And some more Headshot experiments, except of course the first image, which is the in game reference (well, one of many actually) and the last image, (which is an experiment building the character from the base CC3 model). When animating them, they seem stiff. And when trying to get them to speak, well, I keep falling flat on my face. I still need to work at it. My vainglorious attempts to recreate a character from a video game using CC3 and now CC4, over the last few months. Very much still a work in progress. The iterations will continue till at least 2077... Excelsior!

First attempt, after a few stumbles. Used the starter pack clothes (leather jacket and cotton top borrowed from the Katherine model. Hair from the Hair builder of course....

Second iteration, imported hair from DAZ studio. The suit is also from DAZ as well. The short cut on the side of the head is supposed to be a 'V', but looks like 'Z'. Regret puting that on there now...

Third iteration with the GEM hair from DAZ with accessories, tinted shades and some tacked on Tattoos and cyberware. Leather Jacket and base clothes repurposed.

Iteration four. Morphs using either Headshot or the base morphs for the face. Cheekbones look too wide and the lips are too flat. But the animation from CC4 captures the brooding intensity of the character to be sure...

The fifth, but by no means last, iteration was done completely from a base CC3 female and then morphed using the tens of thousands of sliders and using one of the reference images from the game. Eyes are a bit too big and the chin too narrow. But I think the ears nose and mouth come close, as well as the skin details, at least on the front of the face. Back to the drawing board with CC4 soon.

Oh, clothes are from the cyberpunk pack that was a weekly special recently...
https://marketplace.reallusion.com/cyberpunk---mesh-activewear