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Blender FBX crashes 3dXchange

Posted By dogscooby007 4 Years Ago
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Rampa
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Blender OBJs are usually 1000 times to small. Try scaling it up! Wink

You can change the export scale in Blender if you would like it to come in bigger initially. FBX will be properly scaled, unless you change it.
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4 Years Ago by Rampa
dogscooby007
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Thanks, Rampa! You were right - it was incredibly tiny which is why it looked like it wasn't there! haha
When I scaled it up it finally appeared:
https://forum.reallusion.com/uploads/images/b3f2c288-4d64-4cc2-92f2-6797.jpg

I do have a few more questions:

When I tried importing the fbx (as I wouldn't need to scale it) I noticed the highlights weren't there:

https://forum.reallusion.com/uploads/images/9471c822-9b12-4987-990b-24e2.jpg

I checked the texture file and it was there:
https://forum.reallusion.com/uploads/images/de6e4268-15c2-408d-8316-b847.jpg

I even tried changing the texture to something completely wrong just to see if it would do anything, but it didn't affect the hair at all:
https://forum.reallusion.com/uploads/images/64da9220-c005-4228-a17d-72f1.jpg


Is there something specific that's needed to be done when importing accessories as fbx files?

Also - when I import the obj base mode into blender I see that it creates the object file, the mtl file, and a folder with all the textures - but when I import it into blender it doesn't load any of the textures:
https://forum.reallusion.com/uploads/images/86c8ad09-5bb9-41ee-b2da-97c4.jpg

I do have the mtl file, obj file, objkey file, all in the same folder as the texture file folder that was created so I'm not sure what I'm doing wrong there:
https://forum.reallusion.com/uploads/images/0b319850-0db4-4aa5-ae38-617f.jpg

So in summary, my two questions are:
1.) What should I do to get the fbx accessory to have textures (specifically the highlights in this case)?
2.) How do I get the obj file, when imported into blender, to show the textures from the mtl and texture folder that is created when I export the base model from Character Creator?

Once again - thank you for all your help guys!
dogscooby007
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Actually I answered question #2 - there was an option in the viewport that allowed you to see textures (the small globe in the upper right corner).

But now my new question # 2 is why does the character base model that I exported look like he has huge eyelashes?

On the right is the character base model I exported as an object and on the left is what the character object looks like when imported into blender:
https://forum.reallusion.com/uploads/images/9f9d509e-74f9-4533-8511-cfeb.jpg

So to update my questions:

1.) (Remains the same) - 1.) What should I do to get the fbx accessory to have textures (specifically the highlights in this case)?
2.) (New): Why does the base character model object have huge eyebrows when I import him into blender?

Thanks again, guys!
Edited
4 Years Ago by dogscooby007
dogscooby007
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Sorry my mistake... still learning! haha

So I answered question 2 again - I must've done something with the eyelashes, but the opacity caused me not to see it haha

I fixed the eyelashes and exported the object file again and got this (much better haha):
https://forum.reallusion.com/uploads/images/fec2b428-0b77-4d1c-9af4-d72a.jpg

So now it's only the one question:
1.)What should I do to get the fbx accessory to have textures (specifically the highlights in this case)? Smile


4u2ges
4u2ges
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It always comes down to material settings (whether in Blender or CC). Black usually means you have a black diffuse color which effectively overrides the texture.
https://forum.reallusion.com/uploads/images/21a69b1f-d020-4a69-baa6-68e2.jpg


And for the future - Black Ambient (below diffuse) color would effectively stop Glow map from emitting the light (if you ever need it).




Edited
4 Years Ago by 4u2ges



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