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Hair

Posted By Pharo 9 Years Ago
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CRANK
CRANK
Posted 9 Years Ago
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This link may help if you wish to remove bones and lower poly count.http://manual.reallusion.com/3DXchange_6/ENU/Pipeline/default.html
uvz
uvz
Posted 9 Years Ago
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Polygon Cruncher for CC will be a major plus for Game Development. For Now I believe the CC Polygon count is 41,000 and Plus and Bones is 132 or something like that. Where as game characters are 1500 to 4000 polygons and 15 bones. So a solution for games is needed. Please incorporate. Thanks in advance.
animagic
animagic
Posted 9 Years Ago
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Let me just point out that for years and years there have been complaints about iClone faces. Now that they have improved it is brushed off, because the hair is not there yet. If we had beautiful hair and the faces were at the old level, the complaints would come. The lack of hair has rightly been pointed out, but RL have said they are working on it. It's just counter-productive IMO to dismiss the improved face textures (Substance-based actually when using CC) as irrelevant.


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wendyluvscatz
wendyluvscatz
Posted 9 Years Ago
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double post




wendyluvscatz
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Any iProp can be attached as accessory in iC6 saved and renamed to the Crazytalk8 accessory CtiAccessory file extension, you just cannot edit or remove them once attached (unless edit undo or arrow back right away) even spring bones and animated props work.

From another thread
wendyluvscatz (3/9/2016)

yes you can import FBX accessories with spring and animation too
you cannot edit them in Crazytalk if in wrong position or retexture but if you set them up in iClone they will load to the body part in place
I even  added a building which is iClone marketplace DRM protected content not externally exportable but still  useable in CT  and imported animated DAZ figures attached to Christian's  root node and saved as an iAcc renamed ctiAccessoy here









primaveranz
primaveranz
Posted 9 Years Ago
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[b]
You can have very nice skin, very nice PBR rendering, your characters still miss something.


I agree. Hair is a much more important feature for an actor, than subtle changes in skin resolution because it gives much greater differentiation in the overall look. 


AverageJoe
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animagic (4/1/2016)
magnoliaPower (3/31/2016)
I am sure that hair is more important than 2K skin texture  


That is incorrect, actually. Don't dismiss one feature because you think another one is more important.


I agree with him. I don't think it's incorrect at all.  Hair is such an obvious lack.  There's already a whole buttload of skin textures and you can modify it up the whazzoo.  There's like 3 hair styles, and 2 of them are utter crap.  No, hair should've been higher in the priority list...
magnoliaPower
magnoliaPower
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I agree with you in general, but you can agree also that bald characters are very limited, except for military design, Kojak, Yul Brynner and Bruce Willis.
You can have very nice skin, very nice PBR rendering, your characters still miss something.

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animagic
animagic
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magnoliaPower (3/31/2016)
I am sure that hair is more important than 2K skin texture  


That is incorrect, actually. Don't dismiss one feature because you think another one is more important.



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Lukepan(RL)
Lukepan(RL)
Posted 9 Years Ago
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Hi,

I only can tell you that we are working CC 1.5 now, and it will let developers to create their own Clothes and Hair. 
Because this patch is a big change, it may release on June or July.   
 

And yes, you can create hair in CC and export to CT8 use.



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