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Group: Forum Members
Last Active: 3 Months Ago
Posts: 8,
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I used auto setup to bring in my CC4 character to Unreal and the hair and eyebrow materials look wrong when I render them in Lumen. They only look right in the Path Tracer. But in Lumen (or rather, in regular rendering because it's like this no matter if Lumen is turned on) they look like they are made out of dots. I tried all the AA options, I also tried to render in really high AA settings, also without any AA, it's the same. I tried changing the material type to different options, I tried multiplying opicaty, multiplying the offset etc. None of it helped. I saw posts on Unreal forums related to this but no one answered there. I figured people here must have run into this issue before. I am using Unreal 5.4 but I tried it in 5.3 too, it's the same there.
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