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iClone 7 - 2018 Roadmap

Posted By Grace (RL) 6 Years Ago
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ckalan1
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What about 3dxchange?

It says the issue is closed now but nothing was fixed. Is it being repaired?

I got this response to my original question about fixing 3dxchange.

1/11/2018 7:00 PM  

Dear Craig,


Thank you for contacting Reallusion.

It is being looked into. The Feedback Tracker entry shows "assigned". Expect a fix in a point update. Smile
https://www.reallusion.com/FeedBackTracker/Issue/Eyes-no-longer-get-mapped-automatically

Please feel free to let us know if you have any further questions.

Best Regards
Rampa
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Reallusion Inc.
ckalan1
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What about 3dxchange?

It says the issue is closed now but nothing was fixed. Is it being repaired?

I got this response to my original question about fixing 3dxchange.

1/11/2018 7:00 PM  

Dear Craig,


Thank you for contacting Reallusion.

It is being looked into. The Feedback Tracker entry shows "assigned". Expect a fix in a point update. Smile
https://www.reallusion.com/FeedBackTracker/Issue/Eyes-no-longer-get-mapped-automatically

Please feel free to let us know if you have any further questions.

Best Regards
Rampa
Technical Support
Reallusion Inc.
animagic
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This thread is about the iClone 7 road map, so not about 3DXchange. However, if I check the entry, it still says "Assigned". Rampa already explained what that means.



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TonyDPrime
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Okay, I know the Iray part is still under development and is not yet released, but I already see a bug that needs to be fixed.
The reason why I noticed is (1) I love rendering comparisons, and (2) the issue was also present in Indigo and was never fixed (was reported in Feedback Tracker.)  Indigo users will recognize...

Take a look at the IBL rotation on the PBR viewport image, and then compare on the corresponding Iray rendered image.
They are not the same, I think like with the Indigo plugin, iClone 7 is not transposing pano IBL images properly into the Iray plugin:

(1) PBR viewport - avatar in front of tree, IRAY - avatar off to side-front of tree 
https://forum.reallusion.com/uploads/images/afb7face-95fd-4ac0-b4b3-a374.jpg

(2) PBR viewport - sunlight over avatar's left shoulder, IRAY - sunlight back side of avatar's left shoulder (almost off-screen)
https://forum.reallusion.com/uploads/images/0ff1d5c4-4e9a-4f1a-bc59-71d3.jpg

(3) PBR viewport - Truck rear left tire next to white pipe, IRAY - pipe is now off screen
https://forum.reallusion.com/uploads/images/415dc83a-edd8-4a8f-8240-1428.jpg 
In each image the Iray rendered version has the IBL image shifted right, compared to its location on the PBR viewport version.
This would undoubtedly mess up fine lighting elements on materials for a scene, thus disrupting a true matched "auto-conversion."

So.....RL.....
You know...
Like...I wouldn't mind giving this thing a whirl as an early version tester...
I have multi-GPU and will put it through a thorough real world analysis...
Please?
Because, I mean...it only would help it out, you know?....
Pretty Please?
PLEEEEEEEEASE....!
KLS_PROD
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Seems very exciting.  I'm looking forward to python scripting and of course IRAY.  If the scripting eventually becomes fully integrated to control all aspects similar to other 3D programs then that would be just great.  Hopefully the Iray integration will be more effective and efficient than Indigo, especially for animations.  Nothing beats a true renderer when you want realism as the example images clearly show, despite a few flaws.


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Pixtim
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"Light Path and Multi-pass Rendering for pipeline compositing"
Yahaaaaaa it's Christmas !!!!!

What is expected for which version of Iclone? 7.21 or 7.3?


https://forum.reallusion.com/uploads/images/0a0894ca-d56b-4356-859c-f08b.jpg

Waterlane Studios
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'just wanted to say, that whatever the features may or may not be, it's great to see a roadmap.
Cheers. :-)
gerdich
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The unified mocap platform should also include a modernized version of the mocap plugin for kinect.
RobertoColombo
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gerdich (2/15/2018)
The unified mocap platform should also include a modernized version of the mocap plugin for kinect.


Kinect has been discontinued, Microsoft has stopped this project, so I hardly believe RL will invest resources on a dead product.
Rather, the question, which I already asked some time ago in the Forum, is whether RL will enable some mid-range (in terms of price) mocap systems too, because what the enabled systems today range from 1K+ USD till the huge price of the OptiTrack.

Cheers

  Roberto



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Edited
6 Years Ago by RobertoColombo
Ascensi
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We need some sort of advanced caching/proxy needs to happen so scenes can look as complex as they need. Indigo Render 4 for example now has a view dependent subdivision which only tessellates what's on the screen. A good Occlusion and or polygonal culling system would help as well (geometry not seen by the camera is not rendered/loaded) Perhaps when geometry is out of scene view invisible placeholders swap out geometry.

I think we need to get into packed textures (merge to packed feature) since every channel of textures are not all needed and the remaining channels that are just get routed to the render system.
Game performance techniques always have to be implemented otherwise it can't look/function as good as it can. iClone also needs this so heavy scenes are made light and can look as complex as needed.
I'd like to be able to Popcornfx to Render with Indigo Renderer - I bought Popcornfx thinking it would just work the same as it does with iClone's particles and now i don't have much use for it.

I fear buying more from you at this point would inhibit some creative aspect, while the features you propose look interesting may in fact break something else or only be half useful then another pitch of half functional tools get marketed -at our expense.

iClone it seems wants to become an AAA animation, character creation and rendering solution but it needs more performance optimizations to make photo realistic environments with more content.

What might be useful is a full procedural texture system (no nodes/graph system) generate noise, patterns etc -not just on the character.
I'd like to see a Road map page for existing plugins features -if/when they will be upgraded. For 3Dxchange I'd like a "make all and remove all sub-props feature and inclusion for importing up to at least 8k textures.
With CC I think it should be included free for pipeline users because it is part of the pipeline and was added as incentive to buy it but would be good for others to make it a stand alone purchase so they wouldn't need to buy the pipeline.
If you can add VR support so we can see 1:1 of the world we create grab and place objects that would be awesome (I know Iray AI has VR support). With VR also should allow the HMD to be used as a camera inside iClone for realistic FAST virtual filming whereby playing with the curve editor can be negated -just add HMD head only tracking to a Camera or model and record the mocap. This should work/cross reference with other objects not just characters -just drag the HMD icon to an object and that object becomes controlled with the HMD. Leap motion hand icon for example could just be dragged onto an object.. or it's fingers to objects or fingers to temporary bones of some creature.
Ready made VR compatible characters would be nice as well -re-targeting should be automatic unless you need to customize. These VR ready characters should be exportable to Unity or other.

In VR I'd also like to be able to animate a character or an object - just grab the arm or object and re-position and work with the time line inside the VR environment.

My iClone hack - inspired by Johnny Lee
Lastly I'd like the whole world space to be attached to the head with mirroring (for Arcade and other facility attractions) and controlled with Camera or Kinect Mocap. I've had to do this with the Faceware plugin because the Kinect plugin wouldn't show in iClone and it works barely-limited motion of course and doesn't have mirroring but the Kinect would work. 
The reason: Anyone walking by the screen can see into the screen as if realistically looking into another room/dimension. I saw Johnny Lee's Wii remote hack

and thought this kind of technique could be applied to iClone and I've tested it and it is possible with non-invasive Mocap (camera or kinect) Scenes would have to be light enough to make it work -there is a significant frame rate drop on the room (LUT Showcase) demo in iClone 7.

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Edited
6 Years Ago by Ascensi



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