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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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I took a quick look at Brekel's V2 (the last time I checked it was V1) and, as I suspected, they show NOTHING about doing anything that a 1 Kinect solution won't handle -- IOW, you aren't going to be able to do any turns, or any arm or leg occlusion. Yeah, as long as you face DIRECTLY on to the Kinect and are careful with your arms (don't cross them) you'll be fine, but anything else... you're screwed. I did download the trial but after looking at their samples (which are also carefully curated) I don't think I'm wrong, so I don't think I'll bother checking it out. This kind of mocap is practically useless for anything other than talking heads (i.e. news anchors) but if that's your target I suspect you'll be happy. But -- it DOES look better than the RL plugin (which is *completely* useless except for upper body capture) -- I've never tried iPisoft's single camera version so I have no opinion there. As soon as you start doing anything real with mocap you find the limitations are... too limiting (which is why I dropped the VIVE -- it beats the hell out of 1 Kinect solutions, but it also has limitations which I just could not stand. Thank goodness for the PN).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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sonic7
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sonic7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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Yeah Mike - there's absolutely no question about the 'occlusion' issues with a single Kinect approach. I've viewed *some* videos showing iPisoft captures supposedly overcoming these occlusion problems when processed through iKinema's 'webanimate' software. Frankly I'm a bit skeptical. I'm sure 2 Kinects would be fine though. For me (a small time hobby artist), it comes down to 2 choices (for using a *single Kinect*) .... ● RL >>> Real Time tracking straight to the timeline - high amount of jitters - many extra takes - a lot of manual cleanup. (Lowest price). ● Brekel >>> Non Real Time tracking - fast, no calibration setup - Low amount of jitters (when set right*) - some extra takes - some cleanup. *I had to switch on Brekel's in-built 'Gimble Killer' filter in my tests - as well as substantially reduce the hand, forearm and leg 'Roll Sensitivity' sliders)...
And as you say Mike, a single Kinect sensor means avoiding shots with *occluded body parts* - unless you're prepared to make manual adjustments later to correct such shots. (Worth the trouble if 'most' of the shot is *free* from other issues). But I don't want to hog any more time and space here - I've got *heaps* I need to get on and 'learn' about iClone animation yet ! ..... :unsure:
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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illusionLAB
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illusionLAB
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 393,
Visits: 4.8K
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If you already have the RL kinect mocap, then your best investment is iKinema's WebAnimate to eliminate the jitters and get your feet planted on the ground! I only used the RL mocap a few times before discovering Brekel - which I was able to get more use out of... better results and more comprehensive 'tweaks' to refine - I also like the visual feedback of seeing the pointcloud... made it easier to find the 'sweet spot' for capture. As for the Brekel pipeline, the two minutes extra to import the FBX through 3DX is nothing compared to the time you'll waste trying to cleanup the RL capture. Obviously, having WebAnimate helps Brekel in a big way too... but the crazy limb movements caused by occlusion cannot be saved by resolving - it just makes a smoother version of the craziness! Honestly, you're better off mastering the animation tools in iClone until a better mocap solution comes along - start by downloading ALL the free mocap files from Mixamo... it's a great resource. As for the IPI "two kinects" approach... I'm sure it's a noticeable improvement, but is still missing a huge chunk of the information needed to avoid occlusion problems - their "4 action camera" support looks more interesting, but it's 'early days' and I suspect it will take some time to get past all the challenges of that approach.
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sonic7
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sonic7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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Hi Mark .... Yes, I'd wondered about cleaning up RL Mocap via Webanimate - but was uncertain about how to go about it. I have the 'pro' version of XChange - so I couldn't figure *how* I'd get the motion data *out* of the iClone environment and into a form that Webanimate can work with. Unless there's some clever method ? (I currently have the demo version of Webanimate on my system). I mean that sounds *perfect* (if the cleanup worked) because it would mean starting with "Real Time Tracking" - so visual cues from the surrounding "set" environment would be available during a shot .....
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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illusionLAB
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illusionLAB
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 393,
Visits: 4.8K
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Sorry, forgot that 3DX "Pro" is not professional at all... no way to export FBX animation from iClone universe without Pipeline.
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Jesus Martina
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Jesus Martina
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 6,
Visits: 13
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Dont forget theres one major deciding factor, and that is the ability to turn around in all 360 degrees of freedom. Remember none of the live or realtime kinect solutions offer this, There is only one "turn all the way around" solution. That is iPi. And if you use the kinect V2 with iPi, it is possible to do with only one kinect. just search 360 with 1 Kinect V2 Mocap on youtube. You should find several examples of this. So when making a decision about best MOCAP software, dont forget to find out which allows you to do the 360 degree turns. This is not possible with Brekel or any other realtime mocap solution like streaming to unity3d plug in. Only possible with iPi.
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sonic7
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sonic7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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Yep - I can confirm that I've seen the iPi 360° demo .... here: https://m.youtube.com/watch?v=YAunipIKEywI think you'll find there's a bit of 'tweaking' being done .... At the end of the day, I don't think there's Quantum Leaps of difference between the likes of Brekel (admittedly, my choice), and iPisoft. It's swings and round-a-bouts, each having advantages and disadvantages.... Just depends on your needs and workflow I think ....
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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Jesus Martina
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Jesus Martina
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 6,
Visits: 13
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Since that last link you posted was removed for some reason, Ive tracked down the new video link, so here it is for you, https://youtu.be/lzQ-i_XZRTk
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