Profile Picture

Braille version tutorials.

Posted By moviemachine 16 Years Ago
You don't have permission to rate!
Author
Message
colour
colour
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)Distinguished Member (12.1K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 5.2K, Visits: 8.1K
Here's a quick simple Reply from a Newbie to a Newbie

1) Preview Camera is the Default View.

2) If you want the Preview as a Camera Angle, Add that as Camera 1

3) Rotate/Orbit the Scene to you next view. Add that as Camera 2

4) repat 3) for upto say 10 different views, adding a Camera for each view.

5) When you Play-back yoiur Scene, you want your Camera Views to change automatically, by selecting the Timeline Track List / Camera Switch.

The above would be a good way to start, which & is covered in Intro to Camera iClone 4 video Tutorial, which can be Downloaded from your Product A/C page in FLV Format. Download Applian Free FLV Player, to view it on your PC, Have that Open at the same time as iClone, then you can apply & follow the Tut, using your own Project, by pausing the Tut Playback & switching Windows.

-----------------------------------------------------------------------------------------

      REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS.

       New Pinhead Website & Project to be announced in September 2015

-----------------------------------------------------------------------------------------


 


moviemachine
moviemachine
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: 10 Years Ago
Posts: 260, Visits: 2.7K
That's fantastic Stuckon3d!

I'm sharpening my crayons as we speak and will be taking notes!
Your classes are top notch and I certainly will not miss it.
stuckon3d
stuckon3d
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 1.8K, Visits: 7.8K
I feel your pain cloneguy, so what ill do is for part four of my free intro class ill talk about that for a few minutes, the thing is picking a good camera angle and flow of cuts for your movie is not an iclone thing but more of a director thing. So my blocking method may not be someone else optimal method for making their movies. Ideally you will want to storyboard your movie first, which it can be done in iclone easy, and then create a shot by shot scene in iclone. ;)

cheers,

Stuckon3d



Product Specialist

My iClone 7 gallery

My IMDB

moviemachine
moviemachine
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: 10 Years Ago
Posts: 260, Visits: 2.7K
Hello Stuckon3d,

Yes I totally agree with embracing the 3d world but there is an almost total lack of iclone camera training for that world.
It's like handing a guitar to 100 people with no instructions and after a year 5 to 10 individuals will be playing fluently while the other 90 will be floundering unable to play until they are shown the chords and progressions.
With iclone there are some users through their natural gift/ability that soar with the eagles in moviemaking while the majority (myself included) need the roadmap to produce anything worthwhile.
Don't tell me to flap my wings... show me how to flap them.
In my reference to a Rig model, my intent was more for dramatic scenes requiring more real world camera moves for the 3d challenged (like me ;))

As for you Stuckon3d, you rule in the 3D world and I am in awe of your work.
But how does the average or new iclone user get admitted to that world without training when the training does not even exist.
"Here's the airplane Billy... now you go figure it out"
I wonder how many airline pilots got trained that way.

To Kurzal's credit he heard the cries of a drowning soul and threw me a lifeline.
Heck I would build the Titanic version of a dolly or rub 2 sticks together all day long if I thought it would get me a step closer to learning those damn cameras.

Now for the bigger question:

Am I the only guy in iclonville struggling with cameras?
The existing tutorials show you how to add them and frame but nothing as to step by step using them in actual scene.

For the strugglers, wouldn't it be great if someone came forward and demonstrated how they blocked, set up the cameras & recorded their 1 to 2 minute scene from scratch.
At present we see the end result of peoples efforts, but nothing in the way of how they actually did it.

In my case it's waiting & searching for that aha! light to come on.
Something that gives the understanding and creates the means to abandon the crutches (dolly's, crane's, rigs).

Have a good one!





stuckon3d
stuckon3d
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 1.8K, Visits: 7.8K
Hi Cloneguy,
I totally agree with you at the importance of camera work, but you really need to learn to free yourself from physical restraints, that is the beauty of 3d. Adding models to simulate camera rigs is just going to limit you on the possibilities of what the 3d world of iclone or any other 3d package for that matter has to offer you. What Kursal did with the lamp was neat, but you could just as easily attach the camera to the path and tell the camera to have a look-at point/target and you would not only get the same results but smoother. This way you will not only be dealing with less keyframes, but less objects, skeleton rigs which bloats the software, and makes it slower.
You just need to remember that paths can be created on 3 dimensions and not restricted only to be plotted on the ground. If for some reason you need to create a compound movement in which you had to have an up and down movement while doing an upward orbit, you can create a secondary pivot point by attaching a very simple object,( like a cube) to the path and then linking the camera to that cube. My point here is simple, keep things simple, don't bring in unnecessary objects if you can avoid it, and free yourself from the physical world.

Cheers,

Stuckon3d





Product Specialist

My iClone 7 gallery

My IMDB

kurzal
kurzal
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 627, Visits: 10.4K
To do this did you first create a path for the lamp to travel?
Did you then make separate incremental adjustments of the arm raising, lowering & rotating?


Yes, everything is the same as in real life. First - the planning (create the path and attach a lamp to it). After that I set up 2 (start/finish) keys (postures), because the lamp is just a regular Actor. And finally the program does the rest.

A camera move that I really want to replicate is the handoff.

I have Hollywood Camera Work DVDs too :) Great tutorials! Perhaps that is why everything turned out so well? :D

--------
Igor


moviemachine
moviemachine
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: 10 Years Ago
Posts: 260, Visits: 2.7K

A camera move that I really want to replicate is the handoff.
Where the camera arcs/pivots after the move on character 1 to reveal and track a 2nd character.
This new "KurzalKrane" will do the trick very nicely!
moviemachine
moviemachine
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: 10 Years Ago
Posts: 260, Visits: 2.7K
:D

Wow Kurzal!
Super & Brilliant.
I've just spent the day downloading & trying to rig something from Google wharehouse
and your creation just made me throw mine in the dumpster.

And that's what my original post was intended for.
Deep down my intent was not to be sarcastic and did not want to offend or ridicule the iclone community, just wanted to remind everybody that there is a wealth of information & talent out there that gets put away and never shared.

Kurzal, what I really like about your rig is the arc and pivot around the character.
Also the movement of the lamp arm.

To do this did you first create a path for the lamp to travel?
Did you then make separate incremental adjustments of the arm raising, lowering & rotating?

This is so fluid. Right up there with that Maya rig I mentioned.
Thanks for sharing.
rontarrant
rontarrant
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)

Group: Forum Members
Last Active: 11 Years Ago
Posts: 231, Visits: 571
kurzal (11/2/2010)
Use Lamp (Lamp Animation Starter Kit) as a dolly! Just attach camera to a lamp's shade.


THAT is a stroke of genius, Kurzal!

- Ron T.

kurzal
kurzal
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)Distinguished Member (6.4K reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 627, Visits: 10.4K
they use a virtual dolly & track that cameras can be attached to and the results are stellar. I realize their camera rig is for Maya but could not something like this be created by Reallusion for iclone?

Use Lamp (Lamp Animation Starter Kit) as a dolly! Just attach camera to a lamp's shade.
Here's example



Not so bad, isn't it? :D

BTW, thank you for your question! It made me think and come up with such a thing. Now I'll use it. Very convenient :D

--------
Igor





Reading This Topic