TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
|
Does anyone know what the Orange ORM Map does? I know it is a channel packed map, but I don't know what function it serves. :blush:
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 days ago
Posts: 5.8K,
Visits: 14.3K
|
The format does expect the textures in a specific format, however. The Base Color, Normal, and Emission textures are saved as individual files, preferably a PNG as the format is lossless. The Ambient Occlusion, Roughness, and Metallictextures are saved in a single channel-packed texture to reduce the number of texture loads. The textures need to be packed into the channels of your texture as follows:- Red: Ambient Occlusion
- Green: Roughness
- Blue: Metallic
Going forward, I will refer to this channel-packed texture as the ORM texture for Occlusion, Roughness, and Metallic.
So Orange is what you see when all 3 Layers are overlayed ... here Red over Green :-)
|
Procrastinator
|
Procrastinator
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 76,
Visits: 980
|
i thought the standards should have been MRAO. LOL.
|