Author
|
Message
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
Hi, i have many problem for export my character animation who interac with props. The props are not in the good place after export. It is very difficult. i lost many time for find a solution. I try many way but no sucess. Somte time i try to link a props to a dummy and reach the hand of he character to the dummy and move the dummy with key animation but the result is poor. I used Export FBX from iclone 7 direclty. See an example : this is just a rotation of the props for see the resul after export and the rotation in 3dsmax is not the same, I just do 90 degree in clone and in 3dsmax i do more 90 degree the pivot is in center and the scale object is 100%. I have no idea. is it a bug of iclone with exporting FBX. same way with just a box !!!
|
|
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
A make a video for show my problem fo exporting animation in 3dsmax. Interaction with props is difficult to export for me.
|
|
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
...
|
|
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
Look i put just a cube with pivot to center, i place the box to Zero everywhere. Ok I do the same with my props, pivot center, i place to origin Zero every where. OK So i attach my props to the cube and look its not to zero. i have another variable with -5,959 in Y ?????????????? i use iclone for create animation and use this animation in Unity3D you know. i need to export the work in iclone. Not friendly ! So maybe someone who know better way ?
|
|
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
Another export with very bad results Reallusion can Explain ???
|
|
|
Kelleytoons
|
Kelleytoons
Posted 8 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
|
Since you want to keep spamming this everywhere, I'll speak up and tell you what you won't like to hear: you aren't RL's target customer, and expecting them to fix the issues you're having is both unrealistic and impossible. iClone is positioned first and foremost as the "one-stop solution" for creating animation -- it's why they now have focused their efforts on incorporating things like PopcornFX and fixing DOF. They aren't really trying to be a "create animation here and use it elsewhere" product, even if they hint (through 3DXChange) that it would be possible. Hell, they haven't even updated 3DXChange to a 64 bit program or changed its interface in years. That ought to tell you that your situation is EXTREMELY low on their priority. They may not EVER update 3DXChange, but if they do it may well take another few years, as will any help for your own situation. If it's possible to do what you want with the present iClone I suspect you'd already have been helped, although that doesn't mean you can't continue to ask for RL's assistance through a trouble ticket. But the real bottom line is it just may not be possible, and for sure they won't be fixing it if that's the case, at least not in your project's lifetime (which apparently is this week, given you need it yesterday). If I were you I'd move on, find another way of doing your project, work with iClone's limitations, or do what you want in Unity with the iClone assets. That's probably as good as it's going to get. And don't shoot the messenger -- sometimes someone has to give you a reality check, and I'm just trying to help, as harsh as it might seem.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
|
|
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
oh yes i understand ! But the problem with the marketing of iclone, they says its very easy to create animamtion and export ton unity or other program. Many videos about that. And when you buy for more of 3000 dollars for an indie like me. you hope to export correclty the basics things like 2 dummy and 1 other link to pelvis. Is it really sifficult to have something who work ! When i have no response than i am in production. No ist not very cool you know.
So yes i publish everywhere for attrach the attention.
So sorry for my bad english but i make the effort for talk in english. Yes i am french!
Well you don't have any response in finally.
Great ! thanks you Mister .
|
|
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
another video show the problem. Maybe somebody who have the same problem have a solution please ?
|
|
|
eclyptik
|
eclyptik
Posted 8 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
|
if you want to banned me because you don't have solution. Ok Go forward !!! Stop to say i am a spammer because i need help !
|
|
|
vidi
|
|
Group: Forum Members
Last Active: Last Year
Posts: 10.8K,
Visits: 40.2K
|
create animamtion and export ton unity or other program
animated Character and animated prop can exported with fbx , but not whole animated scenes. To bring it together is the part of your target tool
------------------------------------------------------------------- liebe Grüße vidi
|
|
|