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InfoCentral
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InfoCentral
Posted 14 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 216,
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A friend of mine is using it for an animation he's working on. He pointed me to the new March update release. If I were the cursing type I would be swearing like a sailor. But holy crap amazing. "Epic recently presented a brand new Unreal Engine 3 real-time demonstration entitled “Samaritan,” which leverages DirectX 11 support, high-end rendering features, NVIDIA APEX physics technology and other engine upgrades. These new technical additions are now available in the March build of UDK." http://www.youtube.com/user/UnrealDevelopmentKitWatch the video and drool .. real-time amazement. I was floored when I watched it and wanted to cry.
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Illustrator Cathy
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Illustrator Cathy
Posted 14 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
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Nice video - how did he export it? Last time I checked there was no way to directly export video from the UDK. Cathy :hehe:
Just click on the graphic to go there.
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planetstardragon
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planetstardragon
Posted 14 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
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actually, it's a gamers work around to record from screen capture - but part of the problem now becomes if your computer isn't powerful enough, the video will come out jittery from real time processing of both playing the visual and recording it in real time.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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fablefox
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fablefox
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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yeah, as far as the sdk goes - i think you can only export series of images. but that is not a bad thing, most video editor can import series of images these days, since real 3d animator also render as series of images (so if there is dropped frames, or server/computer crash/hang) they only need to render the missing frame. the other good thing about rendering frames (instead of whole movie) is that you can save more on memory (not disk space though) and is good when you go for bigger resolution.
it is good, and for machinima, it's totally great. but for my personal project ("fable fox is stronger"), after much consideration, tool availability, capabilities, plug-ins, resources, tutorials, I ended up going canned animation via Lightwave 10. Maybe when machinima is more mainstream than ever, and UDK is catering this segment more than ever (right now the movie setting & movie export, is focusing more on real time cut scene, and game demo.)
when they have real machinima workflow, maybe i'll take a look at it again.
http://www.fablefoxisstronger.com
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fablefox
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fablefox
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 72,
Visits: 323
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but yeah, you can record using frap too.
to be more clear, when i said that udk must focus on machinima pipeline, i was talking something in the line of "cryengine sanbox for cinema" thing.
http://www.fablefoxisstronger.com
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