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iClone Omniverse Connector - Early Experience in iClone 7

Posted By Miranda (RL) 4 Years Ago
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iClone Omniverse Connector - Early Experience in iClone 7

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3dtester
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I experience that some meshes are not smoothed in Omniverse.
Unfortunately i am not able to understand exactly the reason for this.
Obviously, it doesn't depend on the settings in iClone.
Is there any fix or feature planned so that smoothing works for all exported props (and also characters)?

Here is a simple "workaround", you can just disable the "Subdivision scheme".
However, it only seems to help in certain cases.

https://forum.reallusion.com/uploads/images/4fd44878-fab6-46e2-a6fa-acb9.jpg

https://forum.reallusion.com/uploads/images/c94c3cd7-27f1-4b38-a8f6-a1a0.jpg

https://forum.reallusion.com/uploads/images/6bc0bd11-70b7-4193-8799-cea8.jpg

https://forum.reallusion.com/uploads/images/16df3b11-e3f8-475a-8cf0-6ffd.jpg





toystorylab
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animagic (11/23/2021)
I've come across the same and it is annoying and sometimes even incorrect.

I ended up checking each component of the export separately by clicking the Export USD button and seeing what happens. I was usually able to figure it out. I've also found, like I mentioned, that I often have to do a "Activate Purchase" to have Export licenses recognized. 

RL, this process needs streamlining!

Thanx for reply. ;)
As I'm familiar with the "Activate Purchase" glitch, I use it whenever I want to export,
so this was not the problem...
Checking each component is a PITA when you have lots of stuff in your scene.

@ RL please check/address this!

Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

animagic
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I've come across the same and it is annoying and sometimes even incorrect.

I ended up checking each component of the export separately by clicking the Export USD button and seeing what happens. I was usually able to figure it out. I've also found, like I mentioned, that I often have to do a "Activate Purchase" to have Export licenses recognized. 

RL, this process needs streamlining!


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

toystorylab
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This sucks:

https://forum.reallusion.com/uploads/images/0a457f0e-b285-4977-bad8-9241.png

I have no clue what item is causing problem as "following content" is not "named"...

EDIT
I opened 3 other older projects, all have the same issue!
When iClone is capable to detect missing licenses, it should be capable to name them!
SUCKS!

Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

kungphu
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animagic (11/20/2021)
Another problem is that older content, which is perfectly useable, may not have any export license and then needs to be removed from the scene if you can figure out which one it is because iClone doesn't tell you. I believe that export license availability will be mandatory with the new Market Place so that will help.

EDIT: I watched the YouTube tutorial below, but I need a bit more...






Yeeeeup… I’m not sure how many other people have made complete shorts with Unreal. But this was a pain I frequently have had to deal with using iclone with Unreal. I’ve done about 4 or 5 scripted shorts with iclone to Unreal. The first one was a conversion of an old iclone film. I pretty much pulled my hair out trying to figure out what article(s) didn’t have an export license. Not to mention a stock animation that I mangled and cut up. Trying to pinpoint what the issue is is one thing, but then to realize there is no export license for an older animation/object etc. It gets pretty frustrating. Goes back to that export license and why do we need it just to animate for personal use. Converting old projects can be a mess.

My "NEWEST" Latest:)  Movie Made With Amaaaazing iClone


—> High Noon”ish” in Narrow Valley<—



animagic
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In my experience so-far the real-time renderer is barely useable and doesn't provide any advantage over the native renderer. Maybe it works for more cartoon-like setups.

One problem I have is with hair. The hair (using the  Digital Hair Shader) shows too light in the ray-trace renderer and I don't know how to fix that. Are there any tips or tutorials on that? 

Other than that the project transfer is pretty painless and quite fast.

A hassle though is that even if you have export licenses they are often not automatically acknowledged as such and you need to do an "Activate Purchased Items".

Another problem is that older content, which is perfectly useable, may not have any export license and then needs to be removed from the scene if you can figure out which one it is because iClone doesn't tell you. I believe that export license availability will be mandatory with the new Market Place so that will help.

EDIT: I watched the YouTube tutorial below, but I need a bit more...





https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

StyleMarshal
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animagic (11/15/2021)
So one issue I encounter and that I hope can be resolved is that smoothing in iClone for animated characters does not carry over in Omniverse, which really deteriorates the look.

A similar issue has been brought up by Unreal users and I now understand what they are talking about...:unsure:


Yes Yes Yes !  And with the power of your PC , multiple subdivided Characters for nearby shoots are no problem at all !
For Game Characters it is ok but for Cinematics we need the possibility to export subdivided Characters , like the Meta Human.
Please RL :cool:

Comparison of CC3 Default & CC3 Subdivided with Maya



https://forum.reallusion.com/uploads/images/a5fe542e-630f-44c3-acac-cf17.jpg

https://forum.reallusion.com/uploads/images/1cb63f15-086c-4c7a-8327-dacf.jpg
animagic
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So one issue I encounter and that I hope can be resolved is that smoothing in iClone for animated characters does not carry over in Omniverse, which really deteriorates the look.

A similar issue has been brought up by Unreal users and I now understand what they are talking about...:unsure:



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Miranda (RL)
Miranda (RL)
Posted 4 Years Ago
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Hi everyone!

NVIDIA launched Create 2021.3.7 and Machinima 2021.2.1 last week.
You shall be able to get the latest update from Omniverse Launcher.

Miranda (RL) (11/3/2021)

Compatible Version
  • Create 2021.3.7 or above
  • Machinima 2021.2.1 or above
The following issues existed in Create 2021.3.6 and Machinima 2021.2.0
1. Omniverse crashes when applying motions.
2. Viewport may stop when turning on blendshape animation in the RTX path-traced mode, but the render (Movie Capture) works properly.



Miranda (RL)
Miranda (RL)
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Hi everyone!

This issue was fixed in v7.93.5904.1, which just released today. Please get the latest update from Reallusion Hub.

Miranda (RL) (11/3/2021)
Known Issue
  • iClone and CC exported USD do not currently support Game base characters, causing a stripping of animations, their positions to reset, and their hair and eyeballs to offset. see the image.



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