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StephenIAm
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StephenIAm
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 26,
Visits: 117
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Thanks for clearing that up James! I appreciate it! -Stephen
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james_muia
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james_muia
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 253,
Visits: 1.3K
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The bullet engine was from IC 5 and before. Some old terrains and products were created during that time so it prefers that physics engine. There shouldn't be any issue leaving it how it is. Some of those files may only work with the bullet physics though, so if you need to use the physics you may have to switch over - otherwise you can just leave it.
IMDB: James Muia Aviticus Dragon on YouTube
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StephenIAm
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StephenIAm
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 26,
Visits: 117
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Does everyone mostly use the Physx engine for their projects? I saw in the manual that it's used for Iclone6 or later, but just curious if there's a reason to switch between the two sometimes and what more experienced people are doing.
I've been using the the snow mountain terrain a lot, and I get the message in the bottom right that, " the physics engine is different from the project settings," if I don't have the bullet engine selected. When I'm working with those terrains, should I always use the bullet engine so I don't get that message?
Thank you! -Stephen
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