I'm having now and I couldn't find anything more recent about this topic. I want to use iClone for pre-visualisations of short films, and for that I really need DOF effects (this isn't just about style but about storytelling techniques). The DOF looks great in the realtime window, but the effect in the render is nowhere near as good, it just doesn't render properly. The difference between in and out of focus areas in the rendered version is is far too small. Kelleytoons (1/7/2016) I don't use the preview so we'll have to let the OP speak for themselves (but Real Time doesn't even come close).
But it's also, as Rampa alluded to, more a matter of the fact you can't blur the background enough. Which is to say it wouldn't be bad if the real time didn't match if you COULD get it blurred enough, but you can't. No matter how much you try you won't get the blur you see in Real Time. Which is a bug.This. It's possible to work around a mismatch between realtime and render, if that was the only problem then you could deliberately overdo DOF in the realtime window so that it would look OK in render. But if the DOF is going to continue to be poorly rendered no matter what settings you choose, then DOF rendering is broken because it isn't applying the effect strongly enough. Apologies in advance if I'm missing something, I've tried to Google this but this thread is the only one I could find that mentioned the problem.
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Cricky
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Cricky
Posted 9 Years Ago
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Have you tried adjusting your Focal Range once the Item you want is selected? If not, try dropping the Focal Range to 200 or less to get a more pronounced effect. The background will Blur.. I have done a rendering using both Preview and Final, and although there are subtle differences between the two, the blur can be seen in both. Remember, this is a keyed option of the camera, so to hold a particular setting, copy the key and paste it out as far as needed to hold that setting for a chosen range. Without the copied key, you will get slow transitions between the various settings. You need to adjust the Focal Range to a smaller setting to get what you may see in the Preview as you are working, and you should get a much better result after rendering. kristiinakello (10/28/2016)
Hi, I'm a newbie here, I hope you don't mind me replying to a slightly older thread but this is exactly the main issue I'm having now and I couldn't find anything more recent about this topic. I want to use iClone for pre-visualisations of short films, and for that I really need DOF effects (this isn't just about style but about storytelling techniques). The DOF looks great in the realtime window, but the effect in the render is nowhere near as good, it just doesn't render properly. The difference between in and out of focus areas in the rendered version is is far too small. Kelleytoons (1/7/2016) I don't use the preview so we'll have to let the OP speak for themselves (but Real Time doesn't even come close).
But it's also, as Rampa alluded to, more a matter of the fact you can't blur the background enough. Which is to say it wouldn't be bad if the real time didn't match if you COULD get it blurred enough, but you can't. No matter how much you try you won't get the blur you see in Real Time. Which is a bug.This. It's possible to work around a mismatch between realtime and render, if that was the only problem then you could deliberately overdo DOF in the realtime window so that it would look OK in render. But if the DOF is going to continue to be poorly rendered no matter what settings you choose, then DOF rendering is broken because it isn't applying the effect strongly enough. Apologies in advance if I'm missing something, I've tried to Google this but this thread is the only one I could find that mentioned the problem.
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Rampa
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Also try setting the output to "Preview" instead of "Final Render". I find I generally get better results with DOF and shadows when I do. The quality doesn't seem to suffer at all. But you do not get super sampling. Make sure you have nothing selected, as the yellow marquee will get rendered if you do. 76% of original size (was 661x19) - Click to enlarge
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kristiinakello
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kristiinakello
Posted 9 Years Ago
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Cricky and Rampa, thanks for the replies!
Cricky, dropping focal range just reduces the area out of focus, it doesn't make the out-of-focus area more blurred. The problem is that the blurring isn't strong enough in the final render (whereas it is strong enough in the preview).
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Cricky
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Cricky
Posted 9 Years Ago
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Have you tried Hardware Video Encoder Rendering as an option to see if your graphics card produces a quality you want? I used the focal range on two versions, and both are similar in results whether it was preview or final. The focus range did increase the output results on final that looked almost exactly as the preview. kristiinakello (10/30/2016) Cricky and Rampa, thanks for the replies!
Cricky, dropping focal range just reduces the area out of focus, it doesn't make the out-of-focus area more blurred. The problem is that the blurring isn't strong enough in the final render (whereas it is strong enough in the preview).
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