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Exporting Crowd from 3DS Max

Posted By Kelleytoons 10 Years Ago
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Kelleytoons
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Hmmm, thought I tried planes and decided they weren't working as well.  Thanks, I'll go back and have a look at them.

Still doesn't address the camera movements, though (since the characters, even with "look at" are not going to change perspective) but it will suffice for far away shots.



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@cricky nice one! forgot about this, did some ghosts rising with it
awhile back.
as far as shadows, bake them in to the asset

@kelleytoons  billboard don't cast shadows, but planes do,
use with look-at and you have a working billboard again




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Kelleytoons
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This would be pretty useful IF billboards retained their functionality they had in previous versions (as I understand it).  Since they don't cast shadows it will be a REAL PITA to try and get them looking right in almost any scene other than a very superficial (or far away) one.



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Have any of you tried using iClone to create crowds instead of importing them?

Using Particles as Crowd generations. Similar to using Billboards; mobile in the scene also if the particle is attached to a dummy mover.

https://youtu.be/RbVnJs0l_6k



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urbanlamb
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yeah  I think the mountain of work is you know large and that they are setting themselves up to do it, but all the other stuff has to be done too.  That comment about physx and bullet stuff and 3d particles yeah its a year old, but I would think that its something they are keeping on the work pile and now seeing this comment again I think its slowly working its way to the top LOL. 

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animagic
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Crowds in iClone have been a longtime feature request.


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Kelleytoons
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Yeah, it sounds like it... but how long ago was that?  At least a year, right?

Perhaps next year we'll see something.



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I actually think a "crowd generator" type deal is on their radar when I reread the physx stuff and particle stuff 

Due to the incorporation of the new NVIDIA PhysX system in iClone 6 and our upcoming plans for 3D particle effects, we will no longer support the traditional bullet physics engine.



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Kelleytoons
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budbundy (1/19/2016)
i agree it would be nice.

"tracking in ae is pita?"
not since cs5 


Oh I promise you tracking in ANY version of AE is a PITA -- unless it meets very specific criteria (none of which ever happens to be in my own work).  If you doubt this I'll be glad to show you some examples.

Oh you can get a very nice track if you are willing to follow some rules I don't want to follow (and I even have the full version of Mocha Pro for that kind of tracking) but 9 times out of 10 it's limited to a very rigid set of circumstances.  If your footage meets those -- fine.  But those aren't the kinds of things I'm interested in doing.

If iClone could export the camera for AE we'd be in fairly good shape -- it wouldn't be ideal but it would be adequate.  But we really need the solution inside of iClone, for a whole variety of reasons.



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urbanlamb
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Kelleytoons (1/19/2016)[hr

I do think it's rather interesting there isn't any mass people generator in iClone -- iClone is certainly all about human animation, and this would seem like a natural extension.  


yes this seems very iclone like and almost obvious so .. lets hope one day :) 

I am not looking for solutions outside of iclone because i know what they are the whole point of this exercise was to do it inside iclone.    I think in this case most of us know that the solution for the moment would be to use an external solution. The entire discussion occured as a result of an iclone user trying to generate crowds and although he did use some compositing he also used 1.2gig of characters to create the initial crowds which is not very ideal lol.   



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