Dragonskunk (1/19/2015)
So I could create a dummy cylinder,
center it to the character's approximate center,
attach the cylinder to the world,
place the camera at the rim of the cylinder,
then make the camera look at the cylinder's axis,
But can I attach the camera to the cylinder's rim then turn the cylinder?You may have already noticed there are multiple ways to do this. :)
What you described should work well. You do not need to "attach the cylinder to the world" but other than that it sounds fine.
If you avatar walks while the camera circles, then I would just move (key frame) the cylinder to match the character's motion pretty well.
The size of the dummy objects don't matter.
You could use a sphere or cube. Place it near your avatar's chest or head (depending on the view you want). Shrink it some so it's not too annoying. Check the "USE AS DUMMY" property on the prop.
If you LINK the camera to the dummy, then move/rotate the dummy.
Um, yeah, pretty much what you said, above.
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