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jorgeferherrero
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jorgeferherrero
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 21,
Visits: 124
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fail
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eclyptik
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eclyptik
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
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Question : can we display the path of an animation object use key files ? like Trajectory display in 3dsmax ?
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eclyptik
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eclyptik
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
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TIPS : Uncheck Dummy parent for exporting props child is better than dummy checked. i saw it's instable at this moment.
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eclyptik
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eclyptik
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
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This is entire animation rendering from iclone for show you. Maybe some ideas for improve this animation. Don't hesitate to bring your point of view I have many sliding feets by example...
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eclyptik
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eclyptik
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
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Sure Rampa. i do this method before. it works nice. i would to do other way for make better and elevate the level. i would add ik animation for take object.
Cheers
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eclyptik
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eclyptik
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 62
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thanks VIDI. But if you tried to export two character in same time in FBX , it works great ! why not for props too...
they add export FBX in iclone 7.1. i think it for use it. i think we can export in first time a simple hierachy with 2 or 3 dummy liked or attached with a dummy in zero world for have . is it very difficult ? for me it's bug... nothing else. You don"t think. than if its a bug.. ok i will patiented. but it not why it not works.
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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Another possibility would be to attach the objects to the hands. This makes them sub-props (accessories). The toggle the visibility of them in Unity (can that be done?). You would also toggle the visibility of a prop-version on the ground. Have the ones in the hands appear at the same time to ones on the ground disappear.
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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For an immediate fix, I would suggest exporting an Alembic file. This would capture the mesh exactly as it is in iClone. You will need to re-apply the textures in Unity, as Alembic only caries mesh data, not materials.
Have a look at this tutorial to understand how to use the Alembic. Just substitute Unity for Maya.
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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eclyptik (12/13/2017) another video show the problem. Maybe somebody who have the same problem have a solution please ?
This looks like a genuine issue to me, and I will try and figure out what is going on. Thank you for pointing it out! :) This video clarifies what the issue is. Everyone else: Lets not jump on someone because they are in a desperate situation. This could be someones livelihood!
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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create animamtion and export ton unity or other program
animated Character and animated prop can exported with fbx , but not whole animated scenes. To bring it together is the part of your target tool
------------------------------------------------------------------- liebe Grüße vidi
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