Profile Picture

rescaling a charatcer using morphs

Posted By woody173 5 Years Ago
You don't have permission to rate!
Author
Message
woody173
woody173
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 177, Visits: 571
I am trying to morph a character into a bear (mmmmm). The problem I have is when i morph the character I needed it to morph to make him bigger (roughly the same height as a bear).
I have a working morph and tried to fade it out using opacity and fading in the bear in its stead
When i do that using the morph editor it says i cant do it because it throws out all the meshes which is does. So is there a way to solve this morph problem?
I have been looking into either Maya or blender to do the morph but Maya is expensive just to find it doesnt work and I havent used Blender in an age so I would have to learn to do it again.
Either program i dont mind trying if I can get it to work.

Any Ideas?

Thanks
Amper Sand
Amper Sand
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 731, Visits: 5.2K
As far as I know, it's not possible in RL (IC+CC+Morph animator) to rescale a character by morphing - like, for instance, to make its head larger, because Morph Animator detects bones structure has changed. For props, I think @kelleytoons or @4u2ges provided a tutorial involving Blender, but even there the critical condition was the two objects (source and dest) should have the same number of bones, if I recall.


______________________________________________________________________________
Software developer. iClone hobbyist since January 11, 2020. Best work so far: Robots among us: The Lab and The sad end of a legend
In progress: Black Mamba
AMD Ryzen 3950X 16C/32T 4.2 GHz, 64GB RAM, RTX2080 11GB, 2TB Samsung 970 Pro SSD, 8TB Seagate BarraCuda HDD, Win11 64-bit, iClone 8.12




Reading This Topic