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improviments in texture system

Posted By Ellessarr 6 Years Ago
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improviments in texture system

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Ellessarr
Ellessarr
Posted 6 Years Ago
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Last Active: 5 Years Ago
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ok, i'm here again with some more wishful features, now is another feature which i would love to see coming for CC3, which is something i do love again in mixamo fuse, fuse come with a very powerfull texture/color system which easy make you customize the things in a very powerfull way, it allow you aplly different types of fabricates in the texure (you can use seamless textures), it have a substance paint material import which allow you to import materials from substance to the fuse and use on your cloths or characters, alos allow you costomize things like "dirt" or rusty, it also allow you to customze the strengt of normal maps, AO and others maps, allow you choose to generate texture from 512 to 4k, i would love to see the CC devs take a look at fuse and make take some of that ideas to CC, cuz when comes to color customization i'm still feeling it a little weak compared with fuse, while again overal CC is much more strong than fuse in others things it feel a little behind.

then let's be pratical i would love to see a improviment where like in fuse and even better you could customize things like dirty, or wet or damaged or rusty in cloths or damaged hurt(in skin) without need go to have to edit already existing textures manually, and being able to export it for the enginers, this could be another very good improviment.

another good improviment could be things like beards, mostach or body hair not come as the original body texture and you can add like eyes and things like that for better customization of body.




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