Zelda style


https://forum.reallusion.com/Topic289252.aspx
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By davide445 - 10 Years Ago
For my stage background I want to achieve a look similar to the new Zelda

interested to know if someone has examples about a similar look achieved in iClone. 
By davide445 - 10 Years Ago
I suppose Toon Shader and effects such as NPR will achieve similar result
By mark - 10 Years Ago
You should be able to get pretty close to that look with the HDR controls and the IBL controls and maybe the shadow Opacity adjustment.
By madicloner - 10 Years Ago
Sorry, you can´t do that in iClone.
Not at all. iClone has no scripts for all the automated animations, that you need and can´t output such graphics. Toon shader has nothing to do with such graphics. This shader only makes out of the middlesize iclone quality output very bad quality graphics without details.
You can go Unity, take the horse pro pack, a fantasy tps and any good nature environment - and you are near to your goal. With iClone you need the horse pack, some fantasy animation packs and some weeks for learning iclone and activating the animations at the right time. But without PBR and other modern graphics tools you got no chance getting a similar result in iclone.
By davide445 - 10 Years Ago
I know I can't achieve with iClone AAA graphics quality in term of animations complexity, graphics effects and details, something I can find in Unity.
I'm interested to know if I can achieve this style, in term of colors and general appearance. Avoiding in fact too many details and pushing for the cel shading style.
I didn't want realism, I want stylish visuals. Something I can find in @mark videos just as example.
By mark - 10 Years Ago
As I said before..."You should be able to get pretty close to that look with the HDR controls and the IBL controls and maybe the shadow Opacity adjustment."  ;)
By Rampa - 10 Years Ago
I've seen iClone works that could get pretty close to this if they did not rely on the default ambient lighting. For an outdoor daylight scene, it is way to dark. So yeah, like Mark said, IBL lighting, or just crank up the normal ambient to like "white". Then turn down your main light(s).

I wonder if we could get an "iclone challenge" going. Someone could pick something like this for the community to have a go at.
By madicloner - 10 Years Ago
Well, just compare a similar scene in both engines:
That are just totally different worlds.


Best I have found and x hours of work.



Next best fitting content and some minutes of work.

By stevevonder - 10 Years Ago
...if I see this, I am wondering, why RL is not putting everything they have in development of a new render engine... 360 VR is completely the wrong way to go down. Maybe they are not losing any customers yet. But new customers they won't win with that either/customers spending much on content. Why should I invest in good content, when the results look so bad :-)?
By planetstardragon - 10 Years Ago
actually you can,  but with the filters / saturation / brightness and color settings   first you have the get the basic lighting right as others have mentioned on the thread,  then you have to  desaturate,  brighten and adjust contrast through the "effects" settings.

It's doable,  you just have to know where to do it. :)








By davide445 - 10 Years Ago
I was seriously wondering if I really need to purchase iClone, exactly for his really limited engine.
IMHO the recent moves with Allegorithmic, Glare Tech, 360 and VR are just ways to gain time while working on PBR and an updated engine. It needs time and resources to do it without loosing the easy of use that's RL real seller.
So after re-evaluating Unity and Unreal available sequencer (both integrated and external plugin) I still decided to go on and purchase iClone+3dxchange+asset bundle.
Main reason are two: I need to learn a lot of things about 3d and think this path is the more productive in term of real intermediate results, and since RL is working on PBR I hope a engine refresh it's not too far away.
By planetstardragon - 10 Years Ago
to be honest,  it really shouldn't be a thing of this software or that software -  each software has their strengths and weaknesses.
Iclone is very good for quickly setting up scenes and designing characters / generating motions procedurally. 

The worst thing i think an artist can do to himself is have someone look at his work and say "ahh,  obviously they used x software to make this"    -  the best work i've seen out there is always a combination of software and techniques.

you won't go wrong by having iclone in your workflow / pipeline,  but you will be limited if you expect it to do everything as well. 
For right now though,   You can get really close to that render in a combination of iclone / iclone effects filters / and something like hit film treating the color.

The more videos you see on how hollywood pros making top shelf videos,   the more you see depending on one software to get everything done is an illusion.
By Rampa - 10 Years Ago
Unity can be made to look very good. At defaults it looks about the same. Those horse examples looked a bit dark to me, especially the Unity one. There is some pretty interesting voxel cone lighting development  going on though. UE4 and Cryengine are also strong in that area.

Character animation is the probably the trickiest part with these engines. Stuff like motion blending with non-player characters and stuff. Although it is getting pretty close.

Have a look at the character motion stuff that Slate can do. Its big strength is that it can do these things in "edit" mode, vs having to run the game. http://slate.paradoxnotion.com/

One day I may try some of these other tools, but I bought into iClone long before these other tools could do what they do now. So it's more economical, and easier, for me to stick with iClone.


By planetstardragon - 10 Years Ago
here's a quick test I did with one of the default sample projects in iclone -  

what you should know with iclone,  is that iclone is non-linear -  meaning you will have to wrestle with the brightness contrast and shadows to get that linear look that's in the video -  the goal would be to make iclone as bright as possible without washing it out,  then restoring some of that color in your video editor with effects.   sometimes it helps to understand the "Why" something is the way it is ,  so you can develop a "How" to fix it. :)

put an image like this in your video editor,  adjust the sharpness and tweak the shadows / contrast to get closer to the zelda video.
basically what you would be doing with this approach is manually crossing over from a non linear workflow to a linear workflow via effects.
https://forum.reallusion.com/uploads/images/9f3c725f-0edc-48b9-aa88-372b.png
By davide445 - 10 Years Ago
@planetstardragon
HitFilm Pro It's already part of my tools, another one I'm about to introduce is 3d-Coat, but I will need to prioritize. Also having Indigo I want to use it, but to be honest with a bugged plugin and for the results I've seen (really good as artistic work, but far from what Indigo is really capable of) didn't worth the trouble, will waiting for fixed plugin and stable Indigo. 
@rampa 
Slate it's indeed interesting, but still it's an third party add on of a complex package made for other goals. Unreal Sequencer is integrated, but the whole thing is even more complex.
Needing to invest money and time 
By planetstardragon - 10 Years Ago
@david,  that render was right from iclone -  indigo won't give you that zelda look -  that render is more toon than photorealistic.
iclone and hitfilm will though.   the real challenge is crossing over from non-linear to linear to get the shadows right,  iclone can brighten up the scene and hitfilm can sharpen in the details.
By Postfrosch - 10 Years Ago

This is just a small test with IC 6 per.
I wanted to look only times what effects you can achieve with IC
It would be safe to make even more.
It is said wiue just a test of pure curiosity asu
Greetings from Germany
Postfrosch
By davide445 - 10 Years Ago
Nice work. 
I hope to be able to achieve similar results and only next being able to say I'm limited with IC engine