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davide445
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davide445
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 98,
Visits: 852
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I was seriously wondering if I really need to purchase iClone, exactly for his really limited engine. IMHO the recent moves with Allegorithmic, Glare Tech, 360 and VR are just ways to gain time while working on PBR and an updated engine. It needs time and resources to do it without loosing the easy of use that's RL real seller. So after re-evaluating Unity and Unreal available sequencer (both integrated and external plugin) I still decided to go on and purchase iClone+3dxchange+asset bundle. Main reason are two: I need to learn a lot of things about 3d and think this path is the more productive in term of real intermediate results, and since RL is working on PBR I hope a engine refresh it's not too far away.
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planetstardragon
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planetstardragon
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
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to be honest, it really shouldn't be a thing of this software or that software - each software has their strengths and weaknesses. Iclone is very good for quickly setting up scenes and designing characters / generating motions procedurally. The worst thing i think an artist can do to himself is have someone look at his work and say "ahh, obviously they used x software to make this" - the best work i've seen out there is always a combination of software and techniques. you won't go wrong by having iclone in your workflow / pipeline, but you will be limited if you expect it to do everything as well. For right now though, You can get really close to that render in a combination of iclone / iclone effects filters / and something like hit film treating the color. The more videos you see on how hollywood pros making top shelf videos, the more you see depending on one software to get everything done is an illusion.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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Rampa
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Group: Forum Members
Last Active: 2 days ago
Posts: 8.2K,
Visits: 62.6K
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Unity can be made to look very good. At defaults it looks about the same. Those horse examples looked a bit dark to me, especially the Unity one. There is some pretty interesting voxel cone lighting development going on though. UE4 and Cryengine are also strong in that area. Character animation is the probably the trickiest part with these engines. Stuff like motion blending with non-player characters and stuff. Although it is getting pretty close. Have a look at the character motion stuff that Slate can do. Its big strength is that it can do these things in "edit" mode, vs having to run the game. http://slate.paradoxnotion.com/One day I may try some of these other tools, but I bought into iClone long before these other tools could do what they do now. So it's more economical, and easier, for me to stick with iClone.
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planetstardragon
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planetstardragon
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
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here's a quick test I did with one of the default sample projects in iclone - what you should know with iclone, is that iclone is non-linear - meaning you will have to wrestle with the brightness contrast and shadows to get that linear look that's in the video - the goal would be to make iclone as bright as possible without washing it out, then restoring some of that color in your video editor with effects. sometimes it helps to understand the "Why" something is the way it is , so you can develop a "How" to fix it. :) put an image like this in your video editor, adjust the sharpness and tweak the shadows / contrast to get closer to the zelda video. basically what you would be doing with this approach is manually crossing over from a non linear workflow to a linear workflow via effects.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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davide445
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davide445
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 98,
Visits: 852
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@planetstardragon HitFilm Pro It's already part of my tools, another one I'm about to introduce is 3d-Coat, but I will need to prioritize. Also having Indigo I want to use it, but to be honest with a bugged plugin and for the results I've seen (really good as artistic work, but far from what Indigo is really capable of) didn't worth the trouble, will waiting for fixed plugin and stable Indigo. @rampa Slate it's indeed interesting, but still it's an third party add on of a complex package made for other goals. Unreal Sequencer is integrated, but the whole thing is even more complex. Needing to invest money and time
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planetstardragon
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planetstardragon
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
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@david, that render was right from iclone - indigo won't give you that zelda look - that render is more toon than photorealistic. iclone and hitfilm will though. the real challenge is crossing over from non-linear to linear to get the shadows right, iclone can brighten up the scene and hitfilm can sharpen in the details.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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Postfrosch
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Postfrosch
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6.9K,
Visits: 18.4K
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This is just a small test with IC 6 per. I wanted to look only times what effects you can achieve with IC It would be safe to make even more. It is said wiue just a test of pure curiosity asu Greetings from Germany Postfrosch
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davide445
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davide445
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 98,
Visits: 852
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Nice work. I hope to be able to achieve similar results and only next being able to say I'm limited with IC engine
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