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iClone Omniverse Connector - Early Experience in iClone 7

Posted By Miranda (RL) 4 Years Ago
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iClone Omniverse Connector - Early Experience in iClone 7

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Miranda (RL)
Miranda (RL)
Posted 4 Years Ago
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Last Active: 3 Years Ago
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Hi iClone Users,

We are pleased to introduce the new release of iClone Omniverse Connector, a free plug-in of iClone 7 on Nov 4th.

The iClone 7 (IC7) Omniverse Connector adds the power of a full 3D animation system with characters, motions and unlimited creative variations to NVIDIA Omniverse. Professionals of any skill level can leverage the tools to animate characters with efficiency and without the need to outsource animation production due to cost or human resource challenges. Enable rapid character creation, choose animations from a vast library of motion capture, or blend and edit custom motion with iClone. For Reallusion iClone and CC users, Omniverse is an incredible addition allowing live coordination with other 3D tools, or with other workstations via USD data interchange standard.

Visit the webpage to have the solution overview.

https://forum.reallusion.com/uploads/images/8148a619-1ff3-4b3e-ac62-92dd.png


NVIDIA Omniverse 

NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world.   

Related Resource
Compatible Version
  • Create 2021.3.7 or above
  • Machinima 2021.2.1 or above
The following issues existed in Create 2021.3.6 and Machinima 2021.2.1
1. Omniverse crashes when applying motions.
2. Viewport may stop when turning on blendshape animation in the RTX path-traced mode, but the render (Movie Capture) works properly.



Reallusion Solution

The iClone Ominiverse Connector simplifies character facial and body animation, props, camera, lights, and scene setup while exporting everything to Omniverse. The connector export the main USD file along with other dependencies, such as a light, material, and motion folders, to maintain the flexibility of file updates. PBR, Digital Human, and SSS shaders sent to Omniverse will map corresponding textures and material attributes accordingly. 

Release Note
Compatible Version
  • iClone 7.93
  • 3DXchange Pipeline 7.81
    *3DXchange Pipeline Edition is required for USD export.

File Update with Live Sync

For iClone 7.93, users who wish to render on the Omniverse will first need to export USD files to a designated folder, and load them into Omniverse Create or Machinima.

This version of Omniverse can only Live-Sync updated files. In order to achieve live updates, the assets will first need to be exported in USD format, then activate the Live-Sync capability in Omniverse Create or Machinima. Automatic updates will be triggered every time the file is overwritten (also works with textures).

Live Sync real-time automatic updates is a feature that is slated for release in a later version.

Audio2Face

The solution to bring Audio2Face animation back to iClone. >> Know More


Known Issue
  • File and folder names must be only alphanumeric characters(aA-zZ), underscores(_), and periods(.), otherwise unforeseen errors may occur.
  • Morph animations are only supported for bone-skinned mesh.
    *Take this video demo for example, the embedded project 1.Bouncing Ball.iProject was used for testing, in order to show that morph animations can't be exported to Omniverse.
  • Physics rigid-body and Spring simulation effects are baked frame-by-frame into the animation, in order to carry over to Omniverse. However vertex animations for the likes of soft-cloth and Alembic imports are currently not supported. For more information, see the CC OV Connector Forum.
  • Gifs and videos are not supported as textures, and will be ignored when exported in USD format.
  • Some non-human characters, e.g. embedded horse, when scaled (avatar proportion) will cause unexpected positional offsets. A workaround is to export the non-human in FBX format, re-import it into iClone, and export it again in USD format.
  • The character should be exported with the animation for the best possible result. For example, animation applied from a standard proportion to a smaller character will give unexpected/erroneous results. For more information, see the CC OV Connector Forum.
  • iClone and CC exported USD do not currently support Game base characters, causing a stripping of animations, their positions to reset, and their hair and eyeballs to offset. see the image. (Fixed in iClone v7.93.5904.1 / Character Creator v3.44.4709.1)
  • Shadows cast from meshes with alpha textures onto a non-flat surface will have jagged edges. For more information, see the CC OV Connector Forum.
  • Strange black spots on the character’s eyeballs. For more information, see the CC OV Connector Forum.

Tips (including some known issues & workaround)

