sboyd2kus
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sboyd2kus
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 16,
Visits: 83
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Hmmm. I export from DAZ with over 100 morphs for character creation in UE4. I wonder if that is why I have to manually set the visemes, as you suggest?
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Snarp Farkle
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Snarp Farkle
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 770,
Visits: 3.6K
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planetstardragon (7/2/2016) i've had to do my own custom visemes from way back even when the duf was working, i had customized my expressions / morph exports, and for some reason this invalidated the duf file - after you do enough of them, it becomes second nature and actually the preferred way over generic settings, and is pretty routine once you memorize the settings. Totally worth the extra step for the sake of having a larger morph selection built into my characters and customized expressions. I too prefer to do my own custom visemes, trying to add any expressions before or after using the iClone duf files totally screws up the visemes and most other settings when brought into 3DX, I always had to redo them so considered it a waste of time.
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
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