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JC Weatherby
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JC Weatherby
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 477,
Visits: 802
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rampa (9/24/2015) Looks like a Harkonnen!
@Rampa - nice connecting of dots! I do wish we'd get a new DUNE for TV as awesome as Game of Thrones.
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JC Weatherby
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JC Weatherby
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 477,
Visits: 802
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MIXAMO Update: The GOOD: Mixamo/Fuse (the Mixamo Character Creator) looks like another great Character Creator - like DAZ - that gives you FULL CREATIVE CONTROL over the final look of your character, enabling you to use other applications to create your own clothing and accessories, then put those on your character in Fuse. The BAD: Mixamo DOES NOT look like a good 3rd party round-trip extension for iClone Character Creator avatars, as you can't import FBX into the Mixamo character creator, "FUSE." You also can't import CC-exported OBJ base meshes because they don't match the geometry of the FUSE base meshes.
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AverageJoe
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AverageJoe
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.4K,
Visits: 10.1K
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I really like Fuse, and find it a bit more versatile than the CC. That's not to say the CC is bad, it's just... lacking (IMO). And Fuse has way more hair styles and clothing available. The clothing itself is modifiable via texture and fabrics, not as extensively as CC, but enough to get something unique out of it. It's been about a year since I last tried to get a Fuse character into iClone (ver 5) but I remember the facial being a fairly big PITA. Also the character import, something usually went wrong. Eventually I just stopped trying because it was more work and effort than I want to do. I'm more interested in making movies than I am modeling, rigging, texturing, re-targeting, etc... My hope some day is to have a really extensive character creations system, with a large variety of hair and clothing styles that doesn;t require oodles and oodles of 3D type work to get into an animation application, and do some animating and story telling.
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JC Weatherby
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JC Weatherby
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 477,
Visits: 802
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wizaerd (9/24/2015) ...It's been about a year since I last tried to get a Fuse character into iClone (ver 5) but I remember the facial being a fairly big PITA. Also the character import, something usually went wrong. Eventually I just stopped trying because it was more work and effort than I want to do. I'm more interested in making movies than I am modeling, rigging, texturing, re-targeting, etc... My hope some day is to have a really extensive character creations system, with a large variety of hair and clothing styles that doesn;t require oodles and oodles of 3D type work to get into an animation application, and do some animating and story telling.Face rigging with Fuse > Mixamo Auto Rigger > 3DX6 appears to be D.O.A. Even though I could set "Enable Facial Morphs" in the Auto Rigger, I was not able to do any *facial animation* in Mixamo, and what I got in 3DX6 was a list of morphs in the Expression Editor that did not animate when I tried it in iClone. I probably need some more training on using Facial Morphs in iClone, but like you I think this is just too much PITA. :) I'll say it again, RL needs to focus on building us a more comprehensive set of tools that gives character creators more creative control and reduces the need to rely on 3rd party (non RL) programs. To borrow a line from "The Martian," I've been trying to "Frankenstein the s**t out of this! (character creation)" since the beginning of iClone 6 - and it's gotten really f**king old! That it takes A YEAR (or longer?) for RL to get us a full-featured character creator is just ridiculous.
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AverageJoe
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AverageJoe
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.4K,
Visits: 10.1K
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JC Weatherby (9/24/2015) Face rigging with Fuse > Mixamo Auto Rigger > 3DX6 appears to be D.O.A. Even though I could set "Enable Facial Morphs" in the Auto Rigger, I was not able to do any *facial animation* in Mixamo, and what I got in 3DX6 was a list of morphs in the Expression Editor that did not animate when I tried it in iClone. I probably need some more training on using Facial Morphs in iClone, but like you I think this is just too much PITA. :)mtakerkart, another user here says it is possible, although I've not seen how...
I'll say it again, RL needs to focus on building us a more comprehensive set of tools that gives character creators more creative control and reduces the need to rely on 3rd party (non RL) programs. To borrow a line from "The Martian," I've been trying to "Frankenstein the s**t out of this! (character creation)" since the beginning of iClone 6 - and it's gotten really f**king old! That it takes A YEAR (or longer?) for RL to get us a full-featured character creator is just ridiculous.
I couldn't agree more. I've been saying this for a long time as well. Not only will it take a year, but there'll be a cost eventually as well.
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mtakerkart
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mtakerkart
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Ok guys... Again my veeeery old tutorial how to set expression WORKING in iclone. I think you forget to enable the "auto keyframe" button before moving expressions slider... It starts at 5:00
This features is awsome because you can make in a very easy way particular viseme of each personality. An old character said an "O" differently as a kid or bad guy or scary guy. I'm talking about a specific neutral personality. Did you notice that aaaall Iclone character talk with the same robotic-neutral-dead face??? because Iclone propose us a default viseme but could be personalize very easily. I think new people today diving in Iclone, wants make advance feature very quick, it's like a persone diving today in Photoshop CC but with the knowledge of Photoshop 2.0.... And about time waiting, I wait for this kind of tool since 1986..............................
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JC Weatherby
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JC Weatherby
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 477,
Visits: 802
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@mtakerkart -- Thanks for sharing your tutorial. I guess the dumb question of the day is why bother to create the morphs in the source program (Quidam, in this case) if you're just going to have to redo them manually in 3DX Expression Editor? Does the Expression Editor use the morphs as a reference?
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JC Weatherby
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JC Weatherby
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 477,
Visits: 802
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JC Weatherby (9/24/2015) ... That it takes A YEAR (or longer?) for RL to get us a full-featured character creator is just ridiculous.I started this thread talking about how to Conform clothing we make ourselves onto CC-created avatars in iClone or 3DX or Character Creator. Take your pick. It doesn't really matter. The obvious question about this feature that no one has asked is this: All of the clothes available in Character Creator are already Conformed/rigged to the CC base meshes. So WE CAN INFER RL has an automated process for Conforming Clothing. IF SO, WHY NOT INCLUDE IT IN CHARACTER CREATOR SO WE CAN CONFORM OUR OWN CLOTHES? WHY NOT INCLUDE IT IN THE INITIAL RELEASE? WHY MAKE US W-A-I-T FOR IT? I would really like an answer to that question.
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mtakerkart
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mtakerkart
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Does the Expression Editor use the morphs as a reference?
As I said , this tutorial is from 2013!! no fuse , no character creation outside iclone ,only 8 lights, no Heightmap terrain!!!! can you imagine?? So the only free way I found to make my own character is to use Quidam , make my facial blendshape and import it in 3dxchange 5. Today Fuse character have all facial blenshape, you only have to set in the expression editor working in Iclone. I shared this video just to show you how to, but not to explain how to make facial morph. ;-)
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JC Weatherby
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JC Weatherby
Posted 11 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 477,
Visits: 802
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mtakerkart (9/24/2015)
Does the Expression Editor use the morphs as a reference?
As I said , this tutorial is from 2013!! no fuse , no character creation outside iclone ,only 8 lights, no Heightmap terrain!!!! can you imagine?? So the only free way I found to make my own character is to use Quidam , make my facial blendshape and import it in 3dxchange 5. Today Fuse character have all facial blenshape, you only have to set in the expression editor working in Iclone. I shared this video just to show you how to, but not to explain how to make facial morph. ;-) @Mtakerkart - What is the purpose of the blendshape (coming from Blender or Quidam or Fuse or whatever) if we have to make the facial expression in the 3DX Expression Editor? (I'll admit this is kind of a moot point for me. I don't really like the look of the characters coming out of Fuse. I'm likely to stick with DAZ, if I can't find a *pain free* way to roundtrip a CC avatar in order to do custom clothes).
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