Related Resource

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Forum Post iClone Omniverse Connector - Early Experience in iClone 7 By Miranda (RL) ( 4 Years Ago )
Forum Post iClone 7.93 is available on Reallusion Hub now, while the iClone... By Miranda (RL) ( 4 Years Ago )
Forum Post Hi Miranda, Iclone to Omniverse looks amazing so far. However, I was... By Kalex ( 4 Years Ago )
Forum Post Hi Miranda, Thanks for sharing this information. I used CC3 plugin... By Hewa' s Art ( 4 Years Ago )
Forum Post Hello Miranda, USD format - okay. But can you tell me what is an USDZ... By Chrisxxxx ( 4 Years Ago )
Forum Post As far as I know, it is apples version of the open source USD format. By pekka.varis ( 4 Years Ago )
Forum Post [YouTube]https://www.youtube.com/watch?v=B2qDUE4bLu8[/YouTube] By StyleMarshal ( 4 Years Ago )
Forum Post oops By StyleMarshal ( 4 Years Ago )
Forum Post [quote][b]Chrisxxxx (11/5/2021)[/b][hr]Hello Miranda, USD format -... By animagic ( 4 Years Ago )
Forum Post I still did not try this... And I really see no need for it, as I have... By toystorylab ( 4 Years Ago )
Forum Post Hi Pieter, I would say no, no benefits. More like an alternative to... By rosuckmedia ( 4 Years Ago )
Forum Post [quote][b]rosuckmedia (11/5/2021)[/b][hr] Hi Pieter, I would say no,... By toystorylab ( 4 Years Ago )
Forum Post [quote][b]toystorylab (11/5/2021)[/b][hr][quote][b]rosuckmedia... By 3dtester ( 4 Years Ago )
Forum Post [quote][b]3dtester (11/7/2021)[/b][hr] BUT: your characters will... By StyleMarshal ( 4 Years Ago )
Forum Post I don't do Unreal, so for me it is an interesting development. The... By animagic ( 4 Years Ago )
Forum Post [quote][b]animagic (11/5/2021)[/b][hr]USD is an interchange format,... By toystorylab ( 4 Years Ago )
Forum Post [quote][b]animagic (11/5/2021)[/b][hr]I don't do Unreal, so for me it... By StyleMarshal ( 4 Years Ago )
Forum Post Thank you RL for releasing the iClone Omniverse Connector! By 3dtester ( 4 Years Ago )
Forum Post The facial animation capability is kind of hidden in Omniverse. See... By Rampa ( 4 Years Ago )
Forum Post Thank you. that was a simple solution :D Maybe they should update... By 3dtester ( 4 Years Ago )
Forum Post Could not get the "Send to Server" thing work, iClone crashed with 3... By toystorylab ( 4 Years Ago )
Forum Post [quote][b]toystorylab (11/8/2021)[/b][hr]Could not get the "Send to... By 3dtester ( 4 Years Ago )
Forum Post CC3 + Character I have eye problems in Omniverse see Pictures.... By rosuckmedia ( 4 Years Ago )
Forum Post Rob, did you both try exporting the CC3+ Character with RTX Realtime... By 3dtester ( 4 Years Ago )
Forum Post [quote][b]3dtester (11/9/2021)[/b][hr]Rob, did you both try exporting... By rosuckmedia ( 4 Years Ago )
Forum Post [quote][b]toystorylab (11/8/2021)[/b][hr]What is the advantage of... By 3dtester ( 4 Years Ago )
Forum Post I'm just now also joining the Omniverse, rendering out my first simple... By animagic ( 4 Years Ago )
Forum Post There is a denoiser setting in the "Render Settings". Did you render a... By StyleMarshal ( 4 Years Ago )
Forum Post This is a timely thread. I've now finished Oyun's Quest Prologue short... By Jeasy ( 4 Years Ago )
Forum Post It's a small scene with one CC3+ character and a few props amounting... By animagic ( 4 Years Ago )
Forum Post [quote] except that I did need export licenses for DRM items... By mtakerkart ( 4 Years Ago )
Forum Post [quote][b]mtakerkart (11/11/2021)[/b][hr] [quote] except that I did... By animagic ( 4 Years Ago )
Forum Post [quote][b]animagic (11/11/2021)[/b][hr][quote][b]mtakerkart... By kungphu ( 4 Years Ago )
Forum Post The problem here is that RL can't distinct between personal and... By 3dtester ( 4 Years Ago )
Forum Post [quote] The problem here is that RL can't distinct between personal... By mtakerkart ( 4 Years Ago )
Forum Post It is about exporting content. Should RL trust everyone that he / she... By 3dtester ( 4 Years Ago )
Forum Post A solution for this would be to eliminate all export licenses. So that... By 3dtester ( 4 Years Ago )
Forum Post [quote][b]3dtester (11/12/2021)[/b][hr]A solution for this would be to... By Zeronimo ( 4 Years Ago )
Forum Post Sorry, double post. By Zeronimo ( 4 Years Ago )
Forum Post [quote][b]3dtester (11/12/2021)[/b][hr]A solution for this would be to... By kungphu ( 4 Years Ago )
Forum Post @kungphu You are right. Here is an excerpt from the interactive... By 3dtester ( 4 Years Ago )
Forum Post I'm currently redoing one of the movies I did for the AccuLips... By animagic ( 4 Years Ago )
Forum Post Hi everyone! This issue was fixed in v7.93.5904.1, which just... By Miranda (RL) ( 4 Years Ago )
Forum Post Hi everyone! NVIDIA launched Create 2021.3.7 and Machinima 2021.2.1... By Miranda (RL) ( 4 Years Ago )
Forum Post So one issue I encounter and that I hope can be resolved is that... By animagic ( 4 Years Ago )
Forum Post [quote][b]animagic (11/15/2021)[/b][hr]So one issue I encounter and... By StyleMarshal ( 4 Years Ago )
Forum Post In my experience so-far the real-time renderer is barely useable and... By animagic ( 4 Years Ago )
Forum Post [quote][b]animagic (11/20/2021)[/b][hr]Another problem is that older... By kungphu ( 4 Years Ago )
Forum Post This sucks: I have no clue what item is causing problem as... By toystorylab ( 4 Years Ago )
Forum Post I've come across the same and it is annoying and sometimes even... By animagic ( 4 Years Ago )
Forum Post [quote][b]animagic (11/23/2021)[/b][hr]I've come across the same and... By toystorylab ( 4 Years Ago )
Forum Post I experience that some meshes are not smoothed in Omniverse.... By 3dtester ( 4 Years Ago )



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