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UE4.13 supports Alembic import now!

Posted By Rampa 9 Years Ago
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UE4.13 supports Alembic import now!

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animagic
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Posted 9 Years Ago
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Interesting... As this will cost money, this will have to be my Christmas present...:w00t:

EDIT: Fixed typo...:blush:




RobertoColombo
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mtakerkart (8/18/2016)
@Animagic

Realtimer from reallusion wrought this:
"The precise metallic, roughness definition and enhanced IBL controls over environmental reflection will provide a whole new level of realism for iClone users. Other than PBR, users can expect a big visual leap in the future iClone 7 release."
in this topic: https://forum.reallusion.com/FindPost270895.aspx

This 2 informations said that PBR is for Iclone 7 in dec 2016...




That´s a post in a comment section of Facebook!!!
C´mon... let´s stop pushing out non-fact-based ideas: what if the RL employer just wrote something according to rumours he heard, which could be anything that changed the day after? I can tell you that it happens EVERYDAY in a company, because the management plans can change quickly but official statements are always cautiously issued at a slower pace.
To be fare, many times Peter mentioned that "for this round of update..." etc. etc. which literrally means that we can expect other IC6 updates.
So what? Will we have IC7 and IC6.6 at the same time ? :P

Moreover, I am totally on Job´s page: an update is more welcomed than a new release (cheaper!).

Cheers

  Roberto






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Atonnis
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animagic (8/17/2016)
@Attonis: Since Rampa is talking about Alembic: this is exported directly from iClone and does not involve 3DXchange, except that you need Pipeline for the Alembic export capability to be available in iClone.

An animated model should retain its animations in Alembic, but textures are a different story and need to be applied separately. As this can be a pain, RL is working on some kind of mapping utility to make this easier.

I've done successful Alembic exports to other applications, so it's not immediate obvious why it doesn't work fro Unreal.


I noticed a significant performance drop in UE4 as well, but that just might be some optimisation is needed.  I also spent some time individually going through and mapping materials to the correct slots, but the materials that come out of the 'export materials' checkbox are most definitely not usable in UE4.  I had nightmares about what I'd created last night.  Instead I've been working this morning on drawing up a map list of what material goes where from a separate FBX export of the model.  I've also been trying to get the model to show any sign of animation in the hair (for example) when I put it into the game, but it would appear (so far) that it won't work during normal movement and that I have had to add a special 'play animation' to the character blueprint or in the animation blueprint.

Much of this may stem from my lack of experience with alembic, but I learn and test fast so I'll see what I can come up with.  I also have an obsession with optimisation so the current methods aren't working for me.

mtakerkart
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@Roberto

I never saw some one of Reallusion posting rumors. Since version 2.0 , Iclone version have 2 years of Life. V6 came out in 2014.
RobertoColombo
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Let´s see.
The discussion is just moot: only the next months will say waht´s going to happen.
In reality, Peter (RL) just posted in another thread that we are going to see pretty soon some news about face expression for next iClone... which seems to marry your thesis of a forthcoming iC7 version.
Anyway, I still hope in some cool new features coming out in some IC6 updates....
Mostly because IC6 is pretty much stable and (personally) I haven´t used all of the new features that were introduced yet.

Obviously if IC7 will open the door for a SDK I won´t say no ;)

Cheers

  Roberto


My PC:
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VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

animagic
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mtakerkart (8/18/2016)
@Roberto

I never saw some one of Reallusion posting rumors. Since version 2.0 , Iclone version have 2 years of Life. V6 came out in 2014.


Not that it is of any importance, but iClone 5 came out in Sept 2011 with the last update (5.5) in Aug 2013, so that's a two year update cycle. However, IC 6 was released in Dec 2014, so that was more than a year later.

Following this schedule, there should at least be one more major 6.x release. According to this page, http://www.reallusion.com/iclone/iclone_ComingFeature.html, there is besides an updated MixMoves (which was released) also an improved Locomotion system to be expected in 6 (without sliding feet). That would be great of course. I don't know where PBR would go, but we know when.

Obviously this is all pure speculation. In the coming months, we will know if there's a 7 on the horizon, with previews etc. I'm looking forward to a curve editor and a mirror...:P




Atonnis
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RobertoColombo (8/18/2016)
Let´s see.
The discussion is just moot: only the next months will say waht´s going to happen.
In reality, Peter (RL) just posted in another thread that we are going to see pretty soon some news about face expression for next iClone... which seems to marry your thesis of a forthcoming iC7 version.
Anyway, I still hope in some cool new features coming out in some IC6 updates....
Mostly because IC6 is pretty much stable and (personally) I haven´t used all of the new features that were introduced yet.

Obviously if IC7 will open the door for a SDK I won´t say no ;)

Cheers

  Roberto


I personally don't see the discussion, as it was, to be moot. I'm trying to figure out alembic imports into UE4 and someone started rambling about rumours of IC7.

What we could do with is some useful (no wikipedia or overly scientific links) information about the alembic format and how to work with it. If IC is to be all it can be in a growing market of animation and character creation tools then I think we should be helping to produce or at least figure out with and for our fellow users how best to use the product.

Atonnis
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