Thanks, Rampa! You were right - it was incredibly tiny which is why it looked like it wasn't there! haha
When I scaled it up it finally appeared:
76% of original size (was 665x19) - Click to enlarge
I do have a few more questions:
When I tried importing the fbx (as I wouldn't need to scale it) I noticed the highlights weren't there:
76% of original size (was 665x19) - Click to enlarge
I checked the texture file and it was there:
76% of original size (was 665x19) - Click to enlarge
I even tried changing the texture to something completely wrong just to see if it would do anything, but it didn't affect the hair at all:
76% of original size (was 665x19) - Click to enlarge
Is there something specific that's needed to be done when importing accessories as fbx files?
Also - when I import the obj base mode into blender I see that it creates the object file, the mtl file, and a folder with all the textures - but when I import it into blender it doesn't load any of the textures:
76% of original size (was 665x19) - Click to enlarge
I do have the mtl file, obj file, objkey file, all in the same folder as the texture file folder that was created so I'm not sure what I'm doing wrong there:
76% of original size (was 665x19) - Click to enlarge
So in summary, my two questions are:
1.) What should I do to get the fbx accessory to have textures (specifically the highlights in this case)?
2.) How do I get the obj file, when imported into blender, to show the textures from the mtl and texture folder that is created when I export the base model from Character Creator?
Once again - thank you for all your help guys!