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By Pharo - 9 Years Ago
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Is there a way to create my own hair and import it in to crazy talk 8? Do I have to get a third party program or use character creator? I have a mac so I am limited with the products that are provided. If I see that I will have the flexibility to create (character, props, clothes, hair,etc) within iclone and character creator, I will build me a PC just to buy and run the iclone bundle with Mo Cap.
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By Lukepan(RL) - 9 Years Ago
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Hi,
The Hair of CT8 is also come from Character creator.
This year, the Character Creator 1.5 will let user to create their own Hair and Cloth, so it may help developer to create more hair and clothes to use in CC, IC, and CT.
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By primaveranz - 9 Years Ago
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Lukepan(RL) (3/31/2016) Hi, This year, the Character Creator 1.5 will let user to create their own Hair and Cloth, so it may help developer to create more hair and clothes to use in CC, IC, and CT.
I really hope this is true, don't like the "may" though.
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By Lukepan(RL) - 9 Years Ago
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HaHa I can change "may" to "will". :)
We will let developer create hair and clothes in CC1.5, we are working on it.
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By AverageJoe - 9 Years Ago
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And will that hair be usable in CT8?
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By magnoliaPower - 9 Years Ago
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Hi,
With "will", can you add some date ?
Because all my models should mimic well-known people but it is almost impossible right now. Bald head or none similar hair of substitution do let me advance in my projects.
I am sure that hair is more important than 2K skin texture ;-)
Thanks,
Frédéric
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By Lukepan(RL) - 9 Years Ago
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Hi,
I only can tell you that we are working CC 1.5 now, and it will let developers to create their own Clothes and Hair. Because this patch is a big change, it may release on June or July.
And yes, you can create hair in CC and export to CT8 use.
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By animagic - 9 Years Ago
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magnoliaPower (3/31/2016) I am sure that hair is more important than 2K skin texture
That is incorrect, actually. Don't dismiss one feature because you think another one is more important.
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By magnoliaPower - 9 Years Ago
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I agree with you in general, but you can agree also that bald characters are very limited, except for military design, Kojak, Yul Brynner and Bruce Willis. You can have very nice skin, very nice PBR rendering, your characters still miss something.
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By AverageJoe - 9 Years Ago
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animagic (4/1/2016)
magnoliaPower (3/31/2016) I am sure that hair is more important than 2K skin texture That is incorrect, actually. Don't dismiss one feature because you think another one is more important.
I agree with him. I don't think it's incorrect at all. Hair is such an obvious lack. There's already a whole buttload of skin textures and you can modify it up the whazzoo. There's like 3 hair styles, and 2 of them are utter crap. No, hair should've been higher in the priority list...
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By primaveranz - 9 Years Ago
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[b] You can have very nice skin, very nice PBR rendering, your characters still miss something.
I agree. Hair is a much more important feature for an actor, than subtle changes in skin resolution because it gives much greater differentiation in the overall look.
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By wendyluvscatz - 9 Years Ago
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Any iProp can be attached as accessory in iC6 saved and renamed to the Crazytalk8 accessory CtiAccessory file extension, you just cannot edit or remove them once attached (unless edit undo or arrow back right away) even spring bones and animated props work.
From another thread
wendyluvscatz (3/9/2016)
yes you can import FBX accessories with spring and animation too you cannot edit them in Crazytalk if in wrong position or retexture but if you set them up in iClone they will load to the body part in place I even added a building which is iClone marketplace DRM protected content not externally exportable but still useable in CT and imported animated DAZ figures attached to Christian's root node and saved as an iAcc renamed ctiAccessoy here
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By wendyluvscatz - 9 Years Ago
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double post
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By animagic - 9 Years Ago
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Let me just point out that for years and years there have been complaints about iClone faces. Now that they have improved it is brushed off, because the hair is not there yet. If we had beautiful hair and the faces were at the old level, the complaints would come. The lack of hair has rightly been pointed out, but RL have said they are working on it. It's just counter-productive IMO to dismiss the improved face textures (Substance-based actually when using CC) as irrelevant.
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By uvz - 9 Years Ago
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Polygon Cruncher for CC will be a major plus for Game Development. For Now I believe the CC Polygon count is 41,000 and Plus and Bones is 132 or something like that. Where as game characters are 1500 to 4000 polygons and 15 bones. So a solution for games is needed. Please incorporate. Thanks in advance.
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By CRANK - 9 Years Ago
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This link may help if you wish to remove bones and lower poly count.http://manual.reallusion.com/3DXchange_6/ENU/Pipeline/default.html
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