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Exporting Crowd from 3DS Max

Posted By Kelleytoons 9 Years Ago
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Exporting Crowd from 3DS Max

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urbanlamb
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Posted 9 Years Ago
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I actually think a "crowd generator" type deal is on their radar when I reread the physx stuff and particle stuff 

Due to the incorporation of the new NVIDIA PhysX system in iClone 6 and our upcoming plans for 3D particle effects, we will no longer support the traditional bullet physics engine.



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Kelleytoons
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Yeah, it sounds like it... but how long ago was that?  At least a year, right?

Perhaps next year we'll see something.



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animagic
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Crowds in iClone have been a longtime feature request.



urbanlamb
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yeah  I think the mountain of work is you know large and that they are setting themselves up to do it, but all the other stuff has to be done too.  That comment about physx and bullet stuff and 3d particles yeah its a year old, but I would think that its something they are keeping on the work pile and now seeing this comment again I think its slowly working its way to the top LOL. 

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Cricky
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Posted 9 Years Ago
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Have any of you tried using iClone to create crowds instead of importing them?

Using Particles as Crowd generations. Similar to using Billboards; mobile in the scene also if the particle is attached to a dummy mover.

https://youtu.be/RbVnJs0l_6k



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Kelleytoons
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This would be pretty useful IF billboards retained their functionality they had in previous versions (as I understand it).  Since they don't cast shadows it will be a REAL PITA to try and get them looking right in almost any scene other than a very superficial (or far away) one.



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Skuzzlebutt
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@cricky nice one! forgot about this, did some ghosts rising with it
awhile back.
as far as shadows, bake them in to the asset

@kelleytoons  billboard don't cast shadows, but planes do,
use with look-at and you have a working billboard again




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Kelleytoons
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Hmmm, thought I tried planes and decided they weren't working as well.  Thanks, I'll go back and have a look at them.

Still doesn't address the camera movements, though (since the characters, even with "look at" are not going to change perspective) but it will suffice for far away shots.



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