TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Last Active: 3 Months Ago
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Does anyone know what the Orange ORM Map does? I know it is a channel packed map, but I don't know what function it serves.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Last Active: 2 days ago
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The format does expect the textures in a specific format, however. The Base Color, Normal, and Emission textures are saved as individual files, preferably a PNG as the format is lossless. The Ambient Occlusion, Roughness, and Metallictextures are saved in a single channel-packed texture to reduce the number of texture loads. The textures need to be packed into the channels of your texture as follows:- Red: Ambient Occlusion
- Green: Roughness
- Blue: Metallic
Going forward, I will refer to this channel-packed texture as the ORM texture for Occlusion, Roughness, and Metallic.
So Orange is what you see when all 3 Layers are overlayed ... here Red over Green :-)
Edited
4 Years Ago by
Bassline303
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Procrastinator
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Procrastinator
Posted 4 Years Ago
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Last Active: 3 Years Ago
Posts: 76,
Visits: 980
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i thought the standards should have been MRAO. LOL.
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